TagMy Pokemon Gym

My Pokemon Gym: Water

Welcome to the eighteenth iteration of the My Pokemon Gym series.

Wait. Pause. Eighteenth. There’s only eighteen Pokemon types. This means I’m finally done. Holy shit.

If you’re new to this series, I take a Pokemon type then build out my team of six Pokemon of that type as if I were the gym leader. Here are the rules:

  1. I can’t use legendary/mythical Pokemon
  2. I can’t reuse Pokemon I’ve used in previous gyms in this series.
  3. Forms of the same Pokémon can be reused, provided they have different typing. For example, if I used Rattata in a Normal gym team, I could use Alolan Rattata in a Dark gym team.

Want to read my other My Pokemon Gym posts? Go read the Fighting, Ice, Psychic, Grass, Dragon, Fairy, Electric, Bug, Fire, Flying, Normal, Ghost, Dark, Rock, Steel, Ground, and Poison type posts when you’re done here. All images courtesy pokemondb.net unless otherwise stated.

Vaporeon

Since the Water team is my last team, this team is going to be one that is filled with Pokemon running sets nostalgic to me or that I find to be hilarious when battling. Vaporeon was almost always my Eeveelution of choice in Gen I, usually running it with Surf, Ice Beam/Aurora Beam, Blizzard, and Quick Attack. While that set isn’t particularly viable now, I’ve decided to play off of that a little bit with this Hydration set. Scald replaces Surf as this is a singles gym, and Shadow Ball replaces Blizzard’s horrid post-Gen I accuracy. That said, I quite like this set for my team’s primary rain setter.

Ability: Hydration
Item: Damp Rock
Moves: Aurora Beam, Shadow Ball, Scald, Rain Dance

Lumineon

Lumineon has a weird move pool. You’d think it’d be a special attacker, but it’s actually a bit more useful as a physical attacker. I debated throwing Silver Wind on it anyway for the lulz, but parafusion is a much more lethal combination, especially with Lumineon stealing Attack boosts via Psych Up.

Ability: Swift Swim
Item: Power Herb
Moves: Waterfall, Bounce, Swagger, Psych Up

Simipour

I love Water types, meaning they’re scattered all over my other teams I’ve done in this series. Simipour wouldn’t have made this list if I was just picking my six favorite Water types, but because Water came last on the list, it gets the nod over Pokemon like Primarina, Toxapex, Lapras, Kindra, Empoleon, and Poliwrath that I used on other teams. This entire set is built around Simipour being able to use Fling, Acrobatics, or Covet repeatedly. Because of course I built a trolling elemental monkey set.

Ability: Gluttony
Item: Light Ball
Moves: Acrobatics, Dig, Fling, Covet

Dewgong

Hello, Lapras Lite. How are you?

Ability: Thick Fat
Item: Assault Vest
Moves: Horn Drill, Sheer Cold, Skull Bash, Fake Out

Inteleon

Now that hidden abilities are out, it seems like Inteleon may well be the weakest of the Galar starters. Which sounds awfully familiar for reasons we’ll get to in just a moment. That said, if we’re going to build around Inteleon’s hidden ability, Sniper, let’s go all in, shall we? Scope Lens to boost crit rate. Focus Energy to boost it. Snipe Shot’s already increased critical hit chance. It’s great. Oh, and Hyper Beam. Because why not?

Ability: Sniper
Item: Scope Lens
Moves: Focus Energy, Snipe Shot, Dark Pulse, Hyper Beam

Blastoise

Speaking of starters that got overlooked compared to others in their generation, Squirtle was once the king of the Kanto starters. That said, since Mega Venusaur became god-tier and since Game Freak keeps feeding Charizard buffs like it’s a main character, Blastoise is a distant third place. But it’s still one of my favorite end-stage starters ever. As a kid, I tended to run Surf, Strength, Earthquake, and Bite on my Blastoise. Screw that though. We’re going full Revenge of the Blastoise and giving it a bulky, trapping Yawn set.

Ability: Rain Dish
Item: Leftovers
Moves: Yawn, Iron Defense, Body Press, Whirlpool

My Pokemon Gym: Poison

Welcome to the seventeenth iteration of the My Pokemon Gym series. If you’re new to this series, I take a Pokemon type then build out my team of six Pokemon of that type as if I were the gym leader. Here are the rules:

  1. I can’t use legendary/mythical Pokemon
  2. I can’t reuse Pokemon I’ve used in previous gyms in this series.
  3. Forms of the same Pokémon can be reused, provided they have different typing. For example, if I used Rattata in a Normal gym team, I could use Alolan Rattata in a Dark gym team.

