The Worst Fire Emblem Awakening Play Through Ever: Chapters 1 and 2

The following post is part of my series “The Worst Fire Emblem Awakening Playthrough Ever”. Spoilers ahead for a six year old game.


Welcome back to the worst Fire Emblem Awakening play through ever. When we last left Chrom, Christopher Robin, and the rest of the Shepherds, they were busy saving a burning village from a man with an axe and a match. We’ve learned that Chrom is a prince and his home kingdom, Ylisse, is at war with its neighbor, Plegia.

In this post, we’ll be going through chapters 1 and 2 of the game. Pretty much everything through chapter 4 is — like last post’s chapters — a glorified tutorial, so we’re going to somewhat breeze through these chapters while still giving the shitty text play through you’ll come to know and love.

Chapter 1: Unwelcome Change

Chrom, Lissa, Frederick, and Christopher are venturing down a dark road when Lissa realizes a change to an insect based diet might give us more protein, but at a terrible cost. The group clears a campsite with limited background objects, a la RWBY season 1, wherein Frederick feeds everyone but Lissa bear meat, all while being smart enough not to eat it himself. The group dozes off, only for Chrom and Lissa to wake up and realize THE WHOLE GODDAMN FOREST IS EXPLODING. A cut scene from Fullmetal Alchemist: Brotherhood drops in and Chrom and Lissa are attacked by extras from The Walking Dead. A masked figure who in no way will be central to the story’s plot saves Lissa’s life, beginning the chapter itself (though our masked friend is no where to be found).

We learn that the zombies are called Risen and we’re going to have to kill them to get out of Smokey the Bear’s worst nightmare. Fortunately, we can hole up some of our units in conveniently placed forts that would totally be in a forest in any other situation besides learning the game. Chrom finds a fancy staff that Lissa will be able to use later in the game as our first turn ends.

Our second turn begins with the introduction of two new characters. The first is Sully, a woman who fights better than any man and speaks like an angry white pensioner from Tennessee. She’s quickly followed by Virion, a shitty ladies’ man wannabe who we’ll be benching as soon as I can select units because good fucking god he’s annoying. Sure, he’s not as annoying as Azama in Fire Emblem: Birthright, but he’s also not as useful. Virion tries to flirt with Sully, only to get shut down faster than a sixteen year old’s internet browser when their parents walk in to him watching porn. And yet, this dialogue still goes on for way too long.

Sully, Chrom, and Christopher do some zombie slaying, while Frederick hits a Risen archer so hard with a critical hit that he’s demoted to a bit part in World War Z. We don’t get the best critical hit line in the game on this hit, but when we do, you can bet your ass I’ll be showing a video of it. Lissa gains some XP solely by stepping on a shiny space, making the grind of leveling up a healer slightly less painful. As was the case in the last chapter, we’re going to let Frederick kill the boss, because I like watching the heads of Fire Emblem purists explode for giving kills to The Jagen of this story.

The chapter ends with Zorro — who is clearly a girl — being referred to by everyone as sir and insisting they be called Marth. Even though Fire Emblem is progressive as a game series, something tells me this isn’t a matter of gender identification and instead may lead us to a plot twist. Marth gives a warning that the world is about to go to shit before walking off into the still burning forest all dark and brooding like.

We arrive at the Ylissian capital of Ylisstol where the peasants walking around the streets are unaware of the fire just outside of the city. Chrom’s older sister, Emmeryn, begins walking through the streets. Considering she’s both the leader of a nation and a spiritual leader, you’d think she’d be in an armored car like the Pope. Instead, she’s just walking around with the equivalent of the medieval Secret Service at her side. Christopher finally makes the connection that Chrom and Lissa are royalty.

Chrom introduces Christopher to Emmeryn, both he and Lissa praising Christopher’s help. Frederick says that Christopher could be a spy, but Emmeryn shrugs him off because this cut scene really needs to move along already. Chrom runs off to join Emmeryn at a council of leaders, mercifully ending my endless mashing of the A button.

Chapter 2: Shepherds

We’ve unlocked Support Conversations, but have none to do at this point. In future posts, I’ll have a section of the post dedicated to that feature, for reasons that’ll become clear when we get there1Spoiler: I’ve already called this Fire Emblem: Shipping Simulator once.. That said, we’re not going to dive into the support conversations in great detail, as I don’t want to permanently scare off all my readers.

We start chapter two with Lissa in a room with a bunch of people we haven’t met yet, telling Christopher to feel comfortable around strangers. I personally find this strange, but our amnesiac friend clearly hasn’t forgotten how to make small talk with strangers. Rarity from My Little Pony is here, only her name is Maribelle and you will quickly learn that we’ve been sent the Equestria Girls version, not the Friendship is Magic version. We’re also introduced to Vaike, who has the IQ of a bag of hammers, and Sumia, who nearly everyone hates despite the fact that Intelligent Systems basically preordains her to be Chrom’s wife. Sumia is the stereotypical horse-loving country girl from a romance novel, only she doesn’t speak like it. It’s very confusing, but will come in useful down the road for about three seconds. Vaike burps.

