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Fire Emblem: Three Houses – Ranking the Main Cast

Warning – Fire Emblem: Three Houses spoilers will abound in this post. While I’ll try to avoid this in general for most characters, there are some characters (Dimitri, Edelgard, Rhea, Hubert, Mercedes, Dedue, and Byleth come to mind) where spoilers are nearly unavoidable in order to explain why I like or dislike them. This is especially true for Dimitri and Mercedes.

I’ve finally done it. I’ve beaten all four paths of Fire Emblem: Three Houses. While I’m waiting on more DLC to come out1Including a rumored fifth path., I figure it’s as good of a time as any to write some of the posts I’ve been meaning to about the game. I’ll have some deeper, more thought-provoking posts on the game in the future, as there’s a massive list of topics I want to write about exploring the various intricacies of Three Houses. That said, I’m not in a position to write most of those posts right now, so you’ll see them trickle out over the next few months, mixed in with less serious posts like this one.

I decided that my first non-review post of the game would be a tier-list of how much I personally like each of the characters. My tiering system is loosely based off of the S-D tier system that TierMaker uses, though I’ve added a few tiers to help make sure that no single tier is too large. Even with that in mind, there are a ton of characters in Three Houses, so I’ve decided to only have characters that Byleth can S-support with in this list. This isn’t a ranking of how much I like each of the S-supports, but I did feel it was a useful place to draw the line. In addition to that, I’ve added Byleth (both male and female) to this list as they’re the main character, as well as Jeralt…for reasons you’ll see as we go through this list. Also, this isn’t a usefulness tier list like my Fire Emblem: Awakening tier list. Three Houses allows way too much customization of units for me to do just a single post about unit usefulness, as you can make nearly any unit as awesome or as terrible as you want2Great Knight Bernadetta is shockingly good, though Dancer Bernadetta might be better than any class for her except Bow Knight..

UPDATE 11/15: I’ve added in Anna and Jeritza to the list below following their DLC releases.

F: Just Go Away Already

Units: 40. Manuela, 39. Cyril

Let’s get these two out of the way quickly as the rest of the list is much more interesting. Manuela is Mallory Archer’s less-interesting, slightly nicer younger sister. She’s here for fan service/fan disservice3Depending on your view of her., getting kidnapped, and annoying Hanneman. Cyril marks the first time in a long time that the token villager unit is actively bad and annoying to have around. He gets the nod over Manuela because of his slightly better utility.

D: STOP TRYING TO BANG MY DAD

Units: 38. Alois, 37. Rhea, 36. Leonie, 35. Sylvain

Yes. Everyone in this class wants to get with Jeralt. Even Sylvain. Sylvain will hit on anything that moves. He and Leonie get slightly higher rankings than Rhea and Alois because Rhea is essentially non-playable, while Alois is just Cyril with a better starting class and better growths. Thing is, I really wanted to like Leonie. I made her the first character I S-supported in my very first run of Three Houses. But she just won’t shut up about Jeralt. She’s like the boy who got close to Stacey just so he could try to score with her mom4As an aside, I recognize that Leonie doesn’t have any sort of romantic feelings toward Jeralt directly expressed in the game. And many Leonie fans will be quick to point out that she sees Jeralt as a father figure and an idol. All of these things are true. But she also scream obcessive fan girl who will take things too far to me. So while saying she wants to sleep with Jeralt is a bit meme-y…it’s only slightly less creepy than the alternative.. Even her fantastic post-timeskip hair and outfit can’t save her from this tier. I actually somewhat like Sylvain — especially as a Dark Knight — but he just fits in this tier.

