My Pokemon Gym: Fairy

Welcome to the sixth iteration of the My Pokemon Gym series. If you’re new to this series, I take a Pokemon type then build out my team of six Pokemon of that type as if I were the gym leader. Here are the rules:

  1. I can’t use legendary/mythical Pokemon
  2. I can’t reuse Pokemon I’ve used in previous gyms in this series.
  3. Forms of the same Pokémon can be reused, provided they have different typing. For example, if I used Rattata in a Normal gym team, I could use Alolan Rattata in a Dark gym team.

Want to read my other My Pokemon Gym posts? Go read the Fighting, Ice, Psychic, Grass, and Dragon type posts when you’re done here. All images courtesy pokemondb.net unless otherwise stated.

Wigglytuff

One of the big things I’ve noticed battling online for Sun/Moon is that people love their Intimidate leads. While Fairy type doesn’t have a ton of physical attackers to truly be negatively effected by this, why not take advantage of it? Wigglytuff hits shockingly hard thanks to Competitive, potentially allowing me to take out an early threat unexpectedly. If I don’t get my Competitive boost, the giant balloon will pack Stealth Rock to help set up the rest of my team for success.

Ability: Competitive
Item: Life Orb
Moves: Stealth Rock, Shadow Ball, Flamethrower, Psychic

Ribombee

I do enjoy tricking a Choice item onto an unsuspecting player. Ribombee is intended to be my cleric, carrying Aromatherapy to help heal my team. That said, I’d like to be able to trap someone in while handling this. While I’ve typically used Ribombee as a Quiver Dance sweeper in the past, the cleric role suits this tiny bee nicely, particularly if I’m able to get a healing berry out of the Trick.

Ability: Sweet Veil
Item: Choice Specs
Moves: Trick, Aromatherapy, Infestation, Toxic

Primarina

While the third slot on my teams is typically reserved for my mega evolution entry on the team, that won’t be the case here, as Fairy is a type littered with Special Attackers. Primarina gets a nice priority move in Aqua Jet, along with some thumping Special Attacking power with Moonblast, Energy Ball, and Hyper Voice. Petaya Berry helps this along, as I chose to reserve my Z-Crystal for the next member of my team.

Ability: Liquid Voice
Item: Petaya Berry
Moves: Hyper Voice, Moonblast, Aqua Jet, Energy Ball

Sylveon

I’m going with back to back Pokemon whose ability changes the type of Normal type moves. Though Sylveon is a Special Attacker, Last Resort hits hard enough that it’ll dent pretty much anything, especially if used as Breakneck Blitz. My Fairy team doesn’t have many Ground moves at its disposal, so putting Hidden Power Ground on something makes sense. Sylveon gets it by default as I felt it’d be a straight upgrade over Dig.

Ability: Pixilate
Item: Normalium-Z
Moves: Last Resort, Hyper Beam, Shadow Ball, Hidden Power Ground

Whimsicott

The lone entry on my team to not use a Fairy type move is here to toy with other Pokemon. Worry Seed is a woefully underrated move, potentially taking away great abilities to replace them with the decidedly average Insomnia. Using Whimsicott as a Defogger is nothing new, but I like the idea of running it in tandem with Worry Seed to deal with Toxic Spike setters.

Ability: Prankster
Item: Kebia Berry
Moves: Toxic, Hurricane, Worry Seed, Defog

Mega Mawile

Oh hey. Fairy type does have a physical attacker. By the time Mega Mawile comes in, its purpose is to clean up whatever the Special Attackers can’t take out. Stockpile helps Mega Mawile’s survivability if it’s in a pinch, but the hope is that it doesn’t need to use it. Ideally, it comes in on a Steel type, hits a Power Up Punch or two then starts sweeping with Iron Head and Play Rough.

Ability: Huge Power (Intimidate prior to mega evolution)
Item: Mawilite
Moves: Power Up Punch, Iron Head, Play Rough, Stockpile

My Pokemon Gym: Dragon

Welcome to the sixth iteration of the My Pokemon Gym series. If you’re new to this series, I take a Pokemon type then build out my team of six Pokemon of that type as if I were the gym leader. Here are the rules:

  1. I can’t use legendary/mythical Pokemon
  2. I can’t reuse Pokemon I’ve used in previous gyms in this series.
  3. Forms of the same Pokémon can be reused, provided they have different typing. For example, if I used Rattata in a Normal gym team, I could use Alolan Rattata in a Dark gym team.

Want to read my other My Pokemon Gym posts? Go read the Fighting, Ice, Psychic, and Grass type posts when you’re done here. All images courtesy pokemondb.net unless otherwise stated.