Chrom enters the scene and Sumia tries to run toward him, only to fall flat on her face. Chrom then asks if Sumia has tripped and fallen again because of her boots, which would make total sense if any character in Awakening actually had feet. Seriously. Look at this shit.

Image courtesy @AustinEruption on Twitter

We’re off to Regna Ferox, which is another kingdom that isn’t Ylisse or Plegia. Everyone’s excited to go on this trip, as is an empty suit of armor that begins talking and is promptly ignored by everyone. The suit of armor is apparently named Kellam, which is weird, because his name should be Alphonse or John Cena.

After even more talking, we leave the bunkhouse and are introduced to Stahl, who is a fat man in a skinny man’s body. Vaike has forgotten his axe because he’d forget his own head if it weren’t attached. Frederick teaches us about the game’s weapon triangle, which is basically rock paper scissors for 14th century warfare. Our first turn is spent baiting out some of the forward enemies while we wait on the Shepherd’s mage, Miriel, to bring Vaike his axe. We have to waste an entire turn on her giving him his axe, which is extra annoying because Miriel is already squishy and underleveled compared to the rest of the team. Lissa starts going around healing people because I’m going to get tired of her not being able to attack pretty soon.

We advance on the bridge in the middle of the map, only for Frederick to talk about the auto battle feature that I’ve never once used. I’d genuinely forgotten it’s in the game. We bait some more enemies out with Sully and Christopher, Chrom and Stahl kill some people, and Vaike get swole from some XP laying on the ground. Risen go down quickly and easily and, as is tradition at this point, we let Frederick kill the boss. Just kidding. Stahl actually gets the kill this time.

The chapter finishes up with a cut scene with Chrom, Lissa, and Christopher encountering a pegasus. It’s angry, but Sumia is there to calm it down because of course she is. Sumia falls on her face yet again for reasons that still don’t make sense when you take science or logic into consideration.

End of Level Recap

  • Christopher – Level 4 Tactician
  • Lissa – Level 4 Cleric
  • Vaike – Level 4 Fighter
  • Sully – Level 3 Cavalier
  • Stahl – Level 3 Cavalier
  • Chrom – Level 2 Lord
  • Virion – Level 2 Archer
  • Frederick – Level 1 Great Knight
  • Miriel – Level 1 Mage

The Worst Fire Emblem Awakening Play Through Ever: Premonition and Prologue

The following post is part of my series “The Worst Fire Emblem Awakening Playthrough Ever”. Spoilers ahead for a six year old game.


Hi! If you’re here, you’re likely here for one of three reasons.

  1. You’re a new school Fire Emblem super fan and want to geek out about Awakening.
  2. You’re an old school Fire Emblem super fan and want to shit on Awakening.
  3. You’re looking for a walk through of Awakening and took a very wrong turn.2You could also be here for the shipping and shitposting. That’s fine.

Welcome to my play through of of Fire Emblem: Shipping Simulator…er…Awakening. We begin by creating our avatar unit for the game. I’m choosing to do this play through as the male version of the avatar as unlike in Birthright, you’re not essentially forced to play as one gender just to obtain all the child units.

The default name for your avatar is Robin, but that’s a last name, not a first name. And if our character’s last name is Robin, it’s clear his first name must be Christopher. I’m setting Christopher Robin’s asset3The stat that you get bonus growth to. to Resistance and his flaw4The stat that you have the weakest growth in. to Magic. Since Christopher is a tactician class, it might not make sense to limit our magic growth, but My Little Pony has taught me that friendship is magic. If Christopher develops enough friendship in the game, he’ll overcome his magical limitations and become the Princess of Friendship.

Once we save, we’re taking to our first chapter, Premonition.

Premonition

We’re treated to a cinematic cut scene of a blue-haired man who is clearly a protagonist and Christopher fighting Jafar from Aladdin’s spiky-haired brother. Following the cut scene, we learn the blue-haired man is named Chrom. Chrom is telling Christopher how this is their final battle. I really hope the chapter title is right about being a premonition, otherwise this game is going to be much shorter than I paid for.

Chrom and Christopher move towards dollar store Jafar (whose name is Validar), but he doesn’t attack our heroes. Whether it’s because he realizes he’s outnumbered two to one and he’s taking up defensive positions or if it’s because Premonition is a glorified tutorial mode is irrelevant. Validar clearly went to the Action Movie School of Bad Guy Strategy, which means none of the bullets from his gun can hit us. Also, because Fire Emblem uses medieval weaponry with magic as its combat tools, Validar’s guns are so bad at hitting us that they’re not even invented yet.

Our heroes advance on Validar, with Chrom dealing a strong blow with his signature weapon, Falchion. Validar rambles something about how we can’t change what’s already written, but he must not be aware of the invention of the erasable pen. Christopher deals a critical hit with a strong lightning magic attack, killing Validar and ending the level. Magic flaw, my ass.

We get another cut scene with Validar crumbling to the floor before exploding into a ball of gas. Chrom comes over to congratulate Christopher when — SHOCK AND SURPRISE — Christopher turns on Chrom and impales his intestines with what appears to be a literal lightning bolt. Chrom crumples to the ground dead and we get a save screen.

