My Pokemon Gym: Fairy

Welcome to the sixth iteration of the My Pokemon Gym series. If you’re new to this series, I take a Pokemon type then build out my team of six Pokemon of that type as if I were the gym leader. Here are the rules:

  1. I can’t use legendary/mythical Pokemon
  2. I can’t reuse Pokemon I’ve used in previous gyms in this series.
  3. Forms of the same Pokémon can be reused, provided they have different typing. For example, if I used Rattata in a Normal gym team, I could use Alolan Rattata in a Dark gym team.

Want to read my other My Pokemon Gym posts? Go read the Fighting, Ice, Psychic, Grass, and Dragon type posts when you’re done here. All images courtesy pokemondb.net unless otherwise stated.

Wigglytuff

One of the big things I’ve noticed battling online for Sun/Moon is that people love their Intimidate leads. While Fairy type doesn’t have a ton of physical attackers to truly be negatively effected by this, why not take advantage of it? Wigglytuff hits shockingly hard thanks to Competitive, potentially allowing me to take out an early threat unexpectedly. If I don’t get my Competitive boost, the giant balloon will pack Stealth Rock to help set up the rest of my team for success.

Ability: Competitive
Item: Life Orb
Moves: Stealth Rock, Shadow Ball, Flamethrower, Psychic

Ribombee

I do enjoy tricking a Choice item onto an unsuspecting player. Ribombee is intended to be my cleric, carrying Aromatherapy to help heal my team. That said, I’d like to be able to trap someone in while handling this. While I’ve typically used Ribombee as a Quiver Dance sweeper in the past, the cleric role suits this tiny bee nicely, particularly if I’m able to get a healing berry out of the Trick.

Ability: Sweet Veil
Item: Choice Specs
Moves: Trick, Aromatherapy, Infestation, Toxic

Primarina

While the third slot on my teams is typically reserved for my mega evolution entry on the team, that won’t be the case here, as Fairy is a type littered with Special Attackers. Primarina gets a nice priority move in Aqua Jet, along with some thumping Special Attacking power with Moonblast, Energy Ball, and Hyper Voice. Petaya Berry helps this along, as I chose to reserve my Z-Crystal for the next member of my team.

Ability: Liquid Voice
Item: Petaya Berry
Moves: Hyper Voice, Moonblast, Aqua Jet, Energy Ball

Sylveon

I’m going with back to back Pokemon whose ability changes the type of Normal type moves. Though Sylveon is a Special Attacker, Last Resort hits hard enough that it’ll dent pretty much anything, especially if used as Breakneck Blitz. My Fairy team doesn’t have many Ground moves at its disposal, so putting Hidden Power Ground on something makes sense. Sylveon gets it by default as I felt it’d be a straight upgrade over Dig.

Ability: Pixilate
Item: Normalium-Z
Moves: Last Resort, Hyper Beam, Shadow Ball, Hidden Power Ground

Whimsicott

The lone entry on my team to not use a Fairy type move is here to toy with other Pokemon. Worry Seed is a woefully underrated move, potentially taking away great abilities to replace them with the decidedly average Insomnia. Using Whimsicott as a Defogger is nothing new, but I like the idea of running it in tandem with Worry Seed to deal with Toxic Spike setters.

Ability: Prankster
Item: Kebia Berry
Moves: Toxic, Hurricane, Worry Seed, Defog

Mega Mawile

Oh hey. Fairy type does have a physical attacker. By the time Mega Mawile comes in, its purpose is to clean up whatever the Special Attackers can’t take out. Stockpile helps Mega Mawile’s survivability if it’s in a pinch, but the hope is that it doesn’t need to use it. Ideally, it comes in on a Steel type, hits a Power Up Punch or two then starts sweeping with Iron Head and Play Rough.

Ability: Huge Power (Intimidate prior to mega evolution)
Item: Mawilite
Moves: Power Up Punch, Iron Head, Play Rough, Stockpile

The Worst Fire Emblem Awakening Play Through Ever: Chapter 9

The following post is part of my series “The Worst Fire Emblem Awakening Playthrough Ever”. Spoilers ahead for a six year old game.


