What if I Were a Pokemon Champion?

You might have noticed that I’ve been doing a decent number of video game posts lately. I don’t really have a reason for this, though I realize there’s a handful of my readers that really don’t care about said posts. That said, I’m on a video game writing kick, so I thought I’d try another one.

This time, I’m inspired by the video below by Bird Keeper Toby on YouTube. In the video below, he shares the Elite Four teams, as well as his own team, if he were Pokemon League champion.

The basic premise of Toby’s video is that he is the end game champion of the Elite Four. Toby explains each of the four trainers that precede him in you — the trainer’s — path to becoming a Pokemon League champion. I figured I’d take my own crack at making an Elite Four as well as my own champion team.

In Toby’s video, his Pokemon League theme is a treehouse. In keeping with the idea of having a themed Elite Four, I’m going to have my Pokemon League be a meteorology theme. Weather was introduced into Pokemon in Generation II and my personal obsession with weather[1] makes meteorology a natural fit for the theme. Additionally, I’ve decided to keep with Toby’s theme of making Elite Four members people from previous games. Since my biggest exposure to Pokemon has been in Generations I – IV as well as VII, my Elite Four hails from those groupings.[2]

Battle 1

In the first battle, you’ll be facing off against the first member of my Elite Four, Flannery. For those unaware, Flannery is the fire-type trainer from Pokemon Ruby/Sapphire’s Lavaridge Town. Admittedly, this was the only gym pick I made purely based on previous game skills and not like of a trainer/Pokemon, as there’s not a ton of fire/grass leaders I like.

Flannery is the first fire type leader to use Sunny Day in games, using it on both of her Slugma. In my Pokemon League, however, she’s grown as a trainer from her Gen III days, diversifying her team to include grass type (to fit with the Sunny Day theme) and normal type (due to her familiarity with Norman) Pokemon on her team.

Flannery’s Team

Magcargo
Holds: Heat Rock
Ability: Magma Armor
Moves: Sunny Day, Flamethrower, Recover, Rock Slide

Rapidash
Holds: None
Ability: Flash Fire
Moves: Flamethrower, Solar Beam, Overheat, Bounce

Sceptile
Holds: None
Ability: Overgrow
Moves: Solar Beam, Mega Drain, Dual Chop, Swords Dance

Vigoroth
Holds: Safety Goggles
Ability: Vital Spirit
Moves: Sunny Day, Reversal, Solar Beam, Slash

Torkoal
Holds: Firium Z
Ability: White Smoke
Moves: Overheat, Heat Wave, Iron Defense, Earthquake

Battle 2

Presuming you get through Flannery, you’re on to take on our Rain Dance master, Lana from Pokemon Sun/Moon. Lana is the game’s water trial captain at Brooklet Hill. In nearly every Pokemon game I’ve played, my starter has been the water type starter of the game. You’ll see the influence of my water type starter preference in the second battle, as well as a Alola Pokemon focus in this battle.

Lana’s team also uses rain dance to its fullest by using its powers to improve the accuracy of Hurricane and Thunder via Swanna and Lanturn/Alolan Raichu. I was tempted to add Primarina to Lana’s team as a sixth Pokemon, however I figured keeping all the Elite Four teams at five Pokemon made more sense.

Lana’s Team

Lanturn
Holds: Damp Rock
Ability: Volt Absorb
Moves: Rain Dance, Thunder, Aqua Ring, Surf

Swanna
Holds: None
Ability: Hydration
Moves: Hurricane, Roost, Brave Bird, Surf

Empoleon
Holds: Air Balloon
Ability: Torrent
Moves: Aqua Jet, Brine, Flash Cannon, Rain Dance

Raichu (Alola Form)
Holds: None
Ability: Surge Surfer
Moves: Electric Terrain, Psychic, Thunder, Light Screen

Araquinid
Holds: Waterium Z
Ability: Water Bubble
Moves: Leech Life, Aqua Ring, Rain Dance, Liquidation

Battle 3

For battle three, you encounter the rock/steel/ground filled Sandstorm room of the Elite Four. There’s quite a few options here, particularly considering the prevalence of those types in the first two generations. Of the four Elite Four battles, this one is probably the most straight forward, as you’ll be taking on a familiar face — Gen I’s Brock.