No. I don’t want to save this, Awakening. I’ve played three minutes and you’ve already killed off the main character. Just who in the hell do you think you are, Gurren Lagann?

Prologue

Nope. Just kidding. Chrom is back, this time with some girl with pigtails. Chrom helps a very unconscious Christopher Robin up off the ground, unaware that Christopher just gutted him like a fish moments ago. Chrom is concerned about the well-being of Christopher, but doesn’t seem to know him, confirming that everything we witnessed was, in fact, a dream. The theme song to St. Elsewhere briefly starts playing as the conversation continues.

Christopher introduces himself to Chrom. Well, sort of. It’s clear Christopher is now an amnesiac. Fortunately, Chrom’s cleric sister, Lissa, and his overly protective man-servant, Frederick, are here to help move the plot along and get us moving forward in the cut scene hell that is the first fifth of this game. Chrom and Frederick keep talking about Shepherds, yet there are not sheep around. Considering no one aside from Lissa has a staff and there’s not a sheep dog to be seen for miles, I’m confident Chrom’s true destiny is not as a farm hand.

Chrom and Christopher give some exposition to let the player know they’re in the Halidom of Ylisse which is ruled by Chrom’s older sister, the Exalt Emmeryn. Chrom explains he’s the leader of the Shepherds, which is actually a guardian group. Frederick is his protector and might be the most cautious person known to man. Lissa is also here.

Christopher suddenly remembers his name just in time for Lissa to notice a nearby town is on fire. Great. Christopher his replaced amnesia with pyrokinesis. At this rate, I won’t have to play the game at all, as my avatar is learning overpowered skills just by leveling up through cut scenes. Chrom decides saving the town is important or something, meaning we’re finally taken in to the actual level.

We begin the level by meeting a toothless man with face paint eye marks drawn on by a drunken eight-year-old. His name is Garrick and he wants to burn it down. Some village girl is crying and that’s enough for the blue-haired hero to say someone has to do som…

Wait. Lissa is the first to say someone should do something? Huh.

The level starts and Frederick tells everyone to be cautious, lest you get hurt. In older Fire Emblem games, permadeath was a very real, very terrifying prospect, but with the advancements in modern technology, Nintendo and Intelligent Systems finally designed a turn-based video game that’s more forgiving to someone who doesn’t have the time to invest 400 hours into a video game. Chrom notices Christopher wielding a tome and — instead of having ‘Nam-like flashbacks — decides to encourage him to kill bad guys with it. But since Christopher is only level one, he can only use Thundershock and Tail Whip, meaning it won’t be a one-turn knockout, even on simple baddies. Lissa teaches us how healing works because this is also a tutorial level and our first turn ends.

Our second turn begins with Chrom telling Christopher that he should heal any wounds he has. This is because Chrom has no sense of adventure. So Lissa heals him just to shut him up. Frederick steps on something sparkly and suddenly becomes better at using his weapons. We get more tutorial nonsense as our units move across the map — an action taken slowly because healers like Lissa take far too long to level up in the early game. Chrom doesn’t want me to rush into danger, however I’m being so deliberate in my movements that I never bothered to tell you we’re actually on the fourth turn now and even Frederick thinks we should pick up the pace. This means it’s time for a lightning round.

Lissa heals Frederick. Christopher Robin assumes a defensive position by Chrom. Everyone waits. Christopher kills a guy with lightning. Er. Thunder. It’s basically a lightning round.

Finally, our protagonists advance on Garrick, who is too busy playing with fire to notice we’ve killed his troops. Frederick steps on something else shiny and gains XP. Some people will tell you this is the only useful way to give Frederick XP and those people might be correct. But this play through isn’t being led by our brains. So I let Frederick kill Garrick just to make the lone person who played Thracia 776 who is still reading this slam their laptop shut. The level mercifully ends, but now we have to listen to more expositional talking.

Chrom accepts Christopher into the Shepherds. Frederick is wary, but Chrom is smitten. We get a true cut scene where our heroes stare at a church that’s still smoking, but doesn’t have flames coming out of the windows anymore. I’m very confused how this fire works, as the church seems to be significantly less damaged than when we first saw it.

We get some backstory about how Ylisse is constantly sparring with its neighbor, Plegia. It’s not a war according to Chrom, it’s a police action. Frederick insists they get a move on and Lissa has to be restrained from calling him a poophead.

End of Level Recap

  • Christopher – Level 2 Tactician
  • Lissa – Level 2 Cleric
  • Chrom – Level 1 Lord
  • Frederick – Level 1 Great Knight

My Fire Emblem Awakening Head Canons

This post is a shitpost. Just warning everyone of that right now. In fact, this post was caused by a bit of nerding out I did on Twitter with Evey and Dem5Though mostly Dem, as she’s finished Awakening.. I recognize that I’m going to lose a lot of you very early on in this post — even more than I do with a typical Fire Emblem post and especially because I just did one on Monday — but we’re going with it.