Welcome back to the worst Fire Emblem Awakening play through ever. When we last left the Shepherds, our heroes adopted a teenage dragon who is totally of age, a bunch of pegasus knights got slaughtered, and Chrom still sucked at diplomacy. I’ve decided to do some swapping around of some of my pairings in my child unit plan, though we won’t see too much of that in this post. That’s because this post is going to be a beast to write despite being a single chapter.

That’s right. We’re playing through that chapter of Awakening. We’ve arrived to chapter 9. Hold on to your butts. Even without taking into account the reeking box grinding prior to this chapter, we’ve got a ton to talk about.

Chapter 9: Emmeryn

We begin by looking in on a meeting between Aversa, Gangrel, and a random Plegian soldier. Said soldier fucked up his scouting report, so Aversa offs him with a sword. This is disconcerting because we know from all her official art that Aversa’s a Dark Flier class, which means she doesn’t even know how to wield a sword. Gangrel admonishes her for killing so many of their own soldiers which — yeah, I kind of get if you’re trying to win a war. Gangrel has planted a trap of some kind, but that’s all we know as the scene ends.

We cut to an Ylissean spy arriving back to Chrom, Basilio, Flavia, and Christopher Robin to tell them that Chrom’s sister, Emmeryn, is scheduled to be executed tomorrow. Apparently Christopher can tell the future, and he’s got a plan to change it that he’s not terribly confident in. Flavia’s busy being the best role model in the early game when we cut away and go to Validar. He’s also talking about Emmeryn’s pending execution, which is clearly not a well-kept secret. Validar is apparently talking to someone named Grima, but Grima isn’t talking back. Pretty sure this is how we got introduced to Emperor Palpatine too. And no, I don’t care enough to look up if that’s right.

Suddenly, we get a terrifying shaky jumpcut to Christopher screaming as he wakes up from a dream. Lissa calms him down and tells him that it was time to wake up anyway, as Frederick says it’s time to begin their march.

We get yet another cut, this time to a Plegian executioner standing with Emmeryn atop a cliff with a very long fall. Beneath the cliff, Gangrel is giving a rousing speech about how an eye for an eye is a great way to make things even. Christopher shouts for Flavia WHO HURLS A HAND AXE UP THE FACE OF A GODDAMN CLIFF AND KILLS THE EXECUTIONER IN ONE SHOT. If Flavia was in The Avengers, Thanos would have never snapped. It’s now time to pick our units, which is great, because all of those cut scenes put the game over its animation budget.

After selecting our units, Chrom shouts how we should focus on taking out all of the soldiers first and worry about Gangrel later. This seems like a reasonable plan, as all of the soldiers are between us and Gangrel. Gangrel shouts about how his soldiers are going to do the killing then scurries off to his royal hopscotching duties so we can finally start the level for real.

Turn one is all about pairing up then getting in range to actually attack the Plegian army. We get a brief cutaway between turns showing us a Plegian girl named Tharja who is clearly a mage who is disgruntled with the reasons behind the army’s fight. Much like Gaius earlier, I’m betting we can convert her to our side1And considering GaiusxTharja is my headcanon relationship for both of them, there’s added amusement to me.. Much of the opposing army’s attacks are focusing on a random ally unit we have. We meet him at the end of turn one. His name is Libra and despite all of the confusion Chrom is about to have when they meet, this is clearly a bishounen dude. Libra is a war monk and he’s throwing around critical hits like it’s his job.

We advance the majority of our units on turn two, choosing to leave Vaike/Maribelle and Nowi/Kellam back for the inevitable reinforcements that will try to outflank us. Sure enough, following turn two for Libra, a Plegian general named Campari begins complaining about the lateness of a wyvern brigade, so they’re definitely coming. We get Libra to join our ranks on turn three, which is annoying as he decided to jaunt off in the opposite direction of Tharja, meaning the aforementioned wyverns might actually get here before I clear the map. As turn four starts, we’re in an awkward phase where I can’t really advance far enough to do significant damage to the enemy, but I’m close enough that I’d bait out more units than I want if I’m not careful. So we let Libra and Ricken do the baiting out of single units while we prep to have Sumia get Chrom in to convert Tharja to our side on turn five.

