My Pokemon Gym: Ground

Welcome to the sixteenth iteration of the My Pokemon Gym series. If you’re new to this series, I take a Pokemon type then build out my team of six Pokemon of that type as if I were the gym leader. Here are the rules:

  1. I can’t use legendary/mythical Pokemon
  2. I can’t reuse Pokemon I’ve used in previous gyms in this series.
  3. Forms of the same Pokémon can be reused, provided they have different typing. For example, if I used Rattata in a Normal gym team, I could use Alolan Rattata in a Dark gym team.

Want to read my other My Pokemon Gym posts? Go read the Fighting, Ice, Psychic, Grass, Dragon, Fairy, Electric, Bug, Fire, Flying, Normal, Ghost, Dark, Rock, and Steel type posts when you’re done here. All images courtesy pokemondb.net unless otherwise stated.

Dugtrio

Arena Trap Dugtrio is well-known as being a terribly annoying trapping Pokemon — just not in the manner in which I have typically used it. I’ve always liked using Arena Trap Dugtrio to set up Stealth Rock, then slap a Memento on them. Sure, this set can’t hit most of the route 1 birds, but I really don’t need to use it for that purpose.

Ability: Arena Trap
Item: Focus Sash
Moves: Stealth Rock, Memento, Earthquake, Shadow Claw

Mudsdale

Oh hey. It’s one of the best Pokemon to come out of Gen VII. In Gen VIII, the dynamax function gives Mudsdale access to Max Quake, giving it a Special Defense boosting move to go along with its amazing Stamina ability. It’s really hard to kill Mudsdale once it gets boosts set up, thanks in large part to the fact that Body Press only gets stronger with Mudsdale’s Stamina boosts.

Ability: Stamina
Item: Maranga Berry
Moves: High Horsepower, Rock Slide, Rest, Body Press

Whiscash

You know what’s fun? Special Attacking Whiscash. It has a surprisingly diverse move pool. And it gets to learn one of the most gimmicky, yet hilarious moves in the game, Belch. It’s one of my favorite moves to catch people off guard with in a battle.

Ability: Oblivious
Item: Sitrus Berry
Moves: Muddy Water, Belch, Ice Beam, Future Sight

Krookodile

In other posts, I’ve talked about how much I love flinching movesets on Pokemon. And dear lord does Krookodile ever get a good one. In addition to getting access to the multi-hit move Beat Up, its moveset also has the flinching moves Rock Slide, Thunder Fang, and Fire Fang. I really like running an alternate Anger Point moveset that runs Power Trip, but King’s Rock sets are MUCH more annoying to face. As a gym leader, that seems fun to have.

Ability: Anger Point
Item: King’s Rock
Moves: Beat Up, Rock Slide, Thunder Fang, Fire Fang

Sandaconda

Sandaconda is one of my favorite Pokemon to come out of Sword and Shield, but it doesn’t have a distinct role on this team. I quite like a Coil-setup Pokemon, as well as the flinch chance of Iron Head. That said, the intent is for it to serve somewhat as a backup dynamax Pokemon on this team, even if it’s not running a standard Sandaconda moveset.

Ability: Shed Skin
Item: Lum Berry
Moves: Coil, Skull Bash, Poison Tail, Iron Head

Quagsire

LOOK AT THAT FACE! LOOK AT IT!

Ability: Unaware
Item: Rindo Berry
Moves: Ice Punch, Rest, Liquidation, Sleep Talk


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    1. The Quagsire comment is pretty much a running joke at this point any time I mention Quagsire anywhere. It would have made the team without the comment, as I love Quagsire. That said, because it made the team, the comment must be given.

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