In the more recent games within the Fire Emblem series, you have the option of pairing many of your first generation units off and marrying them. This is done mostly for the purpose of creating stupidly overpowered child units, though the parent units do get benefits from being paired together. The parent units also tend to get some of the best conversations and backstory in the game, which is to be expected as you spend over half of the game using them6Sometimes longer on higher difficulties. This is particularly true in the Fates games, where the children aren’t as overpowered.. That said, since there are numerous pairings of parents you can make in the game, all of which impact their future children in various ways, there really aren’t any canonical pairings of adults in either Awakening or Fates7A lot of people will make the argument that Sumia and Chrom are as close to canon as you can get in Awakening. While I see where they’re coming from — and I do tend to pair them — I don’t know that I consider it canon..

In doing multiple playthroughs of Awakening, I’ve developed my own mental pairings, or head canons, of the parent units in spite of the lack of rigidity in that regard that Awakening provides. As a result of my aforementioned Twitter discussion, I was inspired to write a post about this. Three things before I do though.

  1. Spoilers ahead. If you care about that.
  2. Again, these are my own head canon pairings. Clearly there’s nothing set in stone in Awakening, not to mention a few of the pairings I mention below aren’t even the most logical ones in my mind (for reasons you’ll see below). If you disagree with these, or if you have your own head canons for the game, please share them in the comments.
  3. I’m basic this list off of the female units in Awakening, as they control the children. That said, you’ll see at least one male repeat for reasons that will become clear below.

Female Robin

Because female Robin can be paired with any male in the game, regardless of generation, there are so many more options opened up to Robin than any other character. Even beyond that, she does take away a potential father from someone else in the game if you use her as a unit8Unlike Birthright which all but requires you to play as Female Corrin to get all the child units.. That said, if you’re playing as a female Robin, the most logical marriage in my mind is RobinxChrom9All marriage pairings will be notated in this post as Female Unit, then an x, then the male unit.. It just adds to the depth of Lucina’s character once she does join the game, not to mention that Chrom has the best written supports with Female Robin. While Female Robin isn’t the best person for Chrom10Probably Sumia? Or village girl., he is the best pairing for her.

Lissa

As I was mapping out my post, I wrote down who my head canons were for every single female unit to help structure things. Except Lissa. I just wrote “fill” for her. I kept going through the possible pairings with her in my head, only for all of them to sound lackluster. Then it hit me. I had forgotten Henry exists. Think about it. Both Lissa and Henry are a bit childish without being too whiny about it. Owain already has a dark streak running through him, not to mention a weird sense of humor that only Henry has. LissaxHenry might be the most logical pairing in the game. I have no idea why I couldn’t think of this.

Sully

I like Sully much more for her character in cut scenes and her introductory chapter, as well as her interactions with her daughter, Kjelle, than I do in any of her support with her potential spouses. Yeah, Stahl gives the red/green cavalier trope that Fire Emblem has, and yeah, pairing her off with Libra gives Kjelle double honorable parents to develop her personality. But I enjoy having SullyxDonnel as my pairing the most because of the amount of respect the two of them give each other throughout their support. Donnel is one of the males that’s a pretty good pairing with most of the females, but he’s particularly well paired with Sully’s brash mannerisms.

Miriel

The only support I enjoy because of the way they talk about combat and training with one another, I find that MirielxFrederick happens in most playthroughs of Awakening for me. Laurent’s personality is so much a mirror of his mother that nearly anyone could be his dad. But Frederick is such a good pairing with Miriel in terms of how they learn from each other on the battlefield that I feel like they’d naturally end up together anyway. Granted, that could be as battle partners more than lovers, but I think they have a weird chemistry to them anyway.

Sumia

Sumia’s so bland and has so few supports that there’s not really any good options. In reality, I nearly always pair her off with Chrom. But I do that because I want to give Lucina the Galeforce skill and because Chrom’s conversations with Cynthia in her recruitment chapter are genuinely some of the funniest in the game. That said, Sumia doesn’t have a good pairing available to her with any of the adults. My true head canon here is SumiaxInigo, as not only would Sumia totally swoon for Inigo’s charming ways, Inigo would be a hilarious dad for Cynthia.

Maribelle

Maribelle, like Panne below, is a character whose child plays a bit more into my head canon of them than most units. Maribelle’s son, Brady, is a common speaking behemoth of a man with the sophistication of a noble musician. Clearly his class came from his mom, but who did the uncouth ways11As Maribelle terms them. get inherited from? Considering our available options, only MaribellexVaike makes sense for a pairing. You might be able to make a small argument for Gregor or Stahl as Brady’s dad, but neither one of them is quite as perfect of a fit as Vaike.

Panne

Panne is one of the most underappreciated units in Awakening, largely because she starts out with the terrible Taguel class. Her offspring, Yarne, is also one of the more annoying characters in a cast of children that can be one-dimensional at times12Outside of Lucina and MAYBE Gerome…but unless you pair Lucina and Gerome, that’s hard to see.. For whatever reason, Yarne’s scaredy cat tendencies lead me to believe that PannexRicken is the only acceptable head canon. Like his dad, Yarne has to go through the whole ugly duckling phase, only he also has to do it as a member of a race that’s in single digits. It’s a big, awkward family.