Sure enough, the start of turn five brings the wyvern brigade, which Nowi and company are well equipped to deal with2Though Maribelle is still low enough of a level as a pegasus knight where she’d be a liability fighting a wyvern rider, so she’s just here to be Vaike’s pair up support.. In recruiting Tharja, I’ve realized she’s just the millennial stereotype of “we’re all marching to death anyway” come to life in her recruitment scene. This is kind of weird, as in the rest of the story she’s manipulative and abusive, so this is oddly out of character for her. Meanwhile, Ricken and Libra continue to critical hit everything under the sun. I get this for Libra, as he comes equipped with a Killer Axe and its inherent 30% crit rate. But Ricken currently has a 8% crit chance and gets no bonus from his weapon. I’ve decided I’m going to reclass Ricken to become a Great Knight, as Luna is going to be a great skill to pair with Ricken’s need to overkill everything. Yes, this will require grinding, but it’s for the lulz.

Turn six is short and sweet. Tharja kills a random mage that showed up. Vaike cleans up the rest of the wyvern brigade. Then Ricken hits Campari, only for Panne to crit him to death on the follow up blow. Good lord, their kid is going to be hilariously broken. Chapter over. We’ve saved the day! Here comes a pegasus knight troop led by Phila to save Emmeryn.

Except that Aversa planned ahead and brought some Risen archers with her. Gangrel the Mad King cackles madly as the archers slaughter the pegasus knights, killing all of them including Phila. Gangrel demands that Chrom surrender and beg for his life, which he clearly isn’t going to do. So instead Gangrel has the archers train their bows on Emmeryn and threatens to kill her unless Chrom gives up the Fire Emblem3Roll credits. *ding*. Christopher and Chrom then debate what to do before the player has to choose whether or not Chrom should choose to sacrifice Emmeryn.

As a quick aside, there is ZERO chance Chrom would ever sacrifice Emmeryn. It’s just not in his character to do so. Likewise, there would be very little chance Christopher would choose not to sacrifice Emmeryn, as her death would mean retainin the Fire Emblem, preventing apolcalyptic outcomes. Fortunately for the player, Intelligent Systems made it easy for you, as no matter what you choose, the exact same fucking thing happens.

After making our choice, we get a ton of bickering between Gangrel and Chrom before Emmeryn tells everyone to please shut the hell up. Regardless of the choice you make, Chrom will offer up the Fire Emblem to Gangrel, only for Emmeryn to say she knows what she must do. She gives a rousing speech about the importance of peace, then commits suicide by walking off the edge of the cliff she’s standing on. We see Chrom go through a blue screen of death moment, as well as a brief shot of Lissa’s significantly more tear-inducing breakdown.

Christopher is stunned. Chrom is furious. Gangrel is — well, he’s here too. Chrom attempts to attack Gangrel, but is stopped by Basilio, who has managed to get the Shepherds an escape route from this battle. The chapter itself ends here, with Chrom devastated he can’t take his sister’s body away to bury it.

Endof Level Recap

Well. That’s draining. Here’s where we are at this point.

Units

  • Vaike – Level 14 Fighter
  • Ricken – Level 13 Mage
  • Miriel – Level 11 Mage
  • Sumia – Level 11 Pegasus Knight
  • Panne – Level 11 Taguel
  • Chrom – Level 10 Lord
  • Gregor – Level 10 Mercenary
  • Tharja – Level 10 Dark Mage
  • Sully – Level 9 Cavalier
  • Nowi – Level 9 Manakete
  • Kellam – Level 9 Knight
  • Christopher – Level 8 Tactician
  • Cordelia – Level 7 Pegasus Knight
  • Gaius – Level 6 Thief
  • Lon’qu – Level 6 Myrmidon
  • Stahl – Level 5 Cavalier
  • Frederick – Level 4 Great Knight
  • Maribelle – Level 3 Pegasus Knight
  • Lissa – Level 2 Pegasus Knight
  • Libra – Level 1 War Monk
  • Virion – Level 2 Guy Who Should Have Taken the Fall Instead of Emmeryn

Supports

  • Nowi & Kellam: C to B
  • Ricken & Panne: A to S
  • Kellam & Christopher: C to B
  • Cordelia & Libra: None to C

Class Changes

  • None this chapter.

