CategoryPokémon

My Pokemon Gym: Flying

Welcome to the tenth iteration of the My Pokemon Gym series. If you’re new to this series, I take a Pokemon type then build out my team of six Pokemon of that type as if I were the gym leader. Here are the rules:

  1. I can’t use legendary/mythical Pokemon
  2. I can’t reuse Pokemon I’ve used in previous gyms in this series.
  3. Forms of the same Pokémon can be reused, provided they have different typing. For example, if I used Rattata in a Normal gym team, I could use Alolan Rattata in a Dark gym team.

Want to read my other My Pokemon Gym posts? Go read the Fighting, Ice, Psychic, Grass, Dragon, Fairy, Electric, Bug, and Fire type posts when you’re done here. All images courtesy pokemondb.net unless otherwise stated.

Swellow

Swellow is one of the few Pokemon that Pokemon Go caused me to like significantly more than I liked it from the original games. Maybe it’s because of Emily Dickinson, but the Taillow/Swellow line was become arguably my favorite first route bird at this stage…with the possible exception of the next Pokemon on this team. Popping a Toxic Orb/Flame Orb on Swellow with the Guts ability makes it a great scout, particularly with the combination of Protect to setup the status condition and U-Turn to change momentum. Brave Bird and Return fill out the last two slots for STAB1Same Type Attack Bonus, but that’s not the primary purpose for Swellow anyway.

Ability: Guts
Item: Toxic Orb
Moves: Protect, U-Turn, Brave Bird, Return

Fearow

Fearow was my original Gen I Fly bot, so it makes this team for nostalgia purposes. I didn’t realize Fearow got Throat Chop until making this team, so I’m throwing that on Fearow because it’s hilarious. My current favorite use of Fearow is Z-Mirror Move shenanigans, so it’ll be the only special move this otherwise physical type attacker will pack.

Ability: Sniper
Item: Flyinium-Z
Moves: Mirror Move, Steel Wing, Drill Run, Throat Chop

Delibird

Delibird is trash. But it’s my trash. And it’s adorable. I’d love to tell you it’s here to do some damage, but frankly it’s only around to have a high speed stat, live on a Focus Sash hit, then take someone down with Destiny Bond.

Ability: Vital Spirit
Item: Focus Sash
Moves: Freeze-Dry, Water Pulse, Destiny Bond, Hidden Power Psychic

Sigilyph

Sigilyph carried much of my first run of Pokemon Black because it’s a shockingly competent Pokemon. My hope is to have it come in on something that likes throwing around status and stalling — think Blissey types — then Psycho Shift the ailment off. Cosmic Power helps with survivability, while Air Slash and Shadow Ball are here for flinches and coverage, respectively.

Ability: Magic Guard
Item: Sitrus Berry
Moves: Psycho Shift, Cosmic Power, Air Slash, Shadow Ball

Crobat

Cave Herpes grew up and got…good? Crobat has always been a Pokemon that interested me, but never one I regularly used. The Inflitrator ability allows Pokemon with the ability to pass through Substitute, which is very situational, but very useful. That said, the primary purpose to this set is using up the Normal Gem with a Quick Attack to start off Crobat’s time in battle. This will allow a double base power Acrobatics, which can hit like a truck coming from Crobat. If only it had the Unburden ability like another Pokemon that just missed the cut for this list2But only because it’s going to be on a different list.

Ability: Infiltrator
Item: Normal Gem
Moves: Leech Life, Acrobatics, Cross Poison, Quick Attack

Honchkrow

WHY CAN’T I FIND A SHINY MURKROW IN POKEMON GO? WHY? IT’S BEEN NEARLY 1500 MURKROW NOW3When I wrote this post in September, I was in the high 1400s of Murkrow seen without a shiny. It is now December 2. I’m at 1675 without a shiny.!

Honchkrow is here to deal out critical hits. All night, all day, crits all the way. Combine the critical rate boosting Scope Lens with a critical rate boosting Super Luck, then add the increased critical rate of Night Slash and fun happens.

Ability: Super Luck
Item: Scope Lens
Moves: Night Slash, Superpower, Torment, Drill Peck

5 Quality of Life Improvements I’d Like to See in Pokemon Go

While I’ve been one to talk about Pokemon extremely frequently on this blog — I have a monthly post dedicated to the game at this point, after all — I’m not one to heavily talk about Pokemon Go. While I’ve played since its launch day in the US, I’m not one to do a lot of theorycrafting about the game. After all, you’re much more limited as to what you can do in Pokemon Go in comparison to other games in the series. There’s just not as much to possibly talk about. Combine that with the fact that there are bloggers like PokeTraveller Lola who do a fantastic job with this already and I feel like there’s not a ton for me to say on the matter.