Cordelia

Chrom. It’s fucking Chrom. But it can’t be Chrom. Because you can’t pair CordeliaxChrom even though it’s the most logical pairing in the entire game. Princely dad, heroic prodigy mother, heir to the throne prodigy older daughter, spiteful younger daughter who resents everyone else. WHY ISN’T THIS PAIRING A THING? I usually marry Cordelia off to Stahl or Henry, but I don’t like it.

Nowi

God. They’re all pretty creepy. Nowi’s support are so cringeworthy that I skip them. That said, I feel pretty strongly that NowixKellam is the only logical answer here. Since Nowi is pretty much immortal and since Kellam is lost to the annals of history in nearly all of his endings, it’s a sad though apt way for Kellam to be married off. He becomes a forgotten blip, even in the extremely long life of a manakete.

Tharja

Tharja is sadistic. In nearly all of her supports she’s cruel to her potential mate or she’s busy stalking Robin. This is the case with TharjaxGaius too. Yet with her supports with Gaius, it almost comes across like Tharja — oh evil dark mage who’s just cruel to everyone — can’t get the upper hand on the happy-go-lucky bandit. And that amuses me to no end. I’m also of the thinking that this is the parent set of Noire for another head canon of mine, NoirexMaleRobin.

Olivia

I don’t know that there’s really a good pairing for Olivia in the game. My head canon for her is OliviaxStahl, but I recognize that it’s not a good pairing. It’s basically Lon’qu’s supports, only Olivia is scared of Stahl. Mind you, Stahl is as imposing as a piece of bread. But they just belong together. I say this even though Inigo has a much closer personality to Vaike or Virion than he does to Stahl. Maybe it’s the hair? Maybe I just like Stahl and want to see him happy, even if he does have to hide his engagement ring in a letter? I can’t really justify this one. It just is.

Cherche

There aren’t a ton of feelings in the support conversations of Awakening once you get outside of the main characters13For this, I’m going to classify main characters as Chrom, Robin, and Lucina, as well as Chrom’s immediate family of Emmeryn and Lissa.. And in many of the supports, Lon’qu’s entire gimmick is that he’s afraid of women. But do a playthrough with CherchexLon’qu and try to tell me that you’re not immediately 100% more invested in both of them as characters. Cherche has some great supports with many of the male characters14Frederick, Henry, and Stahl come to mind.. But…fuck. The first time I read their supports, I wasn’t expecting the hard left turn into murdered ex-best friend/lovers.

Special Honorable Mention – Flavia

You should be able to marry Flavia to any male adult in the game. She’s that kickass of a character. Since you can only marry her to male Robin, clearly that’s her pairing. But might I present Flavia’s true pairing: FlaviaxFrederick. Think about it. You have the man with the single most badass line in any Fire Emblem game and you pair him with a woman who looks like she could rip your head off with her bare hands in the morning before ruling from horseback in the evening. How isn’t this a pairing?

Assessing Fire Emblem Birthright Personal Skills

Around six months ago, I did a post where I assessed the various skills15Well…when I originally wrote this, it was 6 months. Now it’s closer to 10 months. that units could obtain in the main story of Fire Emblem: Awakening. Even earlier last year, I theorycrafted some personal skills for FE: A characters as if they were in the Fire Emblem: Fates edition of games. That said, I realized a few weeks ago that I had never gotten around to writing a post I’d meant to create along with either (if not both) of those posts. What are the best personal skills in the Fire Emblem: Fates trilogy of games?

In the Fire Emblem: Fates games — Birthright, Conquest, and Revelation — each unit gets a skill that’s exclusive to them. This skill cannot be inherited by child characters, nor unequipped by the character that has it. The intent is to give each character their own quirks, so that even units of the same class has slight advantages or disadvantages over one another depending on the situation.

Instead of doing Fire Emblem: Revelation as a whole game16Revelation is essentially the combination of both Birthright and Conquest, the two main storylines in the Fates series., I decided to look at Birthright and Conquest as separate entities with separate character rosters. After all, the two games play very differently. What’s good in Birthright and its more casual play style might not be as good in Conquest and its more objective based maps.

As was the case with my analysis of Fire Emblem: Awakening’s mainline story skills, I’ve broken the 41 personal skills from Fire Emblem: Birthright down into tiers. In this case, however, I’ve gone with six unbalanced tiers, as I do think there drastic differences in the quality of some of the personal skills, especially at the lower end of the quality spectrum. The largest tier features 10 personal skills, while the smallest tier features only 4 skills. Like the last skill assessment post, I factored my own personal preference and the activation rates of these skills into my thoughts, as well as the usefulness of the skill in the main storyline of the game. Since each of these skills can only be accessed by one unit, accessibility and inheritance were not considered.