D+: Character Development That Makes No Sense

Units: 34. Gilbert, 33. Hanneman, 32. Lorenz, 31. Dimitri

We’ll get to the entry in this tier that’s going to induce a lot of rage from the Three Houses fanbase in just a moment. Before that though, we have a guy who abandoned his daugther5An unforgivable sin in my eyes for reasons I’ll touch on later in this post, even if their supports do slightly redeem him, keeping him out of the F tier., a guy who only cares about Byleth because of their crest, and the character who makes the worst hair choices in the game6If you want to argue Linhardt or Bernadetta’s timeskip hair is worse, I’ll buy that, even if I don’t agree. You could also convince me that Mercedes chopping off her hair was another poor choice.. But these three have character development that ranges from non-existent (Hanneman) to poorly explained (Gilbert) to wait…what (Lorenz’s solo ending).

And then there’s Dimitri. For all of the good writing that goes into Dimitri pre-timeskip, his post-timeskip PTSD is jarring. It makes a lot of sense too, even if it is hard to watch at times. But then he just randomly gets over it after Felix’s dad dies. Because…reasons? It’s so frustrating because he has the potential to be one of the best characters in the game, only to not even be a top-three story in his own storyline. I’d make a strong argument that Dedue, Felix, and Mercedes all have deeper stories in the Blue Lions arc — and you could even make an argument Annette and Ashe’s stories having more coherence. I’m going to examine Dimitri in much more detail in one of the future posts I have planned, but until then, I’ll just say that he’s easily the most disappointing Lord character of this game. The only thing that saves him from being the most disappointing character in the game as a whole is Leonie’s existence.

C: Forgettable, Except For That One Thing

Units: 30. Ignatz, 29. Anna, 28. Lysithea, 27. Sothis, 26. Jeralt, 25. Flayn

These characters all bore me, so let’s lightning round the one reason why they’re memorable. Ready, go!

  • Ignatz – Really good painter than may or may not make an erotic painting of Ingrid in their A-support.
  • Anna – Anna’s here! And she has an awesome new outfit! But she has no supports. And no unique class7At least as of 11/15.. And no major bonuses to her actually being playable other than gifting you a stat-boosting item every so often. If her new outfit wasn’t awesome, she’d just be Mr. Krabs.
  • Lysithea – The Death Knight fears no man. He does, however, fear a 15-year-old who learns the only anti-cavalry magic spell in the game8While I realize that Hubert also learns Dark Spikes, Lysithea is the only unit that gets it early enough to use in the first battle against the Death Knight. Even then, you’ll need to either feed her battles or grind free maps to death to get it in time..
  • Sothis – The cutscene where Byleth becomes the Fell Star is fucking amazing. Sothis is boring otherwise.
  • Jeralt – (To the tune of Everybody Wants to Be a Cat) EVERYBODY! EVERYBODY! EVERYBODY WANTS TO BANG YOUR DAD!
  • Flayn – She, like Manuela, gets kidnapped, but at least there’s a reason for her abduction.

C+: Characters Held Back By a Character or Gameplay Trait

Units: 24. Caspar, 23. Marianne, 22. Seteth,  21. Jeritza 20. Ferdinand Von Aegir, 19. Ingrid

Lightning round 2: electric boogaloo!

  • Caspar – Strong unit that does well in melee combat but is so forgettable that I didn’t get him an A-support until the last minute in my Church run.
  • Marianne – Frail but very good mage unit that I’d like a lot more if everything she did didn’t remind me of Fluttershy.
  • Seteth – Even in the run where he’s supposed to matter (the Church run), Seteth feels like a background character. Which is a shame, because he’s one of the most memeable characters in the game.
  • Jeritza – Jeritza is broken as all hell. And he SHOULD be higher on this list. But he sounds like Richmond from The IT Crowd and I can’t un-hear it. I can’t take him seriously.
  • Ferdinand Von Aegir – I want to love Ferdinand Von Aegir because the memeiness of Ferdinand Von Aegir is off the charts. Sadly, Ferdinand Von Aegir is arguably one of the weaker mounted units you’ll end up with, especially if you recruit everyone. At least Ferdinand Von Aegir and Marianne make a cute couple.
  • Ingrid – The jack-of-all-trades who can fill most any role you need her in within Three Houses and be at worst above average at it. Too bad she’s a walking Avenue Q song.