That said, I did want to take a swing at suggesting some quality of life improvements I’d like to see in Pokemon Go and how they could be implemented. My ultimate goal with this post is not to get Niantic to change the game. Let’s face it, my 150 Twitter followers are barely enough to get me the occasional double digit liked tweet. What I would like to see come out of this though is discussion. While my ideas are just things I’d like to see, I’m sure they could be built off of and turned into great ideas.

I’ve decided to limit myself to five total ideas for this post, as well as to spread those ideas out so that no more than one idea is present per major game mechanic. I could have written a whole post based on improvements I’d like to see to the current raid system or friend-related activities, however I feel like that would come off as bashing those two aspects of the game1While the friendship system is flawed in many ways, it’s better than how a lot of mobile games handle friends. That said, raids are bad right now. I’ll get into why below.. That certainly isn’t my intent with this post. I do generally enjoy Pokemon Go even though I’m currently sitting at 1550 Murkrow wild/hatched encounters without a shiny2Technically, I’m at 1650, but I know that I was in the high double digits before shiny Murkrow was released. For ease of math, I just make it an even hundred.. I’m not bitter at all.

Friendship – Allow Remote Trading

The Idea: Allow trading between friends who aren’t in the same room.

How to Implement it: Ideally, this is a system where the better friends you are with someone, the further distance you can trade with them from. Good and Great friends might have very short distance limits like the current structure. However, Ultra friends could have a 1,000km trade distance limit, while Best friends could trade from anywhere on the globe. If there needs to be some sort of limitation for Ultra and Best friends, maybe there could be a one trade per day limit for trades where the friends are located more than a certain distance apart.

Why This Should Happen: I currently have six lucky friends on my friend list. Of those six friends, four of them are people who aren’t local to me in Northeast Ohio. One is in North Carolina, one is in Canada, one is in Spain, and one is in Australia. Many Go players have sought out friends online from other countries in an effort to get 7km eggs from far away places, only to end up with lucky friends they’ll never be able to trade with. This remedies that.

Why It Won’t Happen: Of all the items on this list, I feel like this is the most likely to happen in some capacity, even if it isn’t the exact why I’ve described it.

Gyms – Give Defense Bonuses to Themed Gyms

The Idea: The first trainer to place a Pokemon in a newly defeated gym sets a theme. If that theme is followed, the stats of the Pokemon defending it are buffed.

How to Implement it: Upon defeating a gym and dropping their Pokemon in, the first trainer to place a Pokemon in a gym gets to choose from one of three themes generated based on the Pokemon they pick. These would essentially be themes of escalating difficulty. Let’s say our first trainer puts Squirtle in the gym. A one-star theme would be simple to follow (Water types). If followed, this theme would give a small bonus (say 5%) to one stat (say Defense) of all Pokemon in the gym. A two-star theme would be a little more complex (Water- type starters), and would give a bigger bonus to a single stat (say 10% to Defense), with a smaller stat boost for other stats of the defenders. A three-star theme would have the most complex difficulty (blue Water type Kanto Pokemon), but would provide the biggest boosts.

Why This Should Happen: Let me tell you how boring it is fighting a gym with Chansey, Blissey, Slakoth, Snorlax, Metagross, and Dragonite for the ten thousandth time. I love seeing gyms with good variety. Did a group of people manage to create a gym with only first-stage Flying types? Awesome. You can bet that I’m not attacking that beautiful thing unless I have to.

Why It Won’t Happen: Considering how little attention has been given to this feature since the rework in 2017, I feel like Niantic might have forgotten gym battles exist.

Battling – Merge the Team Go Rocket and Team Leader Battle Concepts

The Idea: Take the Pokemon battle variety and strategy that the Go Rocket battles provide and move it out of the Pokestop setting — making Go Rocket a fourth team leader battle option.

How to Implement it: I like the Go Rocket battles. They’re one of the harder non-PvP battle options in the game without requiring the massive people investment of a big raid. But players in Pokestop-poor areas may have limited chances to battle team Go Rocket. So, at least for three battles a day3The reward acquisition limit for team leader battles., move the Rocket grunts into the team leader screen and let players battle them from there. Keep the random type and Pokemon choices. Keep the shadow Pokemon reward concept the same. Just give those who don’t have access to Pokestops a chance to play this mode more frequently.