Brock already fields a team filled with rock, ground, and steel types, but he’s got a couple of tricks up his sleeve thanks to his time with Ash, as well as some help he received from Gen II’s steel leader, Jasmine. Brock’s familiar Pokemon do their best to take advantage of Sandstorm, while his new additions attempt to counter those who would damage his main team. And of course, since Brock’s dream is to become a Pokemon breeder, every Pokemon on his team knows a move that can only be learned by breeding (except Magnezone, which can’t).

Onix
Holds: Eviolite
Ability: Sturdy
Moves: Bide, Sandstorm, Stone Edge, Rollout

Magnezone
Holds: Smooth Rock
Ability: Magnet Pull
Moves: Gyro Ball, Discharge, Thunderbolt, Explosion

Golem (Kanto Form)
Holds: None
Ability: Sand Veil
Moves: Stone Edge, Focus Blast, Heavy Slam, Endure

Donphan
Holds: None
Ability: Sand Veil
Moves: Hyper Beam, Rollout, Ice Shard, Thunder Fang

Steelix
Holds: Steelixite
Ability: Study/Sandforce
Moves: Sandstorm, Earthquake, Iron Tail, Rock Climb

Battle 4

You’re finally to the last of the Elite Four members at my meteorology themed Pokemon League. If you beat the final trainer, you’re on to take on me as the Champion. That said, you’ve got to deal with the original ice user and her Hail optimized team first. Lorelei from the Gen I Elite Four is up next.

Unlike the previous three weather types, you know what you’re getting here. Ice gonna give it to ya. There’s just one problem. Lorelei has brought a more diverse team that can learn ice moves — not just ice types. And in the event you plan on bringing in fighting, rock, steel, or fire types here, she’s ready to counter it.

Lapras
Holds: Icy Rock
Ability: Shell Armor
Moves: Blizzard, Perish Song, Surf, Confuse Ray

Froslass
Holds: None
Ability: Snow Cloak
Moves: Hail, Destiny Bond, Thunder Wave, Shadow Ball

Slowking
Holds: King’s Rock
Ability: Oblivious
Moves: Scald, Heal Pulse, Yawn, Dream Eater

Aurorus
Holds: Light Clay
Ability: Snow Warning
Moves: Psychic, Blizzard, Thunderbolt, Stone Edge

Abomasnow
Holds: Abomasite
Ability: Snow Warning
Moves: Blizzard, Energy Ball, Wood Hammer, Ice Punch

Battle 5

Finally, you’re beaten the Elite Four and you’ve reach the champion — me. So what kind of team am I going to bring out? After all, you’ve already ran into the four weather types so far. What else could I have? My team is built around Pokemon who change the weather as soon as they enter battle. The abilities Drought, Drizzle, Sand Stream, and Snow Warning are present on four of my six Pokemon, changing the weather as soon as they enter. As for the other two, they’ll be bent on stopping you in their own unique ways that help balance out my team.

Pelipper
Holds: Damp Rock
Ability: Drizzle
Moves: Hurricane, Surf, Fly, Roost

Torkoal
Holds: Heat Rock
Ability: Drought
Moves: Solar Beam, Heat Wave, Flame Charge, Amnesia

Tyranitar
Holds: Smooth Rock
Ability: Sand Stream
Moves: Dark Pulse, Stone Edge, Dragon Claw, Ice Beam

Scizor
Holds: Scizorite
Ability: Technician
Moves: Silver Wind, Hidden Power, Metal Claw, Toxic

Umbreon
Holds: Chople Berry
Ability: Synchronize
Moves: Yawn, Dream Eater, Confuse Ray, Dark Pulse

Ninetales (Alolan Form)
Holds: Light Clay
Ability: Snow Warning
Moves: Aurora Veil, Toxic, Blizzard, Hex


So. What did you all think? I realize this is a bit different type of post from one I’ve normally done, particularly since it’s a video response. Let me know what your thoughts are in the comments.

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2 thoughts on “What if I Were a Pokemon Champion?

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