B: Amusing One-Note Characters…and Hubert

Units: 18. Raphael, 17. Hilda, 16. Ashe, 15. Hubert, 14. Catherine

Okay, I get it. Raphael just eats. Hilda is lazy and cunning. Ashe just screams LORD LONATOOOOOOOO mournfully. Catherine kills people for the Church. They’re all boring on the surface. But they’re much more than that if you get into their supports. Raphael is a giant (literally) sweetheart who just wants to eat and train his muscle so he can protect those he loves. Ashe is a former orphan and thief who is kind and pure to everyone he meets. Catherine kills people for the church, but she does so with nails painted whatever color her secret life-partner Shamir asks her to9My ranking of non-Byleth same-sex relationships in Three Houses is 1. Petra/Dorothea, 2. Shamir/Catherine, 3. Everyone else.. Hilda is lazy and cunning and…well, it’s funny how much she can convince other people to do work for her10The internet also seems to like Hilda because puberty hits her like a truck post-timeskip. Thing is, she didn’t need the help.. Plus the fact that she chants for herself after winning a battle won me over. Hubert is evil. That’s his gimmick. Except when he’s not, which you don’t really learn about unless you play routes other than the Black Eagles route. I really like the way Three Houses chooses to limit what you know about characters based on what story you’re playing. Hubert is interesting in that you actually learn more about him if he isn’t part of your team than if he is. I can’t say I’ve ever encountered a non-villain character whose story we learn quite like that in a game before.

B+: Child Abuse is Wack

Units: 13. Bernadetta, 12. Edelgard

Full disclosure: If I liked Lysethia more, she’d 100% be in this category too.

Holy fuck, Three Houses does not shy away from child abuse as backstories for characters. Bernadetta’s was dark enough that the most recent DLC patch actually had to tone it down some. Meanwhile, Edelgard is essentially a massive science experiment gone right…and yet it basically destroys who she is. The tragic backstories make Bernadetta and Edelgard who they are, both for better and for worst. While they aren’t my favorite characters in the game, they are two of the best-written characters. They’re a major reason why I’m glad I played the Black Eagles route as my first run, as it made me much more understanding of how the rest of the game’s routes played out.

A: I Don’t Have a Good Title for This Tier

Units: 11. Linhardt, 10. Felix, 9. Male Byleth, 8. Female Byleth

Linhardt is basically the one-trait character turned up to 11. The dude’s sleepy. He has so much he wants to learn, but he just needs a nap. He’s my entire mood some days. Felix is a tsundere Domino’s delivery driver trapped in a medieval swordsman’s body. The two Byleths also make this tier because they’re so important to the story and some of the best units in the game. The thing is, they’re basically wordless characters. Yes, their story is interesting, but their character itself isn’t, keeping them from a higher ranking. Bylass gets a slightly higher ranking than Boyleth because her pre-timeskip outfit is attractive. I’m not above being pandered to11Hi Shamir..

A+: More Than Meets The Eye

Units: 7. Mercedes, 6. Petra

Major spoilers for Mercedes here. Her brother is the Death Knight. You don’t learn this fact unless certain conditions are met. But if you do learn it and you’re playing the Blue Lions route, holy hell does it add a ton of depth to her story. One of the weird things about Three Houses is that you can have quite a few characters fight/potentially kill people they’re close to over the course of the run. And while many of them are torn about it, most of them do it without questioning it, only having second thoughts after the battle. Mercedes has her mental blue screen of death IN BATTLE with the Death Knight…potentially several times over, depending on how you play each level where he appears. This really sold me on a character I started out not liking. Petra is basically a hostage who could kick the asses of everyone she needs to in order to get free. The thing is, she stays at the Officers Academy as a way to help keep the peace between Adrestia and her home nation of Brigid (which is a vassal state of Adrestia). Many of her endings make her queen of an independent Brigid, which is one of the best feel-good endings you can get in the game.