Why This Should Happen: After you’ve done ten or twenty Go Rocket battles, they become boring and tedious. Just like the team leader battles. At least make them like the team leader battles and allow me to do them from my couch rather than having to leave in the winter.

Why It Won’t Happen: Niantic is leaning HARD into the Go Rocket battles in game right now. They clearly think they’ve struck gold here. If anything, I could see team leaders getting moved out of their current implementation and out to gyms or Pokestops, making things even worse for rural players.

Raids – Introduce a Scaled Difficulty Raid System

The Idea: Make every raid beatable regardless of group size…just scale the difficulty based on the Pokemon you’re fighting.

How to Implement it: The current raid system has a suggested number of trainers that should fight each raid boss. Most tier 1 raids are easily soloable, while tier 5 raids range from 4-6 high level players to typically beat4Attack form Deoxys can be soloed despite being a tier 5 raid. I’ve done it. It is not worth the effort for such a bad Pokemon.. This requires coordinating with medium to large groups — which isn’t always practical aside from Community Day for people who can’t afford to spend their entire day playing Pokemon Go. Instead of this, make all raids where the stats of the Pokemon you’re battling are determined by the number of trainers in the raid lobby. From there, tier 1 raids would remain the easiest (and can be beaten with limited, underleveled Pokemon) all the way to tier 5, which will be difficulty to beat within the timer unless you have a fully optimized team.

Why This Should Happen: People have lives. I’ve done one tier 5 raid outside of Community Day in the last 3 months. It’s not worth the effort, especially for Pokemon that are largely just Pokedex fillers. Unless it’s a tier 1 to tier 3 raid, I straight up ignore raids at this point. For a feature that has such awesome potential, it might be the worst feature in the whole game.

Why It Won’t Happen: You know how Niantic does the weekly legendary raid hour? And how an significant percentage of the raid hatch pool is 5* raids? And how Darkrai is effectively the first 6* raid? If anything, Niantic is already going as far away from this suggestion as they possibly can.

Acquiring Pokemon – Thin the Current Spawn Pool

The Idea: Create a limited, rotating set of Pokemon that spawn at a given time in the wild.

How to Implement it: With the start of Generation 5 rolling out in Pokemon Go, there are 500+ Pokemon available in Pokemon Go. While some of these Pokemon can only be acquired through raids, there’s still several hundred possible Pokemon that can appear in the wild. My thought is to thin the pool out — similar to how current type-specific events have boosted spawn rates — and then remove all non-pool Pokemon from the spawns. You could keep a pool active for a month or so, then rotate to the next set of Pokemon. This could even be built within the current event structure5You know, if any of the events had a consistent length with one another.

Why This Should Happen: Gen V’s Pokemon release REALLY made the problem we have currently with a diluted spawn pool hit home for me. I live in a VERY Grass/Rock/Poison/Rock heavy biome (think Mt. Moon in Gen I). In the just over 1 month since Gen V was released in Pokemon Go and when I wrote this6I finished the post on October 25., I’ve seen 6 Drilbur, 10 Foongus, and 2 Ferroseed. TWO. When half of the spawns I see on a daily basis are Bellsprout/Hoppip/Diglett/Cherrim. I get that some Pokemon are more common than others, but if you’re actively advertising that new Pokemon have been released, at least make them spawn frequently. That is to say nothing of the problems with the current egg pools…Gible….

Why It Won’t Happen: There nearly always seems to be an event running in Pokemon Go messing with the spawns. If we could get two weeks straight without an event, this might happen. That said, the last time that happened was….2016? I wish I could give an accurate timeline of this, but it certainly feels like there’s constantly been an event of some sort going on for at least two years straight now.

My Pokemon Gym: Fire

Welcome to the ninth iteration of the My Pokemon Gym series. If you’re new to this series, I take a Pokemon type then build out my team of six Pokemon of that type as if I were the gym leader. Here are the rules:

  1. I can’t use legendary/mythical Pokemon
  2. I can’t reuse Pokemon I’ve used in previous gyms in this series.
  3. Forms of the same Pokémon can be reused, provided they have different typing. For example, if I used Rattata in a Normal gym team, I could use Alolan Rattata in a Dark gym team.

