My Pokemon Gym: Electric

Welcome to the eighth iteration of the My Pokemon Gym series. If you’re new to this series, I take a Pokemon type then build out my team of six Pokemon of that type as if I were the gym leader. Here are the rules:

  1. I can’t use legendary/mythical Pokemon
  2. I can’t reuse Pokemon I’ve used in previous gyms in this series.
  3. Forms of the same Pokémon can be reused, provided they have different typing. For example, if I used Rattata in a Normal gym team, I could use Alolan Rattata in a Dark gym team.

Want to read my other My Pokemon Gym posts? Go read the Fighting, Ice, Psychic, Grass, Dragon, Bug, and Fairy type posts when you’re done here. All images courtesy pokemondb.net unless otherwise stated.

Zebstrika

Despite Electric being a type full of speedy Pokemon, I chose not to have a dedicated lead on this team1Apologies to Electrode, which was my last cut from this team. I originally had Electrode on this team, only to then realize that I liked it more because of its memeiness in Smash rather than actually liking it in the main series games.. Zebstrika would be the functional lead for this team, meant more for busting holes in weak physical leads than anything else. I’m taking a gamble with the Sap Sipper ability, though it’s because Zebstrika’s other abilities don’t really play into a physical build. I do love Bounce on Zebstrika, particularly when powered up with a Z-crystal. That said, most of the damage here will be dished out via Thrash and Wild Charge.

Ability: Sap Sipper
Item: Muscle Band
Moves: Thrash, Bounce, Flame Charge, Wild Charge

Heliolisk

Heliolisk is a terrible fit synergy wise with the rest of this team, but I swear it has a purpose. Considering the number of Ground Pokemon that benefit from Sandstorm, Heliolisk is meant to bait those Pokemon in and hit them hard with Surf, all while avoiding their hits with the combination of Sand Veil, Double Team, and Bright Powder. Gimmicky? Sure. But considering how much Ground types scare off Electric Pokemon, I feel like I need some way to deal with them.

Ability: Sand Veil
Item: Bright Powder
Moves: Sandstorm, Parabolic Charge, Double Team, Surf

Stunfisk

Stunfisk is ugly. In a type that’s full of way-too-cute Pokemon, I kind of like Stunfisk. It’s got the same stigma that Raichu has2Where the Pokemon is hated more than it should be for no good reason., only with a much better move pool. Givin Stunfisk a set of moves aimed on delivering status effects seems to fit its reputation of being something players want to shy away from, as does its recovery being Pain Split. There’s not a great item to use with this moveset, so I’m giving it Expert Belt. I considered Assault Vest, but then I couldn’t use recovery moves, hence not equipping that item.

Ability: Static
Item: Expert Belt
Moves: Scald, Sludge Bomb, Pain Split, Discharge

Alolan Golem

I don’t know that Alolan Golem is actually that good if I’m objective. Yeah, it can trap Steel types in. And yes, it has Earthquake coverage that much of my team lacks. But I’m always comparing Alolan Golem to its Kantonian counterpart in my mind. When doing that, it just doesn’t stack up. Am I doing this wrong?

Anyway. Z-move coming off Thunder Punch. Brick Break. Protect. Awesome facial hair.

Ability: Magnet Pull
Item: Electrium-Z
Moves: Brick Break, Earthquake, Thunder Punch, Protect

Mega Ampharos

The single most glorious mane in Pokemon is here. I always knew Mega Ampharos hit hard, but it wasn’t until making this post that I realized that it has a thumping 165 base Special Attack. Holy hell. Get a pair of Charge Beams up and everything is dead. Could you imagine Baton Passing Calm Mind or evasion boosts to this thing? Damn. Hidden Power Poison is there for Fairy types, while Dragon Pulse should hit pretty much everything else hard.

Ability: Mold Breaker (Static prior to mega evolution)
Item: Ampharosite
Moves: Charge Beam, Dragon Pulse, Cotton Guard, Hidden Power Poison

Jolteon

There are a lot of Pokemon that can claim they got so much better once we got past the first two generations of the game — what with the introduction of abilities, held items, mega evolutions, and expanded move pools. Jolteon is not one of those Pokemon. Its abilites range from underwhelming (Volt Absorb) to terrible (Quick Feet). Its move pool can’t even take advantage of the latter ability because of its weak physical attack. And most of the non-TM moves added to its move pool since Gen I are lackluster. So why have it on my team? It was the only Gen I Electric type I could reliably use when I played those games. Magneton didn’t get good until it became a Steel type and got an evolution. Raichu got overshadowed by its pre-evolution. Electrode is a meme. And Zapdos breaks my no legendaries rule. So Jolteon makes the team despite its shortcomings. We’ll try to use it to fight the power3Row, row anyway.