 

That’s it for this installment of the series. I think I’m going to do a couple paralogue chapter and what not for the next post. We’ll see though.

My Pokemon Gym: Dragon

Welcome to the sixth iteration of the My Pokemon Gym series. If you’re new to this series, I take a Pokemon type then build out my team of six Pokemon of that type as if I were the gym leader. Here are the rules:

  1. I can’t use legendary/mythical Pokemon
  2. I can’t reuse Pokemon I’ve used in previous gyms in this series.
  3. Forms of the same Pokémon can be reused, provided they have different typing. For example, if I used Rattata in a Normal gym team, I could use Alolan Rattata in a Dark gym team.

Want to read my other My Pokemon Gym posts? Go read the Fighting, Ice, Psychic, and Grass type posts when you’re done here. All images courtesy pokemondb.net unless otherwise stated.

Kingdra

People love running Swift Swim shenanigans with Kindgra, and if it were on my Water type team, I totally would. With that said, Rain Dance doesn’t have a strong place on my Dragon type team, leading me to have a Sniper Kingdra bent on critical hitting everything in sight. Octozooka is a particular favorite move of mine, meant to hold off any Pokemon that a Sniper-boosted Dragon Pulse or Ice Beam can’t handle. With any luck, Kingdra will take a out a couple of my opponent’s faster threats, which serves the rest of my team well.

Ability: Sniper
Item: Scope Lens
Moves: Laser Focus, Octozooka, Dragon Pulse, Ice Beam

Alolan Exeggutor

I love that Alolan Exeggutor can still learn Explosion. It makes absolutely no sense. Why would something that big and stupid looking explode? It’s amazing. Alolan Exeggutor gets on my team just by that — though I do love running a Curse/Outrage set on it, even if it is completely walled by Mimikyu.

Ability: Harvest
Item: Sitrus Berry
Moves: Curse, Recycle, Outrage, Explosion

Goodra

Okay, fine. I guess I could have done some Swift Swim shenanigans had I used a Hydration Goodra. That said, for as cool of an ability as Hydration is, it’s probably my least favorite of Goodra’s potential options. I’m going with Gooey over Sap Sipper because most people wouldn’t bring Grass types against Dragons anyway, but make no mistake — Goodra is here to stall you out. The Quick Claw is more a precaution than anything else, though I’m only attacking with Flamethrower anyway. If I could get away with running four non-attacking moves, I’d drop Flamethrower for Acid Armor, but then I’m just Taunt/setup bait.

Ability: Gooey
Item: Quick Claw
Moves: Toxic, Protect, Rest, Flamethrower

Kommo-o

One of the final additions to my team gets the spot because of how much I like its weird moveset. Did you know Kommo-o gets Stealth Rock, Bide, and Belly Drum? What in the world is that combination? As a Gen VII representative on my team, I feel like giving Kommo-o a Z-crystal is fitting, even if it is coming off of Dragon Claw rather than Outrage.

Ability: Soundproof
Item: Dragonium-Z
Moves: Belly Drum, Dragon Claw, Poison Jab, Earthquake

Dragonite

I always found it weird that Lance’s Dragonites in the original game focused so much on using Hyper Beam. Yeah, it was the most powerful move in the game, and yes, Dragon moves got the short end of the stick in Gen I. But considering the physical punch Dragonite can pack, it’s weird to me. I’ve chosen to make good on this by making my Dragonite a beastly physical attacker, but also to pay homage to the ridiculous damage Hyper Beam deal out by putting some massive variation in my attack types.