S: The Ideal Buddy Cop Film

Units: 5. Dedue, 4. Claude

Dedue is the straight-laced behemoth of a man who just wants to protect Dimitri from all harm in the world. Claude is the joking trickster who loves nothing more than a good prank. I would watch the hell out of Fodlan 911 with these two on the police force. Plus both characters are more complex characters than you’d think. Dedue is an amazing chef. Claude just wants to go full Aladdin and show you the world. Dedue struggles with direct racism being a foreigner in a land he’s less than welcome in. Claude is hellbent on breaking the walls down between Fodlan and the outside world. Dedue’s sacrifices in every non-Black Eagles path make me wonder whether Dimitri is the deserving leader of his nation. Claude’s voice actor has the best Twitter account…and he writes books with the best taglines ever. You cannot go wrong with either of these two.

S+: The (Un?)Holy Trinity

Units: 3. Dorothea, 2. Shamir, 1. Annette

The gap between the units in the S+ tier and the S tier (at least in my mind) is bigger than you’d think. Don’t get me wrong, Three Houses is filled with some amazing, compelling characters. But these three take the cake. Dorothea, in addition to being the smoothest flirt you will ever come across in a game, manages to deliver the single saddest monologue in the game if Ferdinand Von Aegir dies battling against your army. She is arguably the game’s canon Dancer unit, but she’s versatile enough that you’re not stuck using her that way. Plus her supports are so good that you’ll want to recruit her on every run — not to mention the fact that she’s the only female character that pretty much every female can have a romantic paired ending with. Shamir is more than just an attractive assassin. She’s the best non-student unit you can get in all paths of the game, with only Catherine giving her a run for her money (and you’re locked out of recruiting her in certain paths). Plus her S-support with Byleth involves her coming up with wedding vows on the spot, which goes to reinforce how smart and caring her supports make her. That said, the best character in the game is Annette. She’s everything Shamir is in terms of a fighting unit, only without the over-the-top sex appeal. She’s caring to a fault and makes up the best songs in the game even though she isn’t a particularly good singer. We must protect War Goddess Annette at all costs.

Fire Emblem: Three Houses – Likes and Dislikes

I’ve held of writing this post as long as I could. For those of you who follow me on social media, you’re likely well aware that around a month ago, I picked up Fire Emblem: Three Houses. As a big fan of the Fire Emblem series, I was excited to see a new game coming out. The early reviews for the game were spectacular, though considering how far the series dropped off from Awakening to Fates (nevermind the trainwreck that was Shadows of Valentia), I was a bit skeptical for how good Three Houses would actually be.

Considering the fact that I’ve been able to get around 110 hours of gameplay in since the game came out, I feel pretty confident in saying it’s a great game. While I haven’t played through enough of the game to give a full-fledged review1Seriously. Without getting too spoliery, I’ve played through two of the games four paths in full, as well as having started a third path. I would legitimately estimate that to truly finish the game, I’ll need around 200-250 hours of gameplay., there’s still quite a few things I’ve been able to develop an opinion on to this point.

In this post, I wanted to give my thoughts on a few things from Three Houses I like, as well as some thoughts on dislikes of the game. I’ll come straight out and say that while the two lists in this post are pretty balanced numberwise, there are far more things I like about the game than I dislike. Additionally, I’m not going to hit on every single feature I have an opinion on in this game, as that would make this post far too long to read. Plus there are a few topics2Unit customization, the lack of child units, the support system, and the entire Edelgard arc, just to name a few. that I want to talk about in deeper detail in other posts.

Spoilers WILL occur from this point forward. You’ve been warned.

Likes

1. Weapon/Class Relationships

I’m going to do a lot of comparison of Three Houses in this post to Awakening for a few different reasons.