Tier 6: Worthless in the Main Story

The Skills: Capture (Orochi), Sweet Tooth (Asugi), Pyrotechnics (Saizo), Born Steward (Dwyer), Divine Retribution (Azama)

The Why: Let’s lead off with the most polarizing skill in the Fates series: Capture/Kidnap17In Conquest, Niles has an identical skill to Orochi’s Capture skill called Kidnap.. If you could capture the main story units from the other kingdom, this would be a great skill. If you could capture units that you could support your units with so that you’re not forced to play female Corrin to get all the kids, this would be a great skill. But all you can capture is fodder. So no. Of the Wait skills18Skills that require your unit to use the Wait command instead of attacking/healing/rallying., Asugi’s is the least useful, not because recovering HP is bad, but because you recover so little HP that it’s pointless. Pyrotechnics requires the already squishy Saizo to be at low health for it to activate, while Azama’s skill requires you to unequip all your weapons. In a war game19I get that you can stack Divine Retribution with Counter for MASSIVE damage if Azama survives, but I’d rather he just be able to defend himself.. And then there’s Dwyer, whose Born Steward skill is nearly exclusively used in online play. Congratulations, Dwyer! You made me not think everything about Azama is the worst.

Tier 5: Waiting For Death

The Skills: Perspicacious (Yurimara), Competitive (Takumi), Perfect Pitch (Shigure), In Extremis (Scarlet), Optimist (Kiragi), Calm (Hisame), Shuriken Mystery (Kagero)

The Why: Yurimara’s skill is super useful, but you’re likely never slotting him into your team at the expense of a better unit. Similarly, while Competitive is amazing, Takumi is all but guaranteed to outlevel whoever he’s partnered with unless it’s Ryoma, Hinoka, or Corrin20And let’s be real. None of them need Takumi.. Scarlet’s skill is Wrath on steroids, which would be great if she wasn’t extremely weak to bows. Kiragi and Hisame’s Wait-procced skills give them needed stat boosts, but it’s almost like they should be receiving the other’s boost. Kagero’s anti-dagger abilities are great when you need them, but by the time she arrives in the game, you’ve likely got other ways to deal with dagger users. Finally, Shigure’s skill heals anyone nearby when he uses Rally, but his Skill and Strength growths make him a much better fighter than a cleric.

Tier 4: Playthrough Dictated Skills

The Skills: Devoted Partner (Felicia), Evasive Partner (Jakob), Vendetta (Rhajat), Highwayman (Shura), Perfectionist (Subaki), Pride (Hayato), Vow of Friendship (Silas)

The Why: If you’re using Felicia, Jakob, or Silas as Corrin’s S or A+ support, their skills are amazing. If you’re not, they have zero use in that playthrough21M-Corrin/Felicia is my OTP for Birthright. Unlike Awakening, where I have very strong feelings about shipping, this is the only one in Fates I feel strongly about.. Like Yurimara in the previous tier, Shura has a good skill, but he’s hard to slot on a team since he has limited supports. He’s at least a better unit than Yurimara, so it’s easier. Subaki and Hayato’s skills require you to keep them at full health and underleveled, respectively. If you can do that, great, but it’s not as easy as it seems. Finally, while Rhajat’s skill looks great on paper, she’s not tanky enough to keep battling the same units over and over again on a map to get Vendetta’s boosted damage.

Tier 3: (Mostly) Situational Skills

The Skills: Mischievous (Sophie), Fiery Blood (Rinkah), Optimistic (Setsuna), Supportive (Corrin), Morbid Celebration (Reina), Forager (Mozu), Haiku (Mitama), Reciprocity (Kaden), Triple Threat (Hinata)

The Why: Mischievous is the only true defense dropping skill, making it pair well with Luna. That said, it doesn’t drop defense enough for it to be great if Luna doesn’t proc. The remaining skills here all require you to meet certain conditions for them to work right. Most of these skills, save for Supportive, require your unit not to be at full health in order for them to trigger. Reciprocity provides some support to your healers, but not enough to set it apart from this tier. Similarly, the healing amounts you get in this tier are either too small (Haiku, Forager) or so far overkill (Optimistic) that they’re frustrating to use. Triple Threat, Morbid Celebration, and Supportive are all good skills, but all have something holding them back. For Triple Threat, it’s the low HP threshold, for Supportive, it’s the fact that Corrin will usually be a lead unit, and for Morbid Celebration, it’s the fact that it’s on Reina. Fiery Blood is the best skill in this tier, but is held back slightly by the fact that you have to take a hit to get it to kick in. And considering Rinkah’s low resistance growths, that’s not always a good thing.

Tier 2: Great, But Not Overpowered, Skills

The Skills: Miraculous Save (Kaze), Noble Cause (Shiro), Lucky Charm (Midori), Fearsome Blow (Hana), Bushido (Ryoma), Draconic Heir (Kana), Peacebringer (Izana), Prodigy (Caeldori), Healing Descant (Azura)

The Why: Miraculous Save is a skill you never hope you need to have, but you’re happy when it’s there. It’s major downfall is that it’s trigger is based on the Luck stat of the unit that’s hit, not Kaze’s. Ryoma and Shiro’s skill are perfect for the father/son duo’s roles as protectors of their group, as they’ll generally be paired with lower-level and full HP units, respectively, anyway. Midori’s Lucky Charm skill is a more limited version of Rightful King from Awakening, and though it’s not as good, it still stands above many other skills. Hana’s personal skill works well if she’s leading the charge into battle as a Master of Arms, though Vantage users can give her teammates trouble if Hana accidentally triggers that threshold. Kana and Azura’s healing skills are much more reliable than lower tiered healing skills, so they get the bump to this tier. Izana’s damage reduction skill is the best skill you’ll encounter in a support limited unit, not to mention it stacks really well with Sakura’s tier 1 skill. That said, since it lowers your own units’ damage output too, it gets stuck in tier 2. Finally, Caeldori can get one of the biggest damage boosts in the game at nearly all times, so long as she’s careful about picking her opponents. The fact that she has to be careful at all is the only thing that keeps Prodigy from the top tier.