Ability: Multiscale
Item: Kebia Berry
Moves: Superpower, Rock Slide, Iron Tail, Aqua Jet

Mega Altaria

Mega Altaria is typically a stupid-fun mixed attacker, but I quite like running the physical variant that boosts its own stats a lot. Considering I’ve got plenty of Pokemon on the team to deal with my team’s inherent Dragon weakness, I figured Mega Altaria could be a late game cleaner, particularly one that aims to take out anything that isn’t a physical wall.

Ability: Pixiliate (Cloud Nine prior to mega evolution)
Item: Altarianite
Moves: Dragon Dance, Earthquake, Return, Cotton Guard

My Pokemon Gym: Grass

I guess this is a thing now. And by that, I mean I’ve already done three Pokemon types in this format — why not do all of them over time? In all seriousness, I love the adventure that is theorycrafting. It’s something I’ve done for a while on other games, but I’ve kept that madness to spreadsheets in my Google Docs, safe from the sight of others. There’s not a ton of people that want to read about theorycrafting for Fire Emblem or Brave Frontier anyway. But oddly enough, Pokemon theorycrafting gets a lot of clicks and interaction. So why not keep trying? As I’ve done on previous Pokemon team/gym style posts, I’ll be sharing the six Pokemon on my team, along with their held items and moves. I’ll also be giving a little additional background into why I’ve chosen each of these Pokemon. I won’t be using legendary Pokemon on my team, as has been the case in previous posts. Additionally, I’m not going to use Pokemon I’ve used in previous team posts on this list. As we get deeper into the type list, this could prove more challenging4I’m going to be saving Normal and Flying for the end for a reason.. That said, I also tried to mirror this team to how I play Grass types in games. Want to read my other My Pokemon Gym posts? Go read the Fighting, Ice, and Psychic type posts when you’re done here. Thanks to Stephanie for suggesting that Grass should be the next type in this series.

Decidueye

Grass is one of the few Pokemon types where I actually have multiple Pokemon I’d use as my lead. I’ve opted to make my other typical choice the anchor to this team (as it’s the closest thing I could think of to being my signature Grass Pokemon5There is a second Grass Pokemon that I’d say fills that role too, but I’m saving it for a later team thanks to its other type.). I quite enjoy that Decidueye gets access to a ton of tempo-changing moves such as Tailwind and U-Turn, making it a surprisingly good lead. The only problem I have with it is the lack of a good item to put on it, so if you have better ideas than Spell Tag for this type of role, I’d love to hear them.

Ability: Long Reach
Item: Spell Tag
Moves: U-Turn, Shadow Sneak, Sucker Punch, Tailwind

Tangrowth

Tangrowth: stalling out teams since 2006. In all seriousness though, I love how Tangrowth is such a verstile bulky Pokemon. There’s a ton you can do with it, ranging from being a wall to a physical attacker, to a special attacker, to a mixed attacker. I’ve tried to reflect that in the moveset below. It’s probably not the best set you could have on Tangrowth, but it is the one that epitomizes what Tangrowth is to me.

Ability: Leaf Guard
Item: Assault Vest
Moves: Ingrain, Knock Off, Ancient Power, Giga Drain

Mega Abomasnow

I really don’t like most mega Grass types. I mean, they’re fine, but they’re not what I prefer to use in battle. Kind of like Grass types in general. That said, there are some objectively good Mega Grass types, of which Abomasnow is one of them. Having Mega Abomasnow on the team allows me to pay homage to my favorite type — Ice — while allowing me to have some coverage against a few worrisome types. The beauty to Mega Abomasnow is that it doesn’t care about Speed. You will always outspeed it. It’s here to hit things hard, no matter how that needs to happen.

Ability: Snow Warning
Item: Abomasite
Moves: Earthquake, Wood Hammer, Ice Beam, Iron Tail

Vileplume

I’m very pro-Oddish and wanted to make sure the Oddish line was represented on my team. While a lot of people like Bellossom, I prefer Gloom’s other end stage as the end evolution of this line. Though this team is surprisingly filled with physical attackers and tanks, Vileplume serves as my coverage special attacker. There’s not a ton of coverage against Fire types on this team, and Vileplume continues that trend. If nothing else, it should be able to take out most anything else that it comes across.