  1. It’s the game I have the most comprehensive knowledge of3I’ve played Radiant Dawn, Awakening, Fates, and Shadows of Valentia, as well as translated versions of Mystery of the Emblem and Thracia 776. Of these, the only ones I’ve liked enough to want to replay them were Awakening and Fates. Admittedly, the replay value to Fates is just the differences between the Revelation line and the other two lines, so take that for what it’s worth..
  2. It’s the game that I have the most time invested in to — probably ever. According to my 3DS, I’ve played around 800 hours of Awakening over time4The next closest I can find is Civilization V, where I’ve played about 450 hours over time. Granted, my Xbox 360 doesn’t track play time for games, otherwise I’d think NCAA Football 12 would also be up there.
  3. It was the last great Fire Emblem game before Three Houses.

In Awakening, like most Fire Emblem games, the class that your unit is currently in dictates the weapons they can wield. For example, Noire starts out as an Archer, meaning she can use bows. She also has pretty good proficiency with bows when you recruit her. That said, because her mother is a Dark Mage, you can reclass Noire to a Dark Mage. Doing so means that that Noire can now wield tomes — but that she can no longer wield bows. Even more annoying, there isn’t a class in the game that allows Noire to use both her bow skills and magic, as you’re limited by the class you’re in. On the plus side, you do still retain that previous weapon experience, though it’s still of no use to you.

Three Houses recognizes this flaw and actually builds a way around this in most situations. Weapons (mostly) aren’t locked to a specific class, meaning not only that most classes can use any weapon, you can also build off of your previous weapon experience if you change classes. As an example to this I had intended to make Ingrid a Holy Knight. In order to pass the class certification5Three Houses way of allowing class changes, I needed to level up Ingrid’s skills in Riding, Lance, and Faith. Unfortunately, midway through this process, I realized the unit I wanted to become my Dancer couldn’t actually be reclassed into Dancer6I just wanted Shamir to be a Dancer. Is that too much to ask?, meaning I had to pick a new unit for this on the fly. I chose Ingrid, which would have meant that all of her previous training would have gone to waste in old Fire Emblem games. That said, Three Houses allowed me to retain her skills, meaning that I now had a Dancer running around defending herself with a Lance — and eventually brawling gauntlets, as Ingrid punching people in the face amuses me.

There are some classes that lock you out of using a particular weapon or skill. Obviously non-mounted/flying units won’t use the Riding or Flying skill sets. Similarly, classes like the Paladian class prevent you from using magic while in that class. But this is a huge improvement over previous games.

2. Unbalanced Classes, Weapons, and Skills

One of the biggest complaints about Awakening can be summed up in a single sentence:

Galeforce is broken.

And to be fair, the Galeforce skill was broken as all fuck. And once you knew that, you could choose how hard or easy to make your game by building around (or building for) units with Galeforce. While Galeforce wasn’t the only broken thing in Awakening7The Vengence and Armsthrift skills, killer-type weapons, and the Dark Knight class as a whole all come to mind., it was the one that was the most obviously so.

It’s my personal opinion that not only does Three Houses have broken classes, weapons, and skills, it doubles down on what Awakening did. Here’s a brief summary of how to make an absurdly overpowered unit in Three Houses. These steps are in no particular order, but do try all of them.

  • Start with a unit that has good black magic spells. Think Dorothea, Linhardt, or Lorenz8You could also use Sylvain for this strategy if you want truly hilarious results, as his budding talent gives him an additional +20 avoidance when using black magic. That said he won’t hit quite as hard as some others on this list.. Lysithea or Hubert would work too if you prefer dark magic users.
  • Focus train them on Flying skills until they get to an A+ in Flying to get Alert Stance+. This grants +30 avoidance if all you do with your unit is Wait.
  • Build your unit’s skills up in Lance and Riding until they can pass the Dark Knight certification.
  • Charge into battle and press Wait.

