A few weeks ago, one of my blog followers — and frequent referrer of people to this blog — Todd posed a question on Twitter. If you ran your own Pokemon gym that was monotype, what would your six Pokemon be? Part of this exercise was that Todd got to pick the type of Pokemon that your gym would be represented by. In my case, this means that he selected the Fighting type for me.
I’m not a huge fan of the Fighting type. It’s not my least favorite by any means. I’ve been a big supporter of it in Pokemon Go, despite the fact that it might be the most overpowered typing in that game at this point. But as someone who adores Ice types, I find it difficult to support Fighting types. They wreck my favorite typing without proving a ton of coverage to help protect my beloved snowy Pokemon. That said, I’m going to do my best to give this exercise my best shot, as there are some Fighting types I do like.
As I’ve done on previous Pokemon team/gym style posts, I’ll be sharing the six Pokemon on my team, along with their held items and moves. I’ll also be giving a little additional background into why I’ve chosen each of these Pokemon. Considering there’s only been one Fighting type on all of the teams I’ve done (and I’m not even using that Pokemon on this team), I’m forced to think about which six Pokemon I’d use when leading a Fighting gym. I’m not allowed to use legendaries per Todd’s rules, but even with that in mind, I think I have the six Pokemon I’d use pretty well set.
Breloom might be one of the weirdest looking Pokemon in all of the different generations that have been released. It’s basically a kangaroo with a penis for a head. And yet, it’s one of the more amusing and useful Fighting types. Because of its Grass/Fighting typing, as well as Breloom’s Poison Heal ability, this Pokemon would likely be the bulky wall of my team. Yes, it may struggle against Flying types, but it has coverage for that.
Ability: Poison Heal
Item: Toxic Orb
Moves: Rock Tomb, Leech Seed, Drain Punch, Force Palm
In my playthrough of Pokemon Sun, I decided that I wanted to make a team built around having Caterpie take out as many members of the Elite Four as I possibly could. Part of this strategy hinged around Hawlucha’s access to Baton Pass, Hone Claws, and Bulk Up, which allowed me to pass Caterpie boosted attack, defense, and accuracy1I got my speed boosts from Mega Lopunny and my defense/special defense/evasiveness boosts from Drifblim.. Were it not for this luchador owl, my strategy would never have worked. On this team, Hawlucha would serve as my scout Pokemon, though it’s got a trick or two up its sleeve if it needs to fight.
Item: Focus Sash
Moves: U-Turn, Flying Press, Endeavor, Acrobatics
Instead of using an Ice type on this team2As the lone Ice/Fighting type is painfully bad., I decided to give one the most underappreciated Fighting types a spot on this team. Poliwrath is overlooked in its own evolution line thanks to Politoad’s usefulness in competitive play. It gets overlooked as a Generation I Fighting type thanks to the Hitmons at the dojo and Machamp’s excellence. With the existence of Keldeo, it’s not even the best Pokemon of its own typing anymore. Oddly enough, Poliwrath serves the role as my team’s special attacker, as it trails only Hawlucha in terms of special attack. There’s some nods to my roots, both as a Gen I fan and as an Ice type lover in this set too.
Ability: Water Absorb
Moves: Body Slam, Water Pulse, Ice Beam, Focus Blast
Even in a world where Gardevoir exists, I rather like Gallade as the end stage evolution for Ralts. Gallade is a surprisingly tough Pokemon to take out, especially once it gets rolling. And yeah, it’s not the Dragon killer that its Rule 34-overloaded counterpart is. But at the same time, it does alright for itself when fighting a litany of different Pokemon. I considered making Gallade my mega Pokemon, however as you’ll see in a coming entry, there’s a very good reason why I didn’t3And it’s not just because Gallade’s move pool for Fighting type moves is kind of lackluster..
Item: Bright Powder
Moves: Double Team, Leaf Blade, Low Kick, Poison Jab
All hail the great and powerful Bug Pokemon. Heracross and Scizor made Bug Pokemon useful when Generation II came out, with Heracross being the offensive juggernaut to Scizor’s tankiness. As Heracross got a mega evolution in Generation VI, it brought to the table a terrifying 185 base attack to go along with not terrible defense or special defenses. It might not be the best mega Pokemon, but it — along with Scizor — is one of my favorites to use. Skill Link’s guarantee of max hits with multi-hit moves is frightening to come up against in a battle, so I felt like it had a natural place on this team.
Ability: Skill Link (Moxie prior to mega evolving)
Moves: Rock Blast, Pin Missile, Bullet Seed, Close Combat
My favorite Fighting type Pokemon is the anchor to this team. Though it doesn’t get a mega stone like Heracross, nor is it my Z-move Pokemon like Poliwrath, Hitmonchan’s versatility would make it the most fun for me to use. In my very first playthrough of Pokemon Blue4Circa age 12., I carried a team of Blastoise, Fearow, Hypno, Sandslash, Dugtrio, and Hitmonchan. I loved saving Hitmonchan for the end of battles because I could take out pretty much anything with its elemental punches. The same premise applies with this version of the team, albeit without an overreliance on Pokemon who just critical hit everything.
Ability: Iron Fist
Item: Expert Belt
Moves: Thunder Punch, Ice Punch, Fire Punch, Mega Punch