Ability: Effect Spore
Item: Leftovers
Moves: Moonblast, Venoshock, Petal Dance, Toxic

Tsareena

Gen VII has some really good Grass type Pokemon…is a sentence I never thought I’d say about any Pokemon generation. That said, nearly all of my cuts from this team came from Gen VII, including Lurantis, Dhelmise, and Shiinotic. That doesn’t even take into consideration Kartana, which is pseudo-legendary. Tsareena is best known for its signature move, Trop Kick6Not to mention being the most likely candidate in Pokemon for Rule 34 this side of Gardevoir., but it’s also a shockingly bulky Pokemon. The goal here is for Tsareena to serve two purposes — to be the Sunny Day setter for my anchor Pokemon, as well as to hopefully take something down with it.

Ability: Queenly Majesty
Item: Muscle Band
Moves: Sunny Day, Trop Kick, Low Sweep, Play Rough

Leavanny

Instead of using one of my favorite scout Pokemon as a lead, I’ve decided to use Leavanny as my cleanup ‘mon. Leavanny is here for all the critical hits ever, driven in part by its Chlorophyll ability. Yes, this is a double-edged sword against Fire types. But it’s worth the boosted speed. The lone downside to this is that I’m choosing to carry Sunny Day as a just-in-case move. While I’d love to get Sunny Day from anyone earlier in this list, Grass type are generally not known for their speed. Using Mega Sceptile over Mega Abomasnow just to set up Sunny Day seemed like a waste, so I put it on one of my bulky team members, kept it on Leavanny as a fail safe, and decided to leave Fell Stinger off of Levanny’s moveset.

Ability: Chlorophyll
Item: Normalium-Z
Moves: Sunny Day, Giga Impact, Leaf Blade, Shadow Claw

The Worst Fire Emblem Awakening Play Through Ever: Chapters 7 and 8

The following post is part of my series “The Worst Fire Emblem Awakening Playthrough Ever”. Spoilers ahead for a six year old game.


Welcome back to the worst Fire Emblem Awakening play through ever. When we last left the Shepherds, our heroes were busy getting their ass saved by a dark, brooding heroine who goes by Marth. The Exalt, Emmeryn, is safe, but rumors are someone may try to kill her again. Ylisse is now at war with Plegia, Virion is still riding my unit bench, and I’m about to do some more reeking box grinding to anger Fire Emblem purists. That and because it’s been nearly two months in real time between when I wrote chapters 3-6 in one day and when I’m writing this post.

In this post, we’ll be playing through chapters 7 and 8 of the story. The next post will contain chapter 9 by itself, so this will be the last two-parter for a little bit.

Chapter 7: Incursion

The Shepherds have arrived at a mountain pass, apparently walking the whole way here as evidenced by the fact that Lissa is complaining about how much her feet hurt. While this makes sense for some of our party members, Frederick has a horse. Yet, instead of riding said horse, not only is he walking up the mountain, he’s doing it in his full riding suit of armor. Because reasons. Christopher Robin joins in on the complaining about the walk and Chrom offers to carry him, but not Lissa. It seems our budding bromance continues. Christopher grows concerned about a priest who is travelling with them when suddenly the Plegian army appears. Our battle starts now.

Just kidding. We’ve been ambushed by a crew lead by someone named Vasto who is doing a lot of sniffing for someone who refuses to admit they have a cold. Before the battle can start officially, the aforementioned priest reveals that he’s a double agent working for King Gangrel. He says the king offered him protection, but Vasto is a true believer in the philosophy that snitches get stitches and promptly has one of his underlings murder the priest7I both love and detest when this trope is invoked in video games and movies. It’s terrible, yet a great way for a bad guy to get some instant heat. It just doesn’t work well here since Vasto has zero plot importance.. Chrom shouts to Phila — who we haven’t seen in this entire cut scene, but we’re supposed to believe is there — to take Emmeryn — who we also haven’t seen — out of harms way. NOW our battle starts.