Kingdra

People love running Swift Swim shenanigans with Kindgra, and if it were on my Water type team, I totally would. With that said, Rain Dance doesn’t have a strong place on my Dragon type team, leading me to have a Sniper Kingdra bent on critical hitting everything in sight. Octozooka is a particular favorite move of mine, meant to hold off any Pokemon that a Sniper-boosted Dragon Pulse or Ice Beam can’t handle. With any luck, Kingdra will take a out a couple of my opponent’s faster threats, which serves the rest of my team well.

Ability: Sniper
Item: Scope Lens
Moves: Laser Focus, Octozooka, Dragon Pulse, Ice Beam

Alolan Exeggutor

I love that Alolan Exeggutor can still learn Explosion. It makes absolutely no sense. Why would something that big and stupid looking explode? It’s amazing. Alolan Exeggutor gets on my team just by that — though I do love running a Curse/Outrage set on it, even if it is completely walled by Mimikyu.

Ability: Harvest
Item: Sitrus Berry
Moves: Curse, Recycle, Outrage, Explosion

Goodra

Okay, fine. I guess I could have done some Swift Swim shenanigans had I used a Hydration Goodra. That said, for as cool of an ability as Hydration is, it’s probably my least favorite of Goodra’s potential options. I’m going with Gooey over Sap Sipper because most people wouldn’t bring Grass types against Dragons anyway, but make no mistake — Goodra is here to stall you out. The Quick Claw is more a precaution than anything else, though I’m only attacking with Flamethrower anyway. If I could get away with running four non-attacking moves, I’d drop Flamethrower for Acid Armor, but then I’m just Taunt/setup bait.

Ability: Gooey
Item: Quick Claw
Moves: Toxic, Protect, Rest, Flamethrower

Kommo-o

One of the final additions to my team gets the spot because of how much I like its weird moveset. Did you know Kommo-o gets Stealth Rock, Bide, and Belly Drum? What in the world is that combination? As a Gen VII representative on my team, I feel like giving Kommo-o a Z-crystal is fitting, even if it is coming off of Dragon Claw rather than Outrage.

Ability: Soundproof
Item: Dragonium-Z
Moves: Belly Drum, Dragon Claw, Poison Jab, Earthquake

Dragonite

I always found it weird that Lance’s Dragonites in the original game focused so much on using Hyper Beam. Yeah, it was the most powerful move in the game, and yes, Dragon moves got the short end of the stick in Gen I. But considering the physical punch Dragonite can pack, it’s weird to me. I’ve chosen to make good on this by making my Dragonite a beastly physical attacker, but also to pay homage to the ridiculous damage Hyper Beam deal out by putting some massive variation in my attack types.

Ability: Multiscale
Item: Kebia Berry
Moves: Superpower, Rock Slide, Iron Tail, Aqua Jet

Mega Altaria

Mega Altaria is typically a stupid-fun mixed attacker, but I quite like running the physical variant that boosts its own stats a lot. Considering I’ve got plenty of Pokemon on the team to deal with my team’s inherent Dragon weakness, I figured Mega Altaria could be a late game cleaner, particularly one that aims to take out anything that isn’t a physical wall.

Ability: Pixiliate (Cloud Nine prior to mega evolution)
Item: Altarianite
Moves: Dragon Dance, Earthquake, Return, Cotton Guard

My Pokemon Gym: Grass

I guess this is a thing now. And by that, I mean I’ve already done three Pokemon types in this format — why not do all of them over time? In all seriousness, I love the adventure that is theorycrafting. It’s something I’ve done for a while on other games, but I’ve kept that madness to spreadsheets in my Google Docs, safe from the sight of others. There’s not a ton of people that want to read about theorycrafting for Fire Emblem or Brave Frontier anyway. But oddly enough, Pokemon theorycrafting gets a lot of clicks and interaction. So why not keep trying? As I’ve done on previous Pokemon team/gym style posts, I’ll be sharing the six Pokemon on my team, along with their held items and moves. I’ll also be giving a little additional background into why I’ve chosen each of these Pokemon. I won’t be using legendary Pokemon on my team, as has been the case in previous posts. Additionally, I’m not going to use Pokemon I’ve used in previous team posts on this list. As we get deeper into the type list, this could prove more challenging1I’m going to be saving Normal and Flying for the end for a reason.. That said, I also tried to mirror this team to how I play Grass types in games. Want to read my other My Pokemon Gym posts? Go read the Fighting, Ice, and Psychic type posts when you’re done here. Thanks to Stephanie for suggesting that Grass should be the next type in this series.