Ability: Quick Feet
Item: Flame Orb
Moves: Synchronoise, Shadow Ball, Thunderbolt, Hidden Power Ice

My Pokemon Gym: Bug

Welcome to the seventh iteration of the My Pokemon Gym series. If you’re new to this series, I take a Pokemon type then build out my team of six Pokemon of that type as if I were the gym leader. Here are the rules:

  1. I can’t use legendary/mythical Pokemon
  2. I can’t reuse Pokemon I’ve used in previous gyms in this series.
  3. Forms of the same Pokémon can be reused, provided they have different typing. For example, if I used Rattata in a Normal gym team, I could use Alolan Rattata in a Dark gym team.

Want to read my other My Pokemon Gym posts? Go read the Fighting, Ice, Psychic, Grass, Dragon, and Fairy type posts when you’re done here. All images courtesy pokemondb.net unless otherwise stated.

Galvantula

It actively pained me not to put Galvantula on my coming Electric type gym team. That said, what Pokemon is more associated with Sticky Web as a lead than Galvantula? Maybe Shuckle if you’re having it as a pawn that gets taken down to Sturdy, but that’s not the best use of Shuckle (in my opinion). Galvantula has some surprisingly hard hitting attacks, never mind my active decision to swap out the momentum building U-Turn in favor of Lunge. The primary goal is still to get Sticky Web up, however, if I can do some serious damage along the way, all the better.

Ability: Unnerve
Item: Focus Sash
Moves: Sticky Web, Sucker Punch, Lunge, Wild Charge

Butterfree

A while back, I did a playthrough of Pokemon Sun where I beat 3/4 of the Elite Four with an Eviolite Caterpie. Granted, that Caterpie had a metric fuckton of boosts passed to it by Drifblim/Hawlucha/Mega Lopunny/Espeon, but it still did its job. This Butterfree is an homage to that — though with a King’s Rock instead because it can’t get Eviolite boosts. Quiver Dance and Silver Wind give most of the boosts I was passing to Caterpie (save for evasion), while I pair up Air Slash and Hidden Power Water for flinching shenanigans and Rock/Fire type coverage, respectively.

Ability: Compound Eyes
Item: King’s Rock
Moves: Quiver Dance, Silver Wind, Air Slash, Hidden Power Water

Ariados

Ever since I wrote my piece on Pokemon who don’t learn obvious moves, I’ve gained a bit of love for Ariados. It’s a surprisingly hard hitting Pokemon, especially with Sniper and Fell Stinger. In an ideal situation, I could run both Focus Energy and Swords Dance on this set, but I felt that a priority move was more important than Swords Dance considering Ariados’ abysmal speed. If Focus Energy and Fell Stinger boosts are up — and I know that’s a huge if — Ariados becomes surprisingly hard to stop.

Ability: Sniper
Item: Scope Lens
Moves: Focus Energy, Fell Stinger, Shadow Sneak, Cross Poison

Shuckle

Hello. I am here to trap you and stall you out with residual damage and massive defense boosts. Thanks.

Ability: Contrary
Item: Chesto Berry
Moves: Shell Smash, Rest, Sleep Talk, Infestation

Araquanid

This spot came down to Golisopod or Araquanid — two Pokemon whose name I routinely forget how to spell. In the end, I picked the one that I can reliably use all four of its moveslots on more than just the first turn of the battle — not to mention one that doesn’t have a horrid ability. Araquanid gives me two stalling Pokemon on this team, though unlike Shuckle, Araquanid can deal out its fair share of damage too. I decided to drop Aqua Ring in favor of Liquidation because of the combination of the Water Bubble ability and Leech Life, but there’s an argument to be made for even more healing here.

Ability: Water Bubble
Item: Lum Berry
Moves: Toxic, Stockpile, Leech Life, Liquidation

Parasect

This is my first time having a Pokemon gym team that doesn’t have a mega evolution on the team, so I feel like I have to explain myself. I’ve already used Mega Heracross in my Fighting gym, while Mega Beedrill and Mega Scizor will be appearing in other gym types. As for Mega Pinsir…no. So here we are. Parasect saved me in my first runthrough of Pokemon Blue as a kid, taking out Sabrina when nothing else on my team could handle her. It’s not the best Bug Pokemon, but it makes the team as a nostalgia pick.