Want to read my other My Pokemon Gym posts? Go read the Fighting, Ice, Psychic, Grass, Dragon, Fairy, Electric, Bug, Fire, Flying, Normal, Ghost, Dark, Rock, Steel, and Ground type posts when you’re done here. All images courtesy pokemondb.net unless otherwise stated.

Victreebel

We begin by introducing you to arguably my favorite mixed attacking set in existence — mixed attacking, critical hitting Victreebel. The entire point to this ‘mon is to run it bulky, deliver critical hits via Leaf Blade until something gets you in Gluttony range to eat your Lansat Berry, then start popping off critical hit Belch and Sludge Bomb. Lest you think Belch is a one-shot deal, I’m running Bug Bite as the fourth move for a chance at another Belch. It’s one of the most fun sets I’ve run on a Pokemon.

Ability: Gluttony
Item: Lansat Berry
Moves: Belch, Leaf Blade, Bug Bite, Sludge Bomb

Galarian Weezing

It’s Weezing, but British. As much as I could run a Neutralising Gas set here, I felt like the right call was to combine the form of Weezing I like better with bits of the form I’ve more frequently used in the past. Normal Gem Explosion is nothing to laugh at — you know, unless you’re a Steel or Rock type — plus the STAB bonus on Play Rough is a nice addition to this team. Sure, Galarian Weezing doesn’t like Steel types, but what Poison type does (save for maybe Salazzle)?

Ability: Levitate
Item: Normal Gem
Moves: Explosion, Play Rough, Defog, Will-O-Wisp

Toxapex

almost put Toxapex on my Water team next month and put the aforementioned Salazzle in its place. That said, I looked back at the two Toxapex I used heavily in online battles in Alola and realized that I primarily used them for their Poison attacks rather than their Water moves, hence the inclusion on this team. Venoshock might be my favorite Poison type move, especially when it’s combined with Toxapex’s Merciless ability. Hell, this entire moveset is intended to be frustrating to face between Muddy Water’s accuracy drops, Baneful Bunker’s protection/poisoning, and Stockpile’s bulk adds.

Ability: Merciless
Item: Black Sludge
Moves: Stockpile, Baneful Bunker, Venoshock, Muddy Water

Nidoqueen

One of the few Pokemon I’ve consistently used since Gen I, Nidoqueen has nearly always managed to find a way onto my teams. I tend to run a Special Attacking Nidoqueen in more recent games, if only because I love how well Nidoqueen’s moves on the special side synergize with the Sheer Force ability. I was tempted to run Ice Beam over Blizzard, but why not go for broke with a move here and there?

Ability: Sheer Force
Item: Assault Vest
Moves: Earth Power, Thunderbolt, Blizzard, Sludge Wave

Mega Beedrill

Mega Beedrill is one of two Mega Evolutions that make me miss that mechanic — the other being Mega Scizor. The biggest problem with Beedrill is that its Attack is somewhat lacking until its mega form. Going from Beedrill to Mega Beedrill gives the waspy Pokemon a SIXTY point boost in Attack. Combine that with a shockingly good set of coverage moves and you have a scary Pokemon if you have a speed advantage. If only it retained Sniper upon mega evolving.

Ability: Adaptability (Sniper prior to mega evolving)
Item: Beedrillite
Moves: U-Turn, Outrage, Poison Jab, Drill Run

Venomoth

This is not the All-Terrain Venomoth. This is the face of death. Have you ever run into a setup sweeping Venomoth? Of course you haven’t. You wouldn’t be alive if you did. Look on its works, ye mighty, and despair.

Ability: Tinted Lens
Item: Focus Band
Moves: Quiver Dance, Baton Pass, Silver Wind, Substitute

My Pokemon Gym: Ground

Welcome to the sixteenth iteration of the My Pokemon Gym series. If you’re new to this series, I take a Pokemon type then build out my team of six Pokemon of that type as if I were the gym leader. Here are the rules:

  1. I can’t use legendary/mythical Pokemon
  2. I can’t reuse Pokemon I’ve used in previous gyms in this series.
  3. Forms of the same Pokémon can be reused, provided they have different typing. For example, if I used Rattata in a Normal gym team, I could use Alolan Rattata in a Dark gym team.

Want to read my other My Pokemon Gym posts? Go read the Fighting, Ice, Psychic, Grass, Dragon, Fairy, Electric, Bug, Fire, Flying, Normal, Ghost, Dark, Rock, and Steel type posts when you’re done here. All images courtesy pokemondb.net unless otherwise stated.