We’ve got some pretty serious leveling to do for some of our newer units such as Gaius and Lon’qu, as well as neglected units like Stahl, so this seems like as good of time as any to let them wreck shit. We also have Panne, who puts the Rabbit of Caerbannog to shame. Our first turn is largely just a wave of bad guys who think it’d be a good idea to let Vaike kill them, which is effective for me, but less so for the Plegian army. I decide to let Christopher hang back, as he’ll be needed at the entrance of the map shortly. Turn two is much of the same, only replace Vaike with Lon’qu. At the end of the second turn, my favorite modded nation leader from Civilzation V, Cordelia, shows up. She’s a pegasus knight who is a redheaded, female Mr. Perfect. Her cut scene actually shows us that Phila is here, which I’m pretty sure the developers only added after the fact when they realized their story had a giant plot hole. Trust me, I’ve been there.

We continue on. Stahl finds a shiny bow, Maribelle heals people to the point where I can nearly reclass her, and Panne is still a beast. I pair up Cordelia with Christopher so that I can deal with the impending reinforcement Cordelia mentioned upon her entrance. That said, they don’t have time to get there, as Chrom gets a critical hit on Vasto, killing him, while Lon’qu, Panne, and Stahl clean up the rest of the level.

We cut to Cordelia warning us that the Plegian army is hot on our heels, thanks to the fact that the Plegians have broken through the Ylissean border. Cordelia’s entire pegasus knight brigade was slaughtered by the Plegian army, but she managed to escape because of plot conveinence. Cordelia rightly has a nervous breakdown, Chrom gets angry, and Emmeryn makes a cameo long enough to tell us that she needs to leave. Before she does, however, Emmeryn gives Chrom the Fire Emblem8Roll credits. and tells him to take it to Ferox for safe keeping. We get a good bit of arguing between Chrom/Lissa and Emmeryn over whether or not Emmeryn should go before Emmeryn pulls the ‘I am your god-queen’ card and makes the decision final. Phila — now Cordelia’s commanding officer following the loss of her squad — commands Cordelia to stay with the Shepherds, so I guess we’re getting a new unit. Chrom continues arguing and yelling as Emmeryn leaves, ending our chapter.

After the save point, we’re back in Arena Ferox where Chrom, Sumia, Lissa, and Christopher are discussing Emmeryn’s safety9I can’t remember if Sumia is only here because she’s already married to Chrom by this point or because she’s plot critical.. Chrom is so preoccupied with his sister’s safety that he’s not listening to anyone, so Sumia slaps him. And by slaps him, she does it with a closed fist, so I mean she punches him10So no. Not plot critical. And by that, I mean Sumia’s entire existence isn’t plot critical.. Flavia thinks this is hilarious. She also wants to let us know that the Feroxi army is mobilized and ready to help Ylisse. Nick Fury is coming too, but before he comes, he tells us that Ylisstol has fallen and the Emmeryn has been captured. Basilio wants us to think things through before acting, which means Chrom does exactly not that. Even Christopher is getting sick of Chrom’s impulses at this point and tells him to calm down. Now we’re formally ready to move on to the next chapter.

Chapter 8: The Grimleal

The chapter opens with Chrom talking about how he’s convinced the Shepherds have just wandered into another Plegian trap, but that the Plegians haven’t spung it yet. Frederick shows up, explains that there’s a battle ahead and gives us some exposition on how moving in sand levels work, and then we move on. What the hell is this? A chapter with minimal cut scene work before I get to play? Can I have more?

After selecting units, we’re introduced to Nowi, who is a very specific trope. You see, Nowi is thousands of years old (because of reasons we’ll get to in a moment), but looks like she’s 14-15. But it’s totally cool, because she’s actually thousands of years old. Or something. I don’t care how many times I play this game, I’ll never marry the Avatar to Nowi or her daughter because it’s creepy. She’s joined by Gregor, who is a walking bad accent with useful skills. Nowi is apparently running away from Gregor, but Gregor is trying to protect her. Chrom and Lissa yell at Gregor, giving away his and Nowi’s position, leaving them surrounded by a band of Plegian religious zealots known as the Grimleal. They’re not good. Chrom agrees to fight to save Nowi and to figure out whether Gregor is good or bad later.

