My Pokemon Gym: Poison
Welcome to the seventeenth iteration of the My Pokemon Gym series. If you’re new to this series, I take a Pokemon type then build out my team of six Pokemon of that type as if I were the gym leader. Here are the rules:
- I can’t use legendary/mythical Pokemon
- I can’t reuse Pokemon I’ve used in previous gyms in this series.
- Forms of the same Pokémon can be reused, provided they have different typing. For example, if I used Rattata in a Normal gym team, I could use Alolan Rattata in a Dark gym team.
Want to read my other My Pokemon Gym posts? Go read the Fighting, Ice, Psychic, Grass, Dragon, Fairy, Electric, Bug, Fire, Flying, Normal, Ghost, Dark, Rock, Steel, and Ground type posts when you’re done here. All images courtesy pokemondb.net unless otherwise stated.
We begin by introducing you to arguably my favorite mixed attacking set in existence — mixed attacking, critical hitting Victreebel. The entire point to this ‘mon is to run it bulky, deliver critical hits via Leaf Blade until something gets you in Gluttony range to eat your Lansat Berry, then start popping off critical hit Belch and Sludge Bomb. Lest you think Belch is a one-shot deal, I’m running Bug Bite as the fourth move for a chance at another Belch. It’s one of the most fun sets I’ve run on a Pokemon.
Item: Lansat Berry
Moves: Belch, Leaf Blade, Bug Bite, Sludge Bomb
It’s Weezing, but British. As much as I could run a Neutralising Gas set here, I felt like the right call was to combine the form of Weezing I like better with bits of the form I’ve more frequently used in the past. Normal Gem Explosion is nothing to laugh at — you know, unless you’re a Steel or Rock type — plus the STAB bonus on Play Rough is a nice addition to this team. Sure, Galarian Weezing doesn’t like Steel types, but what Poison type does (save for maybe Salazzle)?
Item: Normal Gem
Moves: Explosion, Play Rough, Defog, Will-O-Wisp
I almost put Toxapex on my Water team next month and put the aforementioned Salazzle in its place. That said, I looked back at the two Toxapex I used heavily in online battles in Alola and realized that I primarily used them for their Poison attacks rather than their Water moves, hence the inclusion on this team. Venoshock might be my favorite Poison type move, especially when it’s combined with Toxapex’s Merciless ability. Hell, this entire moveset is intended to be frustrating to face between Muddy Water’s accuracy drops, Baneful Bunker’s protection/poisoning, and Stockpile’s bulk adds.
Item: Black Sludge
Moves: Stockpile, Baneful Bunker, Venoshock, Muddy Water
One of the few Pokemon I’ve consistently used since Gen I, Nidoqueen has nearly always managed to find a way onto my teams. I tend to run a Special Attacking Nidoqueen in more recent games, if only because I love how well Nidoqueen’s moves on the special side synergize with the Sheer Force ability. I was tempted to run Ice Beam over Blizzard, but why not go for broke with a move here and there?
Ability: Sheer Force
Item: Assault Vest
Moves: Earth Power, Thunderbolt, Blizzard, Sludge Wave
Mega Beedrill is one of two Mega Evolutions that make me miss that mechanic — the other being Mega Scizor. The biggest problem with Beedrill is that its Attack is somewhat lacking until its mega form. Going from Beedrill to Mega Beedrill gives the waspy Pokemon a SIXTY point boost in Attack. Combine that with a shockingly good set of coverage moves and you have a scary Pokemon if you have a speed advantage. If only it retained Sniper upon mega evolving.
Ability: Adaptability (Sniper prior to mega evolving)
Moves: U-Turn, Outrage, Poison Jab, Drill Run
This is not the All-Terrain Venomoth. This is the face of death. Have you ever run into a setup sweeping Venomoth? Of course you haven’t. You wouldn’t be alive if you did. Look on its works, ye mighty, and despair.
Ability: Tinted Lens
Item: Focus Band
Moves: Quiver Dance, Baton Pass, Silver Wind, Substitute