Tier 1: Burn Nohr to the Ground

The Skills: Nohr Enmity (Oboro), Playthings (Selkie), Quiet Strength (Sakura), Rallying Cry (Hinoka)

The Why: Sakura and Hinoka give damage reduction and damage boosts, respectively, to those close by them, meaning you want them in the middle of your army at all times. For Sakura, this is much easier, though Hinoka is a bit more flexible, given that her mobility allows you to use her damage with other mobile units to outflank your enemies. Selkie’s Playthings ability is a more reliable, albeit less powerful, version of Hana’s personal skill. The fact that you don’t have to put any guesswork into if a kill will happen to know if you’ll get Selkie’s splash damage is great. And then there’s Oboro. Nohr Enmity is not only one of my favorite skills in the game22My favorite skill is Haiku. I know it’s not great. But it’s just so well thought out with Mitama’s character., it’s also the one skill that’s going to come into play in nearly all situations in Fire Emblem: Birthright. Takumi may have a grudge against Nohr, but Oboro is the true vengeful being.

My Top 10 Favorite Fire Emblem: Awakening Official Arts

A few weeks ago, one of my favorite YouTube channels, Ghast, made a video talking about his favorite official art pieces from Fire Emblem: Awakening. If you’re interested in watching the video to get his thoughts, you can check it out below.

Awakening is, as I’ve said before on this blog, far and away my favorite video game. Despite its shortcomings and plot holes, it’s an incredibly fun game with an insanely high replay value. Beyond that, the art in the game is breathtaking, even now with the game just having passed the six-years-old mark23I unintentionally started writing this post on April 19th, which just happened to be six years to the day after FE:A was released in Japan.. My brother-in-law got me the Fire Emblem: Awakening official art book for Christmas a few years ago, and I’ve gone through it a few times since then. In addition to having some wonderful art in the book24Which will be part of the focus of this post., the cover is pretty stellar too.

In the book, you get to see the official character art for all of the characters in the game itself. Much like how some of the characters in the game are written much better than others, there are definitely some characters whose official art is more striking than other characters. It’s worth pointing out that there isn’t necessarily overlap between these two lists, as two of my favorite characters in the game – Noire and Morgan — have some of the worst official art.

With that, I decided to follow Ghast’s lead and write a post sharing my ten favorite official character arts from Fire Emblem: Awakening. I likely will get into spoilers here, so if you don’t like those, don’t read. All official art comes from fireemblemwiki.org. Except for Virion’s which comes from a different Fire Emblem wiki which I won’t link to as it tends to have scummy ads.

Before I hit my actual top ten, I’d like to point out that this list was difficult to cut down to just ten. My final cuts from this list were Kjelle25Let’s talk about how inconsistent the official art work for the children characters is for a moment. For some characters like Cynthia, the official artwork has their mother’s hair color. Which totally makes sense, considering all children characters are tied to their mother in Awakening. But for other children, they have seemingly random hair colors. If you go off of official art, it seems like SullyxKellam or SullyxLon’qu is canon because of Kjelle’s hair color. Be consistent. Also, I’m fairly sure a major reason I don’t like Noire’s official art is because in my headcanon, she’s a redhead thanks to TharjaxGaius., Basilio26Good art, despite being the warrior class, which I can’t stand the look of. Ghast calling out the fact that Basilio is basically wearing a wrestling championship belt made my day., Sumia27Arguably the best fit of character to official art in the whole game.Sadly, it’s because Sumia’s character is basically the Mary Sue trope that dreams of love and horses., and Chrom28Chrom’s amiibo is badass. His art is good, but not quite as good., in that order. Think of them as 11-14 on this list.

10. Gregor

As long as you don’t support him with Nowi, Gregor is one of the most entertaining characters in Awakening. He’s fun, he’s lighthearted, and he’s a flirt without being obnoxious about it like some other characters29Looking at you, Inigo and Virion.. Gregor’s official art captures his easygoing nature really well between his baggy clothes and his mid-laughter smile. He’s not my favorite art by a long shot, but he is one that I think anyone who has played the game can look at and go “yep…typical Gregor”.

9. Lon’qu

Lon’qu is very much the silent assassin archetype with a heart of gold underneath30I would have gone with tall, dark, and handsome, but Lon’qu is decidedly pale. Though he almost qualifies as tan by Awakening’s standards. There’s not a ton of racial diversity in Awakening, but we’ll get to that later in the post.. His paralyzing fear of women combined with the fact that he’s a hell of a swordsman keeps people from getting too close. But when you read into his supports, Lon’qu is just a gentle protector who never wants to fail at keeping someone he loves safe ever again. The butterfly on his scabbard is a nice touch, as it symbolizes the kindness Lon’qu has without overtly stating it.