We’ve got a ton of villages to save, but due to my leveling of units, I’ve really only got Ricken and Sumia that can move quickly in this level. So they’ll be saving villages while everyone else helps clean up the center of the map. We’re good though, because Ricken has apparently decided to critical hit anything that moves. At the start of turn three, Nowi gets an attack in and everyone realizes that Nowi is a fucking dragon. More specifically, she’s a manakete, which is a shapeshifting human/dragon hybrid that will become our main non-armor tank for the first half of the game. Gaius decides to get in on the crit party as well, taking out two swordsmen and coming super close to death. Good thing we don’t have permadeath on.

The AI in this game baffles me a little, as the enemies on this level will nearly always bumrush Nowi. That’s not a terrible plan, as she’s comparatively underleveled. But she’s also a beast and destroys literally anything in her path. While that’s tons of free XP for me, it’s a lot of dead bodies that someone has to explain to a Plegian general. In picking up stuff from the villages on the map, we get our first Master Seal (which allows for promotion to advanced classes) and our first11I actually randomly pick up another one immediately after this chapter thanks to a secret seller appearing on the map. Second Seal (which allows for class changing). Because the goals of this game are to have fun and to curbstomp the enemy, we’ll be making liberal use of both of these items to create the most overpowered super soldiers…er…child units we can12I’ve decided to make most of my marriage pairings in this playthrough ones that I enjoy the dialogue between. That said there are some characters who are just cringeworthy no matter who they marry. Looking at you, Nowi.. We advance on the final units with Nowi, Gregor, Ricken, and Panne, wherein Ricken has apparently decided he’s had enough of everyone’s shit and kills the last three units (including the boss) all with critical hits. With Thunder. Which has a 5% base critical chance. Holy RNG, Batman.

After we’ve dispatched of the baddies, Gregor and Nowi make up. Chrom tells Gregor to look after Nowi, but Gregor reveals he’s a mercenary and offers his services to the Shepherds. Chrom accepts. Nowi talks about how she’s been part of a human (manakete?) trafficking ring because holy fuck this game is dark. Lissa is stunned at how Nowi has been mistreated, while Frederick suggests that Nowi come along with us, both as a new, powerful ally, and to keep her safe from her past life. Flavia — who is also here — suggests everyone get some rest before we advance on the Plegian capital, ending the chapter.

End of Level Recap

Starting with this post, I’ve added a section for class changes. Both promotions to advanced classes and reclassing for various purposes will be added in here. There was a bit more reeking box grinding here, though this was mostly for the benefit of Maribelle and Lissa, as you’ll see below. I also may change my initial marriage plan for Cordelia. We haven’t met the character who I plan to be her husband yet, but the more I’m thinking about it, the more I’m unsure I like it. This may become a poll once we get there.

Units

  • Vaike – Level 12 Fighter
  • Ricken – Level 11 Mage
  • Miriel – Level 11 Mage
  • Chrom – Level 10 Lord
  • Gregor – Level 10 Mercenary
  • Sully – Level 9 Cavalier
  • Panne – Level 9 Taguel
  • Kellam – Level 8 Knight
  • Sumia – Level 8 Pegasus Knight
  • Christopher – Level 7 Tactician
  • Cordelia – Level 7 Pegasus Knight
  • Nowi – Level 7 Cavalier
  • Gaius – Level 6 Thief
  • Lon’qu – Level 6 Myrmidon
  • Stahl – Level 5 Cavalier
  • Frederick – Level 4 Great Knight
  • Lissa – Level 1 Pegasus Knight
  • Maribelle – Level 1 Pegasus Knight
  • Virion – Level 2 Stablehand

Supports

  • Vaike & Maribelle: B to A to S
  • Frederick & Miriel: A to S
  • Ricken & Panne: C to B to A
  • Sumia & Sully: None to C
  • Nowi & Gregor: None to C
  • Nowi & Kellam: None to C

Class Changes

  • Maribelle: Troubadour to Pegasus Knight
  • Lissa: Cleric to Pegasus Knight