Don’t like to use magic users? Get a bow user up to at least C rank to get Close Counter, follow the same steps above, except using Bow Knight instead of Dark Knight, and counter-kill everything. Prefer directly attacking? Canto might be the most broken single skill in ANY Fire Emblem game. The only downside is that you can’t take advantage of the strategy above. My point is that you can make the game super easy for yourself by doing some of the things I just talked about. Or you can make the game harder by making Ingrid and Bernadetta hand-to-hand combat specialists. This is a good thing.

3. Monestary Exploration

I’m not saying a third of my time on Three Houses has been solely dedicated to exploring the monestary and doing quests/building unit supports therein. But the only reason I’m not saying that is because I haven’t actively kept track of the amount of time I’ve devoted to it.

There’s quite a lot I like about the monestary, even if initially exploring it is a bit of a slow go. As stupid as it is, the fishing minigame can be quite fun when you run into some of the rarer fish. The weapon tournaments in the training grounds require more strategy than you’d think, particularly once you get out of the beginning tournaments. And of course the dining hall is a great way to build up support between units without having to grind up every single one of your unit’s stats for recruiting.

My only real gripe with the monestary is how many rooms you randomly have to check for dropped items — they literally made a room for every single student character. I mean, it makes sense. Good on the monestary for planning student housing appropriately. But come on. Let me find the items I’m looking for already.

Dislikes

1. Weapon Crafting

Even in previous games in the Fire Emblem series, the wepaon crafting system has been tedious at best. It has ranged from fine but annoying (Fates) to objectively annoying (Awakening) to accidentally broken (Path of Radiance). There were attempts to make it better with Three Houses, but to say they fell short would be an understatement. This is because of one primary feature — the Rusted weapons.

They’re EVERYWHERE. They’re rarely good weapons, they can’t be sold for any value unless you forge them, and they don’t get any bonuses from being forged aside from being exactly as good as a weapon you can buy in the shop. They solely exist so you can grind money to by selling them.

You’re also limited to one forge level per weapon, which means that there’s not a ton of inherent value in doing so for most weapons. If it was a situation like Awakening where you could forge an iron weapon up a few times to give it extra might and critical rate, that’d be one thing. But the boosts are minimal. There’s also no renaming of crafted weapons. Somewhere, Odin Dark is crying softly into his trembling sword hand.

2. Lost Items

I don’t like consulting online guides in my first playthrough of games. While I don’t mind being spoiled on the game itself, I do want to figure out how to play it on my own. That said, I had to look up a lost items guide. There’s just so many of them, several of which have very little logic to who they belong to — especially if you’re on your first play of the game and don’t know every character’s backstory. They’re great for little one-off motivation boosts, but as a whole, lost items are more troublesome than they’re worth.

3. The Instruction System

One of the core tenants of Three Houses is that you’re a mercenary turned professor who is enlisted to lead/teach a group of students from one of the continent’s three major countries. You’re apparently a good enough of a mercenary that your father — the greatest mercenary who ever lived according to several people — felt coumfortable letting you be a mercenary with him. And yet, when you instruct your students, even in subjects or weapons you’re well-versed in, the impact you make towards your students’ skills is negligable.

I get it. We’ve reached the point where part of the appeal to Fire Emblem is the story9Easily my favorite part of any Fire Emblem game. and the shipping you can do between the characters. Hell, I’m guilty of it too. But if you’re going to make your main character a teacher — one whose main story purpose for the first half of the game is to teach — at least make their instruction matter.

Fire Emblem Direct Thoughts

A little over a week and a half ago, Nintendo held a Nintendo Direct event for the Fire Emblem series of games. As you might be aware, I like Fire Emblem just a little bit. I’ll be sharing my thoughts on the four games discussed in the event below. If you haven’t watched the event yet, you can find the full video below.