Ability: Damp
Item: Buginium-Z
Moves: Leech Life, Spore, Knock Off, Aerial Ace

My Pokemon Gym: Fairy

Welcome to the sixth iteration of the My Pokemon Gym series. If you’re new to this series, I take a Pokemon type then build out my team of six Pokemon of that type as if I were the gym leader. Here are the rules:

  1. I can’t use legendary/mythical Pokemon
  2. I can’t reuse Pokemon I’ve used in previous gyms in this series.
  3. Forms of the same Pokémon can be reused, provided they have different typing. For example, if I used Rattata in a Normal gym team, I could use Alolan Rattata in a Dark gym team.

Want to read my other My Pokemon Gym posts? Go read the Fighting, Ice, Psychic, Grass, and Dragon type posts when you’re done here. All images courtesy pokemondb.net unless otherwise stated.

Wigglytuff

One of the big things I’ve noticed battling online for Sun/Moon is that people love their Intimidate leads. While Fairy type doesn’t have a ton of physical attackers to truly be negatively effected by this, why not take advantage of it? Wigglytuff hits shockingly hard thanks to Competitive, potentially allowing me to take out an early threat unexpectedly. If I don’t get my Competitive boost, the giant balloon will pack Stealth Rock to help set up the rest of my team for success.

Ability: Competitive
Item: Life Orb
Moves: Stealth Rock, Shadow Ball, Flamethrower, Psychic

Ribombee

I do enjoy tricking a Choice item onto an unsuspecting player. Ribombee is intended to be my cleric, carrying Aromatherapy to help heal my team. That said, I’d like to be able to trap someone in while handling this. While I’ve typically used Ribombee as a Quiver Dance sweeper in the past, the cleric role suits this tiny bee nicely, particularly if I’m able to get a healing berry out of the Trick.

Ability: Sweet Veil
Item: Choice Specs
Moves: Trick, Aromatherapy, Infestation, Toxic

Primarina

While the third slot on my teams is typically reserved for my mega evolution entry on the team, that won’t be the case here, as Fairy is a type littered with Special Attackers. Primarina gets a nice priority move in Aqua Jet, along with some thumping Special Attacking power with Moonblast, Energy Ball, and Hyper Voice. Petaya Berry helps this along, as I chose to reserve my Z-Crystal for the next member of my team.

Ability: Liquid Voice
Item: Petaya Berry
Moves: Hyper Voice, Moonblast, Aqua Jet, Energy Ball

Sylveon

I’m going with back to back Pokemon whose ability changes the type of Normal type moves. Though Sylveon is a Special Attacker, Last Resort hits hard enough that it’ll dent pretty much anything, especially if used as Breakneck Blitz. My Fairy team doesn’t have many Ground moves at its disposal, so putting Hidden Power Ground on something makes sense. Sylveon gets it by default as I felt it’d be a straight upgrade over Dig.

Ability: Pixilate
Item: Normalium-Z
Moves: Last Resort, Hyper Beam, Shadow Ball, Hidden Power Ground

Whimsicott

The lone entry on my team to not use a Fairy type move is here to toy with other Pokemon. Worry Seed is a woefully underrated move, potentially taking away great abilities to replace them with the decidedly average Insomnia. Using Whimsicott as a Defogger is nothing new, but I like the idea of running it in tandem with Worry Seed to deal with Toxic Spike setters.

Ability: Prankster
Item: Kebia Berry
Moves: Toxic, Hurricane, Worry Seed, Defog

Mega Mawile

Oh hey. Fairy type does have a physical attacker. By the time Mega Mawile comes in, its purpose is to clean up whatever the Special Attackers can’t take out. Stockpile helps Mega Mawile’s survivability if it’s in a pinch, but the hope is that it doesn’t need to use it. Ideally, it comes in on a Steel type, hits a Power Up Punch or two then starts sweeping with Iron Head and Play Rough.

Ability: Huge Power (Intimidate prior to mega evolution)
Item: Mawilite
Moves: Power Up Punch, Iron Head, Play Rough, Stockpile

My Pokemon Gym: Dragon

Welcome to the sixth iteration of the My Pokemon Gym series. If you’re new to this series, I take a Pokemon type then build out my team of six Pokemon of that type as if I were the gym leader. Here are the rules:

  1. I can’t use legendary/mythical Pokemon
  2. I can’t reuse Pokemon I’ve used in previous gyms in this series.
  3. Forms of the same Pokémon can be reused, provided they have different typing. For example, if I used Rattata in a Normal gym team, I could use Alolan Rattata in a Dark gym team.