Decidueye

Grass is one of the few Pokemon types where I actually have multiple Pokemon I’d use as my lead. I’ve opted to make my other typical choice the anchor to this team (as it’s the closest thing I could think of to being my signature Grass Pokemon2There is a second Grass Pokemon that I’d say fills that role too, but I’m saving it for a later team thanks to its other type.). I quite enjoy that Decidueye gets access to a ton of tempo-changing moves such as Tailwind and U-Turn, making it a surprisingly good lead. The only problem I have with it is the lack of a good item to put on it, so if you have better ideas than Spell Tag for this type of role, I’d love to hear them.

Ability: Long Reach
Item: Spell Tag
Moves: U-Turn, Shadow Sneak, Sucker Punch, Tailwind

Tangrowth

Tangrowth: stalling out teams since 2006. In all seriousness though, I love how Tangrowth is such a verstile bulky Pokemon. There’s a ton you can do with it, ranging from being a wall to a physical attacker, to a special attacker, to a mixed attacker. I’ve tried to reflect that in the moveset below. It’s probably not the best set you could have on Tangrowth, but it is the one that epitomizes what Tangrowth is to me.

Ability: Leaf Guard
Item: Assault Vest
Moves: Ingrain, Knock Off, Ancient Power, Giga Drain

Mega Abomasnow

I really don’t like most mega Grass types. I mean, they’re fine, but they’re not what I prefer to use in battle. Kind of like Grass types in general. That said, there are some objectively good Mega Grass types, of which Abomasnow is one of them. Having Mega Abomasnow on the team allows me to pay homage to my favorite type — Ice — while allowing me to have some coverage against a few worrisome types. The beauty to Mega Abomasnow is that it doesn’t care about Speed. You will always outspeed it. It’s here to hit things hard, no matter how that needs to happen.

Ability: Snow Warning
Item: Abomasite
Moves: Earthquake, Wood Hammer, Ice Beam, Iron Tail

Vileplume

I’m very pro-Oddish and wanted to make sure the Oddish line was represented on my team. While a lot of people like Bellossom, I prefer Gloom’s other end stage as the end evolution of this line. Though this team is surprisingly filled with physical attackers and tanks, Vileplume serves as my coverage special attacker. There’s not a ton of coverage against Fire types on this team, and Vileplume continues that trend. If nothing else, it should be able to take out most anything else that it comes across.

Ability: Effect Spore
Item: Leftovers
Moves: Moonblast, Venoshock, Petal Dance, Toxic

Tsareena

Gen VII has some really good Grass type Pokemon…is a sentence I never thought I’d say about any Pokemon generation. That said, nearly all of my cuts from this team came from Gen VII, including Lurantis, Dhelmise, and Shiinotic. That doesn’t even take into consideration Kartana, which is pseudo-legendary. Tsareena is best known for its signature move, Trop Kick3Not to mention being the most likely candidate in Pokemon for Rule 34 this side of Gardevoir., but it’s also a shockingly bulky Pokemon. The goal here is for Tsareena to serve two purposes — to be the Sunny Day setter for my anchor Pokemon, as well as to hopefully take something down with it.

Ability: Queenly Majesty
Item: Muscle Band
Moves: Sunny Day, Trop Kick, Low Sweep, Play Rough

Leavanny

Instead of using one of my favorite scout Pokemon as a lead, I’ve decided to use Leavanny as my cleanup ‘mon. Leavanny is here for all the critical hits ever, driven in part by its Chlorophyll ability. Yes, this is a double-edged sword against Fire types. But it’s worth the boosted speed. The lone downside to this is that I’m choosing to carry Sunny Day as a just-in-case move. While I’d love to get Sunny Day from anyone earlier in this list, Grass type are generally not known for their speed. Using Mega Sceptile over Mega Abomasnow just to set up Sunny Day seemed like a waste, so I put it on one of my bulky team members, kept it on Leavanny as a fail safe, and decided to leave Fell Stinger off of Levanny’s moveset.

Ability: Chlorophyll
Item: Normalium-Z
Moves: Sunny Day, Giga Impact, Leaf Blade, Shadow Claw

My Pokemon Gym: Psychic

I came to a startling realization the other day. For the first time in well over a year (if not more), I had no drafts in my blog’s Drafts folder. Everything I had started as a draft was finally complete, had been merged into something else, or is something that I ended up scrapping for parts for my work in progress. Well shit. Now what do I do? Since I’ve done two different My Pokemon Gym posts (Fighting, Ice) to this point, I feel like it’s about time to revisit this concept. This is in no way because I was desperately hoping Fire Emblem: Three Houses would be out by now so that I could review it. I have no idea what you’re talking about.

