Welcome to the eighth iteration of the My Pokemon Gym series. If you’re new to this series, I take a Pokemon type then build out my team of six Pokemon of that type as if I were the gym leader. Here are the rules:
- I can’t use legendary/mythical Pokemon
- I can’t reuse Pokemon I’ve used in previous gyms in this series.
- Forms of the same Pokémon can be reused, provided they have different typing. For example, if I used Rattata in a Normal gym team, I could use Alolan Rattata in a Dark gym team.
Want to read my other My Pokemon Gym posts? Go read the Fighting, Ice, Psychic, Grass, Dragon, Bug, and Fairy type posts when you’re done here. All images courtesy pokemondb.net unless otherwise stated.
Despite Electric being a type full of speedy Pokemon, I chose not to have a dedicated lead on this team1Apologies to Electrode, which was my last cut from this team. I originally had Electrode on this team, only to then realize that I liked it more because of its memeiness in Smash rather than actually liking it in the main series games.. Zebstrika would be the functional lead for this team, meant more for busting holes in weak physical leads than anything else. I’m taking a gamble with the Sap Sipper ability, though it’s because Zebstrika’s other abilities don’t really play into a physical build. I do love Bounce on Zebstrika, particularly when powered up with a Z-crystal. That said, most of the damage here will be dished out via Thrash and Wild Charge.
Ability: Sap Sipper
Item: Muscle Band
Moves: Thrash, Bounce, Flame Charge, Wild Charge
Heliolisk is a terrible fit synergy wise with the rest of this team, but I swear it has a purpose. Considering the number of Ground Pokemon that benefit from Sandstorm, Heliolisk is meant to bait those Pokemon in and hit them hard with Surf, all while avoiding their hits with the combination of Sand Veil, Double Team, and Bright Powder. Gimmicky? Sure. But considering how much Ground types scare off Electric Pokemon, I feel like I need some way to deal with them.
Ability: Sand Veil
Item: Bright Powder
Moves: Sandstorm, Parabolic Charge, Double Team, Surf
Stunfisk is ugly. In a type that’s full of way-too-cute Pokemon, I kind of like Stunfisk. It’s got the same stigma that Raichu has2Where the Pokemon is hated more than it should be for no good reason., only with a much better move pool. Givin Stunfisk a set of moves aimed on delivering status effects seems to fit its reputation of being something players want to shy away from, as does its recovery being Pain Split. There’s not a great item to use with this moveset, so I’m giving it Expert Belt. I considered Assault Vest, but then I couldn’t use recovery moves, hence not equipping that item.
Item: Expert Belt
Moves: Scald, Sludge Bomb, Pain Split, Discharge
I don’t know that Alolan Golem is actually that good if I’m objective. Yeah, it can trap Steel types in. And yes, it has Earthquake coverage that much of my team lacks. But I’m always comparing Alolan Golem to its Kantonian counterpart in my mind. When doing that, it just doesn’t stack up. Am I doing this wrong?
Anyway. Z-move coming off Thunder Punch. Brick Break. Protect. Awesome facial hair.
Ability: Magnet Pull
Moves: Brick Break, Earthquake, Thunder Punch, Protect
The single most glorious mane in Pokemon is here. I always knew Mega Ampharos hit hard, but it wasn’t until making this post that I realized that it has a thumping 165 base Special Attack. Holy hell. Get a pair of Charge Beams up and everything is dead. Could you imagine Baton Passing Calm Mind or evasion boosts to this thing? Damn. Hidden Power Poison is there for Fairy types, while Dragon Pulse should hit pretty much everything else hard.
Ability: Mold Breaker (Static prior to mega evolution)
Moves: Charge Beam, Dragon Pulse, Cotton Guard, Hidden Power Poison
There are a lot of Pokemon that can claim they got so much better once we got past the first two generations of the game — what with the introduction of abilities, held items, mega evolutions, and expanded move pools. Jolteon is not one of those Pokemon. Its abilites range from underwhelming (Volt Absorb) to terrible (Quick Feet). Its move pool can’t even take advantage of the latter ability because of its weak physical attack. And most of the non-TM moves added to its move pool since Gen I are lackluster. So why have it on my team? It was the only Gen I Electric type I could reliably use when I played those games. Magneton didn’t get good until it became a Steel type and got an evolution. Raichu got overshadowed by its pre-evolution. Electrode is a meme. And Zapdos breaks my no legendaries rule. So Jolteon makes the team despite its shortcomings. We’ll try to use it to fight the power3Row, row anyway.
Ability: Quick Feet
Item: Flame Orb
Moves: Synchronoise, Shadow Ball, Thunderbolt, Hidden Power Ice