Want to read my other My Pokemon Gym posts? Go read the Fighting, Ice, Psychic, and Grass type posts when you’re done here. All images courtesy pokemondb.net unless otherwise stated.

Kingdra

People love running Swift Swim shenanigans with Kindgra, and if it were on my Water type team, I totally would. With that said, Rain Dance doesn’t have a strong place on my Dragon type team, leading me to have a Sniper Kingdra bent on critical hitting everything in sight. Octozooka is a particular favorite move of mine, meant to hold off any Pokemon that a Sniper-boosted Dragon Pulse or Ice Beam can’t handle. With any luck, Kingdra will take a out a couple of my opponent’s faster threats, which serves the rest of my team well.

Ability: Sniper
Item: Scope Lens
Moves: Laser Focus, Octozooka, Dragon Pulse, Ice Beam

Alolan Exeggutor

I love that Alolan Exeggutor can still learn Explosion. It makes absolutely no sense. Why would something that big and stupid looking explode? It’s amazing. Alolan Exeggutor gets on my team just by that — though I do love running a Curse/Outrage set on it, even if it is completely walled by Mimikyu.

Ability: Harvest
Item: Sitrus Berry
Moves: Curse, Recycle, Outrage, Explosion

Goodra

Okay, fine. I guess I could have done some Swift Swim shenanigans had I used a Hydration Goodra. That said, for as cool of an ability as Hydration is, it’s probably my least favorite of Goodra’s potential options. I’m going with Gooey over Sap Sipper because most people wouldn’t bring Grass types against Dragons anyway, but make no mistake — Goodra is here to stall you out. The Quick Claw is more a precaution than anything else, though I’m only attacking with Flamethrower anyway. If I could get away with running four non-attacking moves, I’d drop Flamethrower for Acid Armor, but then I’m just Taunt/setup bait.

Ability: Gooey
Item: Quick Claw
Moves: Toxic, Protect, Rest, Flamethrower

Kommo-o

One of the final additions to my team gets the spot because of how much I like its weird moveset. Did you know Kommo-o gets Stealth Rock, Bide, and Belly Drum? What in the world is that combination? As a Gen VII representative on my team, I feel like giving Kommo-o a Z-crystal is fitting, even if it is coming off of Dragon Claw rather than Outrage.

Ability: Soundproof
Item: Dragonium-Z
Moves: Belly Drum, Dragon Claw, Poison Jab, Earthquake

Dragonite

I always found it weird that Lance’s Dragonites in the original game focused so much on using Hyper Beam. Yeah, it was the most powerful move in the game, and yes, Dragon moves got the short end of the stick in Gen I. But considering the physical punch Dragonite can pack, it’s weird to me. I’ve chosen to make good on this by making my Dragonite a beastly physical attacker, but also to pay homage to the ridiculous damage Hyper Beam deal out by putting some massive variation in my attack types.

Ability: Multiscale
Item: Kebia Berry
Moves: Superpower, Rock Slide, Iron Tail, Aqua Jet

Mega Altaria

Mega Altaria is typically a stupid-fun mixed attacker, but I quite like running the physical variant that boosts its own stats a lot. Considering I’ve got plenty of Pokemon on the team to deal with my team’s inherent Dragon weakness, I figured Mega Altaria could be a late game cleaner, particularly one that aims to take out anything that isn’t a physical wall.

Ability: Pixiliate (Cloud Nine prior to mega evolution)
Item: Altarianite
Moves: Dragon Dance, Earthquake, Return, Cotton Guard

My Pokemon Gym: Grass

I guess this is a thing now. And by that, I mean I’ve already done three Pokemon types in this format — why not do all of them over time? In all seriousness, I love the adventure that is theorycrafting. It’s something I’ve done for a while on other games, but I’ve kept that madness to spreadsheets in my Google Docs, safe from the sight of others. There’s not a ton of people that want to read about theorycrafting for Fire Emblem or Brave Frontier anyway. But oddly enough, Pokemon theorycrafting gets a lot of clicks and interaction. So why not keep trying? As I’ve done on previous Pokemon team/gym style posts, I’ll be sharing the six Pokemon on my team, along with their held items and moves. I’ll also be giving a little additional background into why I’ve chosen each of these Pokemon. I won’t be using legendary Pokemon on my team, as has been the case in previous posts. Additionally, I’m not going to use Pokemon I’ve used in previous team posts on this list. As we get deeper into the type list, this could prove more challenging4I’m going to be saving Normal and Flying for the end for a reason.. That said, I also tried to mirror this team to how I play Grass types in games. Want to read my other My Pokemon Gym posts? Go read the Fighting, Ice, and Psychic type posts when you’re done here. Thanks to Stephanie for suggesting that Grass should be the next type in this series.