Want to read my other My Pokemon Gym posts? Go read the Fighting, Ice, Psychic, Grass, Dragon, Fairy, Electric, and Bug type posts when you’re done here. All images courtesy pokemondb.net unless otherwise stated.

Oricorio (Baile Form)

Okay. I’ll admit that I’m not much of a Fire type user. The Fire type that is my favorite and that I’ve used the most competitively will make an appearance on another team, while two of the three honorable mentions on my favorite Pokemon list are pre-evolved forms that are useless in battle. With that said, there’s a couple of Fire types I love using in VGC-style doubles battles, including Oricorio. I’m fairly sure Oricorio is a horrid singles Pokemon, but that’s not going to stop me here. It’s a scout, as you might be able to tell with U-Turn. That said, Oricorio’s Fire type movepool is shallow. And by shallow, I mean it gets Revelation Dance1Revelation Dance is a unique move in that it changes type based on the user’s primary typing. This means it could be Fire, Psychic, Electric, or Ghost type for Oricorio, depending on which form you’re using., Hidden Power Fire2Which isn’t even the most useful Hidden Power you could give it., and…that’s it. Oricorio makes this team on so many technicalities it’s crazy. That said, pairing it with Mega Gardevoir or Mega Alakazam in doubles is hilarious.

Ability: Dancer
Item: Choice Scarf
Moves: U-Turn, Hurricane, Revelation Dance, Hidden Power Ground

Magmar

*Flash Gordon plays*

Magmar is the very first Pokemon I learned to do trapping shenanigans with all the way back in Gen I. Granted, trapping was broken in Gen I compared to now, but I still felt the need to pay homage to it with this set. The combination of Fire Spin, Toxic, and Confuse Ray will ensure opponents die a slow death, while the combination of Eviolite and Smokescreen will (hopefully) keep me alive long enough to make a dent on my opponent’s team. A realistic hope? Probably not. But I get to be super annoying while I’m still alive.

Ability: Flame Body
Item: Eviolite
Moves: Fire Spin, Confuse Ray, Smokescreen, Toxic

Castform (Sunny Form)

Alright, I get that this is the second Pokemon I’m putting on this team due to a technicality. But if you exclude legendary and mythical Pokemon, the Fire type is devoid of likeable fully-evolved Pokemon (at least ones I’m not using on other teams3Chandelure, Delphox or that aren’t overpowered and broken4Volcorona, Arcanine. Really this was a debate between Castform and Mega Camerupt, but since I’m already bringing a different Mega Evolution on this team, Castform gets the spot. Realistically, Castform is here to set up Sunny Day. It won’t survive to do much else.

Ability: Forecast
Item: Heat Rock
Moves: Sunny Day, Weather Ball, Solar Beam, Ominous Wind

Magcargo

Okay. I know that Passho Berry is wishful thinking unless a lucky Ancient Power boost on a swap happens. That said, the vast majority of this team is built on getting lucky at the right time. Magcargo will hopefully spread some burn around, but let’s be realistic here — it’s gonna die.

Ability: Flame Body
Item: Passho Berry
Moves: Earth Power, Amnesia, Will-o-Wisp, Ancient Power

Mega Blaziken

Finally! A Pokemon that’s going to do some damage to other Pokemon. Clearly the best way to harness this power on a team full of things that die easily is to give Mega Blaziken a set of moves that nearly ensure it’ll also die quickly. It’s a high risk, high reward set, which is exactly what I’d expect from Blaziken. Blaze Kick’s increased critical hit rate is pretty awesome, but since I’m using Mega Blaziken, I can’t boost it further with Scope Lens. This set is walled by physically defensive Water types — but this is a Fire type gym. What did you expect?

Ability: Speed Boost
Item: Blazikenite
Moves: High Jump Kick, Brave Bird, Protect, Blaze Kick

Houndoom

Oh. You expected someone to be running Solar Beam that can take advantage of my Castform’s use of Sunny Day. Well. Here you go.

Ability: Unnerve
Item: Life Orb
Moves: Nasty Plot, Flamethrower, Dark Pulse, Solar Beam

My Pokemon Gym: Electric

Welcome to the eighth iteration of the My Pokemon Gym series. If you’re new to this series, I take a Pokemon type then build out my team of six Pokemon of that type as if I were the gym leader. Here are the rules:

  1. I can’t use legendary/mythical Pokemon
  2. I can’t reuse Pokemon I’ve used in previous gyms in this series.
  3. Forms of the same Pokémon can be reused, provided they have different typing. For example, if I used Rattata in a Normal gym team, I could use Alolan Rattata in a Dark gym team.