Fire Emblem Echoes: Shadows of Valentia

Shadows of Valentia is a game inspired by an earlier entry in the Fire Emblem series, 1992’s Gaiden. While I’ve played quite a few games in the Fire Emblem series, Gaiden is not one of the titles I’ve played to this point. From everything I’ve gathered, the gameplay mechanics of Gaiden differ pretty drastically from other Fire Emblem games, which is a disappointment. Gaiden combines the turn-based strategy of a typical Fire Emblem game with a navigable world map similar to games in the Legend of Zelda series. I love the turn-based style combat of Fire Emblem, so seeing a Fire Emblem game deviate from that — as three of the games on this list are expected to do to some extent — is a bit disappointing.

With that said, Shadows of Valentia appears to have a good storyline, at least from what little we can glean from the Direct event. The game itself is reported to copy Gaiden‘s gameplay style nearly directly, though an updated story inspired by Gaiden will be introduced with Shadows of Valentia. Part of me is tempted to get my hands on an emulator copy of Gaiden soon to see if I like the style. But there’s two main things holding me back from that.

  1. Gaiden never received an English translation
  2. I really hate Zelda style games

The Direct event shows a scene around the 5:15 mark where you appear to do a dungeon crawl level that really turns me off to the game. As much as I love Fire Emblem, I have no desire to play hack and slash or dungeon crawl games. That said, a lot of the other scenes focus on more traditional Fire Emblem game play. My hope is that Shadows of Valentia focuses more on the traditional game play than the overworld.

Shadows of Valentia will be releasing on May 19, 2017.

Hype Rating: 3 of 5

Fire Emblem for Nintendo Switch

We don’t get a title for whatever the new Fire Emblem game coming to the Switch is, but that’s alright since the game won’t be releasing until 2018. We don’t know much about the new game other than it’ll be the first full console release of Fire Emblem since the Wii. Even in the Direct event, all we got was a 45 second blurb about the game coming out in 2018. That said, of the coming games, it’s the one I’m most intrigued to learn more about and eventually play.

Hype Rating: Incomplete, though likely at least 4 of 5

Fire Emblem: Warriors

No.

But really though. Dynasty Warriors is a hack and slash series that I have zero cares about. If you want to see an example of exactly how hack and slashy this game is, go to the 7:50 mark in the video at the top of the post. The art in Warriors looks amazing from the preview video, though I’d have to assume that’s console gameplay we’re looking at, not handheld. While Warriors will be released on the 3DS and 2DS in addition to the Switch, I do get the impression that either there will be less stellar graphics on the handhelds, or we’ll see a degradation of play quality. Since I can’t imagine Nintendo allowing the latter to happen, I’ll assume that the handheld versions will have lessened graphics qualities.

But hey, at least Chrom is in the trailer?

Hype Rating: 1 of 5

Fire Emblem Heroes

This game screams Brave Frontier or Final Fantasy: Brave Exivus. Bad. To the point where I had to go back and watch the Direct video a few times to make sure Alim wasn’t part of the development for Heroes.

This is Nintendo’s first foray into the mobile market with a Fire Emblem game. Heroes — at least from what we can tell from the Direct video — looks to combine some of the turn-based attack strategy game from Fire Emblem’s other games with summoning type mechanics found in mobile games like Brave Frontier.

Of all the games announced so far, Heroes is the only game thus far where I’m disappointed with the released art. I don’t know if this is because I’m so used to seeing newer Fire Emblem games like Awakening and Fates, however the actual gameplay art of Heroes is subpar. The non-gameplay art (in particular the summoning art) seems to be pretty good, so perhaps it’s just the preview that I’m bothered with.

Not shockingly, Nintendo has decided to go with the microtransaction model for acquiring the in-game currency needed to acquire units in this game. As much as I’d like to try Heroes thanks to my love for the Fire Emblem series (as well as the aforementioned Brave Frontier), I don’t think I’ll find myself picking up Heroes when it releases on February 2, 2017.

Hype Rating: 1.5 of 5

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