In preparing for this post, I decided to pick a type that wasn’t one I feel super strongly about one way or another. Instead, I picked my type thanks to the single best written character in the first season of the Pokemon anime, Sabrina. She was a difficult gym leader to fight in the Gen I games4Mostly because of how broken the Psychic typing was in those games., though she could be managed if you had something that could outspeed her. While Psychic typing has fallen off in later games, it’s still one of the better typings in the game, not to mention one I struggled to make a team for without repeating Pokemon I’d used on other teams.

As I’ve done on previous Pokemon team/gym style posts, I’ll be sharing the six Pokemon on my team, along with their held items and moves. I’ll also be giving a little additional background into why I’ve chosen each of these Pokemon. I won’t be using legendary Pokemon on my team, as has been the case in previous posts. My main goal in this post was to not reuse Pokemon from the other teams I’ve done, which means no Jynx and no Gallade5To give you an idea of how little I use the Fighting type in games, I had this post completely finished with this rule in mind, only to go back and notice I had used Gallade in my Fighting type gym post.. That said, I also tried to mirror this team to how I play Psychic types in games. While I love elemental coverage on Fighting types and love troll-y, trapping, instant killing Ice types, you’ll see my Psychic strategy below.

Meowstic

The first of three pure Psychic types to grace this team features a struggle that all Psychic types face — how do you hit Dark types? Female Meowstic struggles with this in particular, as it doesn’t gain access to Miracle Eye like its male counterpart. That said, Meowstic is the scout of my team, as the rest of my team is intent of taking out the ever dangerous Dark type, along with Psychic’s other weaknesses in Bug and Ghost. Meowstic is a lead to see what I have to deal with.

Ability: Infiltrator
Item: Choice Scarf
Moves: Fake Out, Signal Beam, Shadow Ball, Psychic

Hypno

I lacked friends as a kid6Read: I lacked friends who had Pokemon and a Link Cable., meaning I was locked out of the possibility of getting Alakazam, Golem, Machamp, and Gengar. As a result, my Psychic type of choice in the original generation of games was nearly always Hypno. Its tanky nature made it superior to Kadabra’s frailness, plus it has a shockingly good Attack stat for a Psychic type. Barrier does a bit to help its lackluster Defense stat, but the goal is to help Hypno live as long as possible by any means necessary in an attempt to stall out an opposing Special Attack ace.

Ability: Inner Focus
Item: Muscle Band
Moves: Barrier, Drain Punch, Zen Headbutt, Fire Punch

Mega Gardevoir

I originally had Gallade here as my dedicated Dark type killer, only to realize my violation of my own rule after the fact. I really do like the Ralts line in general, so it’s not like this is a disappointment. Gardevoir relies heavily on Psychic and Fairy attacks, and I’m not going to change that here. That said, I will say I do prefer Gallade in single battles and Gardevoir in double battles. Mega Gardevoir paired with Oricorio is hilarious if used correctly.

Ability: Pixilate (Trace prior to Mega Evolving)
Item: Gardevoirite
Moves: Hyper Voice, Calm Mind, Thunder Wave, Psychic

Delphox

I didn’t have a ton of cares for the Fennekin line until I spent the better part of three weeks breeding one as a present for a friend for her birthday. Delphox is super fun to use in game, particularly because of how thoroughly it scares away Bug types. Laugh all you want, but Bug types are much better now than they used to be7This is thanks in massive part to the buff to Leech Life.. Delphox is here to trap you and slowly chip away at your health, and it will keep living thanks to heavy investment in Defense and Special Defense. Also, I made a massive oversight neglecting to have Delphox on my mega evolutions we need to see list.

Ability: Blaze
Item: Leftovers
Moves: Fire Spin, Rest, Sleep Talk, Toxic

Starmie

The hardest debate I had was for the fifth spot on the team, as I was stuck going back and forth between Starmie, Alolan Raichu, and Exeggutor. In the end, I picked Misty’s signature Pokemon because I’m a bit more attached to it than I am the other two. I can’t begin to tell you how much I wish Starmie got access to Curse, as it’s too fast to use Analytic effectively. I have a plan to deal with it, but I don’t like it.

Ability: Analytic
Item: Iron Ball
Moves: Scald, Cosmic Power, Thunderbolt, Psywave

Espeon

 

The Mountain Dew fox is back! And, like Mountain Dew, things just magically bounce around in its presence — in this case status conditions. I love how stupid this set is. I don’t care if there’s zero way for it to his a Sableye. It’s fun. And that’s the whole point of Pokemon.