Want to read my other My Pokemon Gym posts? Go read the Fighting, Ice, Psychic, Grass, Dragon, Bug, and Fairy type posts when you’re done here. All images courtesy pokemondb.net unless otherwise stated.

Zebstrika

Despite Electric being a type full of speedy Pokemon, I chose not to have a dedicated lead on this team1Apologies to Electrode, which was my last cut from this team. I originally had Electrode on this team, only to then realize that I liked it more because of its memeiness in Smash rather than actually liking it in the main series games.. Zebstrika would be the functional lead for this team, meant more for busting holes in weak physical leads than anything else. I’m taking a gamble with the Sap Sipper ability, though it’s because Zebstrika’s other abilities don’t really play into a physical build. I do love Bounce on Zebstrika, particularly when powered up with a Z-crystal. That said, most of the damage here will be dished out via Thrash and Wild Charge.

Ability: Sap Sipper
Item: Muscle Band
Moves: Thrash, Bounce, Flame Charge, Wild Charge

Heliolisk

Heliolisk is a terrible fit synergy wise with the rest of this team, but I swear it has a purpose. Considering the number of Ground Pokemon that benefit from Sandstorm, Heliolisk is meant to bait those Pokemon in and hit them hard with Surf, all while avoiding their hits with the combination of Sand Veil, Double Team, and Bright Powder. Gimmicky? Sure. But considering how much Ground types scare off Electric Pokemon, I feel like I need some way to deal with them.

Ability: Sand Veil
Item: Bright Powder
Moves: Sandstorm, Parabolic Charge, Double Team, Surf

Stunfisk

Stunfisk is ugly. In a type that’s full of way-too-cute Pokemon, I kind of like Stunfisk. It’s got the same stigma that Raichu has2Where the Pokemon is hated more than it should be for no good reason., only with a much better move pool. Givin Stunfisk a set of moves aimed on delivering status effects seems to fit its reputation of being something players want to shy away from, as does its recovery being Pain Split. There’s not a great item to use with this moveset, so I’m giving it Expert Belt. I considered Assault Vest, but then I couldn’t use recovery moves, hence not equipping that item.

Ability: Static
Item: Expert Belt
Moves: Scald, Sludge Bomb, Pain Split, Discharge

Alolan Golem

I don’t know that Alolan Golem is actually that good if I’m objective. Yeah, it can trap Steel types in. And yes, it has Earthquake coverage that much of my team lacks. But I’m always comparing Alolan Golem to its Kantonian counterpart in my mind. When doing that, it just doesn’t stack up. Am I doing this wrong?

Anyway. Z-move coming off Thunder Punch. Brick Break. Protect. Awesome facial hair.

Ability: Magnet Pull
Item: Electrium-Z
Moves: Brick Break, Earthquake, Thunder Punch, Protect

Mega Ampharos

The single most glorious mane in Pokemon is here. I always knew Mega Ampharos hit hard, but it wasn’t until making this post that I realized that it has a thumping 165 base Special Attack. Holy hell. Get a pair of Charge Beams up and everything is dead. Could you imagine Baton Passing Calm Mind or evasion boosts to this thing? Damn. Hidden Power Poison is there for Fairy types, while Dragon Pulse should hit pretty much everything else hard.

Ability: Mold Breaker (Static prior to mega evolution)
Item: Ampharosite
Moves: Charge Beam, Dragon Pulse, Cotton Guard, Hidden Power Poison

Jolteon

There are a lot of Pokemon that can claim they got so much better once we got past the first two generations of the game — what with the introduction of abilities, held items, mega evolutions, and expanded move pools. Jolteon is not one of those Pokemon. Its abilites range from underwhelming (Volt Absorb) to terrible (Quick Feet). Its move pool can’t even take advantage of the latter ability because of its weak physical attack. And most of the non-TM moves added to its move pool since Gen I are lackluster. So why have it on my team? It was the only Gen I Electric type I could reliably use when I played those games. Magneton didn’t get good until it became a Steel type and got an evolution. Raichu got overshadowed by its pre-evolution. Electrode is a meme. And Zapdos breaks my no legendaries rule. So Jolteon makes the team despite its shortcomings. We’ll try to use it to fight the power3Row, row anyway.