8. Cherche

As Ghast said in his video, Cherche is muscular as all hell. While many of the female characters in Awakening are demure or have relatively petite builds, Cherche is one of two female characters in the game to be well-toned. Even the notorious tomboy Sully isn’t as muscular as Cherche, which is goes to show how much better the writing in the game could have been had the built out the fact that Cherche looks like she could complete an American Ninja Warrior course without breaking a sweat. The goofy wyvern wing collar is offputting to me, which is really the only thing that keeps Cherche outside of this list’s top five.

7. Cordelia

Let’s start with the frustrating thing — this isn’t even Coredlia’s best official art. Her Warriors art, while clearly designed for a higher power system, is so much better. Maybe it’s because she’s less pink-themed in the Warriors art. That said, of course the prodigy of the game is going to have a Brave Lance in her default art. She can do everything perfectly, so why wouldn’t she carry the lance that takes the most experience to use. Cordelia’s story pre-child is one of the most frustrating of Chrom’s army31Her unrequited love for Chrom wouldn’t be so bad if Chrom’s supports with all of his marriage partners aside from Robin weren’t garbage. That said, the what little bit of the Cordelia/Severa relationship we get once Severa is born is amazing., but her art and usefulness in the game more than makes up for it.

6. Say’ri

I get that at a certain point you have to stop having marriage-capable characters. And yes, Say’ri joins three chapters after you get your last marriage-capable adult character (Cherche). But that art though. It’s like a L’Oreal ad spontaneously started in the middle of Mulan. The gale force winds that Say’ri has to be standing in during this shot are clearly not pushing enough hair into her face to be realistic…but come on. This is art is a main character waiting to happen. Instead, we’re stuck with Say’ri being a character that moves the plot along because she just happens to be yet another minor-role noble that isn’t Chrom32Between Say’ri, Virion, Flavia, and Basilio, you recruit a surprisingly high number of nobles from other kingdoms besides Ylisse..

5. Gerome

I get it. He’s Batman. Clearly he’s a walking, talking Batman motif33Just like Batman, he doesn’t talk much.. But good lord, do I love it when good guys wear black in films and video games. It really messes with people who expect good guys to wear white while bad guys wear black that was once a huge deal. Gerome was going to make this top 10 anyway because he’s well designed, but that fact by itself vaults him over some of the other art on this list. Even if he’s forced to wear his backup mask because he gave his real one to Lucina for her Marth cosplay.

4. Lucina

Lucina has a lot of official art. Not only that, she has a lot of good official art. That said, of all of the art that’s been officially released of her — and even if you include most of the fan art I’ve seen — this is still one of my favorites of her. Despite the fact that you have to use Chrom on every map and despite the fact that your avatar character is in the game, Lucina is the real hero of Awakening. This pose manages to combine the regal nature of Lucina’s background and status as heir to the Ylissean throne with the innocence of her youth at the time of the game. It’s not my favorite official character art for the game, but it is one of the most emblematic.

3. Virion

Virion is a TERRIBLE character. He’s almost Azama levels of bad34And Azama is cringeworthy. Seriously though, Azama’s only redeeming factor is that he has the most entertaining kid in Birthright.. I mean, yeah, he’s a fine archer, blah, blah, blah. But I skip every dialogue where he talks. He’s just that grating of a personality. And yet his official art is amazing. He’s a pompous nobleman who thinks he’s god’s gift to women who deserves a date for tea with any attractive woman he sees. And you know what? This art captures that. Bravo on the art. Still skipping his dialogue.

2. Cynthia

Of all the official art for Awakening, Cynthia’s feels the most real to me. I could definitely see this ball of energy young woman bounding around on a pegasus acting like a super hero trying to save the day. She’s just so happy at all times and that comes through in the art. Beyond that though, she’s one of the few characters that really still feels like she’s trying to cling to whatever little bits of her childhood she has left, if only because it keeps her sane. You know you have great art when all of that can come through from your official photo. Yet, it wasn’t quite enough to get the top spot on my list.

1. Flavia

Flavia can kick your ass. Period. Remember how I said earlier that Awakening doesn’t do a terribly good job of having a racially diverse cast? I mean that in the sense that their main characters really aren’t. Yes, you have the taguel and manakete species represented, but they’re not human. And you do have some minority race villain characters. But the only two minority race characters that have any positive importance to the story are largely NPCs for most of the game. Yes, you can get Flavia and Basilio in Chapter 23, but you’re limited to marrying them to your Avatar then. And that’s unfortunate. Wouldn’t you want your main character’s child to have a mother who looks like she can kill a dragon with her bare hands, yet still uses her sword just because it’s fun? Her art practically screams hero35And not just because she is part of the Hero class either.. It’s so good. How isn’t Flavia a bigger part of Awakening?

What’s your favorite character art from Fire Emblem: Awakening? For that matter, who’s your favorite character from the game? Drop by the comments and talk Awakening with me…it’s a damn good game.