Decidueye

Grass is one of the few Pokemon types where I actually have multiple Pokemon I’d use as my lead. I’ve opted to make my other typical choice the anchor to this team (as it’s the closest thing I could think of to being my signature Grass Pokemon5There is a second Grass Pokemon that I’d say fills that role too, but I’m saving it for a later team thanks to its other type.). I quite enjoy that Decidueye gets access to a ton of tempo-changing moves such as Tailwind and U-Turn, making it a surprisingly good lead. The only problem I have with it is the lack of a good item to put on it, so if you have better ideas than Spell Tag for this type of role, I’d love to hear them.

Ability: Long Reach
Item: Spell Tag
Moves: U-Turn, Shadow Sneak, Sucker Punch, Tailwind

Tangrowth

Tangrowth: stalling out teams since 2006. In all seriousness though, I love how Tangrowth is such a verstile bulky Pokemon. There’s a ton you can do with it, ranging from being a wall to a physical attacker, to a special attacker, to a mixed attacker. I’ve tried to reflect that in the moveset below. It’s probably not the best set you could have on Tangrowth, but it is the one that epitomizes what Tangrowth is to me.

Ability: Leaf Guard
Item: Assault Vest
Moves: Ingrain, Knock Off, Ancient Power, Giga Drain

Mega Abomasnow

I really don’t like most mega Grass types. I mean, they’re fine, but they’re not what I prefer to use in battle. Kind of like Grass types in general. That said, there are some objectively good Mega Grass types, of which Abomasnow is one of them. Having Mega Abomasnow on the team allows me to pay homage to my favorite type — Ice — while allowing me to have some coverage against a few worrisome types. The beauty to Mega Abomasnow is that it doesn’t care about Speed. You will always outspeed it. It’s here to hit things hard, no matter how that needs to happen.

Ability: Snow Warning
Item: Abomasite
Moves: Earthquake, Wood Hammer, Ice Beam, Iron Tail

Vileplume

I’m very pro-Oddish and wanted to make sure the Oddish line was represented on my team. While a lot of people like Bellossom, I prefer Gloom’s other end stage as the end evolution of this line. Though this team is surprisingly filled with physical attackers and tanks, Vileplume serves as my coverage special attacker. There’s not a ton of coverage against Fire types on this team, and Vileplume continues that trend. If nothing else, it should be able to take out most anything else that it comes across.

Ability: Effect Spore
Item: Leftovers
Moves: Moonblast, Venoshock, Petal Dance, Toxic

Tsareena

Gen VII has some really good Grass type Pokemon…is a sentence I never thought I’d say about any Pokemon generation. That said, nearly all of my cuts from this team came from Gen VII, including Lurantis, Dhelmise, and Shiinotic. That doesn’t even take into consideration Kartana, which is pseudo-legendary. Tsareena is best known for its signature move, Trop Kick6Not to mention being the most likely candidate in Pokemon for Rule 34 this side of Gardevoir., but it’s also a shockingly bulky Pokemon. The goal here is for Tsareena to serve two purposes — to be the Sunny Day setter for my anchor Pokemon, as well as to hopefully take something down with it.

Ability: Queenly Majesty
Item: Muscle Band
Moves: Sunny Day, Trop Kick, Low Sweep, Play Rough

Leavanny

Instead of using one of my favorite scout Pokemon as a lead, I’ve decided to use Leavanny as my cleanup ‘mon. Leavanny is here for all the critical hits ever, driven in part by its Chlorophyll ability. Yes, this is a double-edged sword against Fire types. But it’s worth the boosted speed. The lone downside to this is that I’m choosing to carry Sunny Day as a just-in-case move. While I’d love to get Sunny Day from anyone earlier in this list, Grass type are generally not known for their speed. Using Mega Sceptile over Mega Abomasnow just to set up Sunny Day seemed like a waste, so I put it on one of my bulky team members, kept it on Leavanny as a fail safe, and decided to leave Fell Stinger off of Levanny’s moveset.

Ability: Chlorophyll
Item: Normalium-Z
Moves: Sunny Day, Giga Impact, Leaf Blade, Shadow Claw