Ability: Quick Feet
Item: Flame Orb
Moves: Synchronoise, Shadow Ball, Thunderbolt, Hidden Power Ice

My Pokemon Gym: Bug

Welcome to the seventh iteration of the My Pokemon Gym series. If you’re new to this series, I take a Pokemon type then build out my team of six Pokemon of that type as if I were the gym leader. Here are the rules:

  1. I can’t use legendary/mythical Pokemon
  2. I can’t reuse Pokemon I’ve used in previous gyms in this series.
  3. Forms of the same Pokémon can be reused, provided they have different typing. For example, if I used Rattata in a Normal gym team, I could use Alolan Rattata in a Dark gym team.

Want to read my other My Pokemon Gym posts? Go read the Fighting, Ice, Psychic, Grass, Dragon, and Fairy type posts when you’re done here. All images courtesy pokemondb.net unless otherwise stated.

Galvantula

It actively pained me not to put Galvantula on my coming Electric type gym team. That said, what Pokemon is more associated with Sticky Web as a lead than Galvantula? Maybe Shuckle if you’re having it as a pawn that gets taken down to Sturdy, but that’s not the best use of Shuckle (in my opinion). Galvantula has some surprisingly hard hitting attacks, never mind my active decision to swap out the momentum building U-Turn in favor of Lunge. The primary goal is still to get Sticky Web up, however, if I can do some serious damage along the way, all the better.

Ability: Unnerve
Item: Focus Sash
Moves: Sticky Web, Sucker Punch, Lunge, Wild Charge

Butterfree

A while back, I did a playthrough of Pokemon Sun where I beat 3/4 of the Elite Four with an Eviolite Caterpie. Granted, that Caterpie had a metric fuckton of boosts passed to it by Drifblim/Hawlucha/Mega Lopunny/Espeon, but it still did its job. This Butterfree is an homage to that — though with a King’s Rock instead because it can’t get Eviolite boosts. Quiver Dance and Silver Wind give most of the boosts I was passing to Caterpie (save for evasion), while I pair up Air Slash and Hidden Power Water for flinching shenanigans and Rock/Fire type coverage, respectively.

Ability: Compound Eyes
Item: King’s Rock
Moves: Quiver Dance, Silver Wind, Air Slash, Hidden Power Water

Ariados

Ever since I wrote my piece on Pokemon who don’t learn obvious moves, I’ve gained a bit of love for Ariados. It’s a surprisingly hard hitting Pokemon, especially with Sniper and Fell Stinger. In an ideal situation, I could run both Focus Energy and Swords Dance on this set, but I felt that a priority move was more important than Swords Dance considering Ariados’ abysmal speed. If Focus Energy and Fell Stinger boosts are up — and I know that’s a huge if — Ariados becomes surprisingly hard to stop.

Ability: Sniper
Item: Scope Lens
Moves: Focus Energy, Fell Stinger, Shadow Sneak, Cross Poison

Shuckle

Hello. I am here to trap you and stall you out with residual damage and massive defense boosts. Thanks.

Ability: Contrary
Item: Chesto Berry
Moves: Shell Smash, Rest, Sleep Talk, Infestation

Araquanid

This spot came down to Golisopod or Araquanid — two Pokemon whose name I routinely forget how to spell. In the end, I picked the one that I can reliably use all four of its moveslots on more than just the first turn of the battle — not to mention one that doesn’t have a horrid ability. Araquanid gives me two stalling Pokemon on this team, though unlike Shuckle, Araquanid can deal out its fair share of damage too. I decided to drop Aqua Ring in favor of Liquidation because of the combination of the Water Bubble ability and Leech Life, but there’s an argument to be made for even more healing here.

Ability: Water Bubble
Item: Lum Berry
Moves: Toxic, Stockpile, Leech Life, Liquidation

Parasect

This is my first time having a Pokemon gym team that doesn’t have a mega evolution on the team, so I feel like I have to explain myself. I’ve already used Mega Heracross in my Fighting gym, while Mega Beedrill and Mega Scizor will be appearing in other gym types. As for Mega Pinsir…no. So here we are. Parasect saved me in my first runthrough of Pokemon Blue as a kid, taking out Sabrina when nothing else on my team could handle her. It’s not the best Bug Pokemon, but it makes the team as a nostalgia pick.

Ability: Damp
Item: Buginium-Z
Moves: Leech Life, Spore, Knock Off, Aerial Ace