Ability: Magic Bounce
Item: Psychium-Z
Moves: Morning Sun, Calm Mind, Last Resort, Stored Power

My Pokemon Gym: Equipment

I’ve spent a few posts talking about what my Pokemon gym would look like if I used different types of Pokemon as my specialty. It’s a theme I enjoy so much that I’ll be giving you yet another installment in the series tomorrow. That said, as I was writing tomorrow’s post, I came to a startling realization. I’ve written three8Well, two at that point. Three now. posts about what Pokemon I’d use in each of my single-type Pokemon gyms, yet I haven’t mentioned once what kind of equipment I’d have in my gym. It is a gym after all. And what’s a gym without the ability to get swole?

As is the case with the rest of the Pokemon gym series posts, I’ll have a six deep team, full with items, abilities, and moves. Images are from Pexels unless otherwise noted.

Door

Steve Johnson

No gym — or building for that matter — team is worth trotting out without a gatekeeper to lead off your team. And for that, I have a door. Doors keep the heat or cold in depending on the time of year. You can lock them to keep intruders out. You can prop them to ensure steady flow of customers. Doors are a fantastic way to introduce your team.

Ability: Literally being a door (prevents opponent from using priority moves if Close or Slam was used last by door)
Item: Squeaky Hinge (sound based moves have a 10% chance of flinching the opponent)
Moves: Open, Close, Clopen9A mix between closed and open., Slam

Treadmill

William Choquette

Like running but hate nature? Have you ever wanted to feel like a hamster but get vertigo at the idea of using a wheel or ball to run? Try treadmills. They’re all the fun of running without the unnecessary distraction of scenery.

Ability: Maintenance Mode (treadmill will randomly stop working for 1-15 turns when you need it the most)
Item: Pulse Monitor (item stops functioning as soon as you equip it)
Moves: Extreme Speed, Extreme Slow, Extreme Incline, Team Xtreme

Water Fountain

Artem Bali

Once you get tired from all that running, you might want to cool down with a refreshing beverage. And while some fancy gym leaders might use a vending machine, I’m all about the water fountain life. Water fountains are a bit of a mystery (which is part of their appeal). What color is the water that comes out going to be? It’s a surprise! The pressure of the water will also catch you off guard, as the water will either barely trickle out of the fountain or it’ll hit someone in the next zip code. It’s like a spontaneous blind date, only with the added risk of cholera.

Ability: Variable Height (water fountain will always be at a height that will require you to bend over awkwardly to use it)
Item: Queue (item always forces the user to wait on everyone else before attacking)
Moves: Bubble, Cloudy Water, Weak Stream, Loose Handle

Overenthusiastic Gym Patron

Anush Gorak

AHHHHHHHHH! HOOOOOOOOOOOOO! OH YEAH! DO YOU SEE THAT? DO YOU SEE IT BRO? LOOK AT THAT VEIN! IT’S SICK, BRO. THAT’S MY THIRD VEIN POPPED THIS WEEK! YOU WANT A PROTEIN SHAKE? I’VE GOT CHOCOLATE COOKIE AND CARAMEL DREAM. NO? SUIT YOURSELF, BRO. AHHHHHHHHHH! HOOOOOO! GO BUCKS!

Ability: Big Voice (sound moves are six times louder than they need to be and may cause flinching)
Item: College T-Shirt (allows user to be nostalgic about an institution they’ve never attended)
Moves: Growl, Grunt, Sick Gains, AHHHHHHHHHHHHHHH

Elliptical

Pixabay

This notoriously low impact machine has gained a reputation for only being used in classes led by overly enthusiastic college grads and people going through mid-life crises, but it’s more fun than you’d expect. Much like the treadmill is meant to replace running, the elliptical is meant to replace cartoon running. Could you imagine how good Daffy Duck would be as a personal trainer running a spin class?

Ability: Personal Trainer (Elliptical will become 1 stage faster per each opposing Elliptical in horde battles)
Item: Neverending Spiral (holding this item will cause you to feel like you’re going somewhere, even though you’re not moving)
Moves: Fire Spin, Leg Spin, Spinny Spin, Ohgodwhenwillthisend?

Barbells and Dumbbells

Victor Freitas

Hehehehehhehehe. Dumbbells.

Ability: Set Weight (barbells and dumbbells are immune to moves that impact their weight)
Item: Try Hard (equipping this item will cause the user to always look like they’re trying hard)
Moves: Clank, Clang, Clanggityclang, Rollout

Happy April Fools Day, all. Real content will be posted tomorrow.