Dugtrio

Arena Trap Dugtrio is well-known as being a terribly annoying trapping Pokemon — just not in the manner in which I have typically used it. I’ve always liked using Arena Trap Dugtrio to set up Stealth Rock, then slap a Memento on them. Sure, this set can’t hit most of the route 1 birds, but I really don’t need to use it for that purpose.

Ability: Arena Trap
Item: Focus Sash
Moves: Stealth Rock, Memento, Earthquake, Shadow Claw

Mudsdale

Oh hey. It’s one of the best Pokemon to come out of Gen VII. In Gen VIII, the dynamax function gives Mudsdale access to Max Quake, giving it a Special Defense boosting move to go along with its amazing Stamina ability. It’s really hard to kill Mudsdale once it gets boosts set up, thanks in large part to the fact that Body Press only gets stronger with Mudsdale’s Stamina boosts.

Ability: Stamina
Item: Maranga Berry
Moves: High Horsepower, Rock Slide, Rest, Body Press

Whiscash

You know what’s fun? Special Attacking Whiscash. It has a surprisingly diverse move pool. And it gets to learn one of the most gimmicky, yet hilarious moves in the game, Belch. It’s one of my favorite moves to catch people off guard with in a battle.

Ability: Oblivious
Item: Sitrus Berry
Moves: Muddy Water, Belch, Ice Beam, Future Sight

Krookodile

In other posts, I’ve talked about how much I love flinching movesets on Pokemon. And dear lord does Krookodile ever get a good one. In addition to getting access to the multi-hit move Beat Up, its moveset also has the flinching moves Rock Slide, Thunder Fang, and Fire Fang. I really like running an alternate Anger Point moveset that runs Power Trip, but King’s Rock sets are MUCH more annoying to face. As a gym leader, that seems fun to have.

Ability: Anger Point
Item: King’s Rock
Moves: Beat Up, Rock Slide, Thunder Fang, Fire Fang

Sandaconda

Sandaconda is one of my favorite Pokemon to come out of Sword and Shield, but it doesn’t have a distinct role on this team. I quite like a Coil-setup Pokemon, as well as the flinch chance of Iron Head. That said, the intent is for it to serve somewhat as a backup dynamax Pokemon on this team, even if it’s not running a standard Sandaconda moveset.

Ability: Shed Skin
Item: Lum Berry
Moves: Coil, Skull Bash, Poison Tail, Iron Head

Quagsire

LOOK AT THAT FACE! LOOK AT IT!

Ability: Unaware
Item: Rindo Berry
Moves: Ice Punch, Rest, Liquidation, Sleep Talk


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My Pokemon Gym: Steel

Welcome to the fifteenth iteration of the My Pokemon Gym series. If you’re new to this series, I take a Pokemon type then build out my team of six Pokemon of that type as if I were the gym leader. Here are the rules:

  1. I can’t use legendary/mythical Pokemon
  2. I can’t reuse Pokemon I’ve used in previous gyms in this series.
  3. Forms of the same Pokémon can be reused, provided they have different typing. For example, if I used Rattata in a Normal gym team, I could use Alolan Rattata in a Dark gym team.

Want to read my other My Pokemon Gym posts? Go read the Fighting, Ice, Psychic, Grass, Dragon, Fairy, Electric, Bug, Fire, Flying, Normal, Ghost, Dark, and Rock type posts when you’re done here. All images courtesy pokemondb.net unless otherwise stated.

Magnezone

For as much as I like the Magnemite line, I genuinely never know how to use it properly in competitive play. It’s a bulky special attacker in my mind, even though everyone plays it as an anti-Steel Pokemon. As much as I know what the right way to play Magnezone should be thanks to the existence of the internet, I just roll with it the same way I have for generations now — Tri Attack, otherwise Rain Dance then spam Thunder.

Ability: Magnet Pull
Item: Shuca Berry
Moves: Rain Dance, Thunder, Tri Attack, Flash Cannon

Skarmory

The Skarmory/Blissey defensive core was downright terrifying in earlier generations if you didn’t know how to handle for it. And while Blissey is one of my least favorite Pokemon ever, I have a soft spot in my heart for Skarmory. So much so that I’m still just a little annoyed that instead of getting an evolution for Skarmory in Sword/Shield, we got Corviknight. Which, yeah, good Pokemon. But Skarmory deserved better.

Skarmory is on this team to be bulky and to try to flinch opponents. That means Roost, Rock Slide, and Iron Head were guaranteed spots in the build. The last spot came down to Aerial Ace or Toxic. I decided on the former just in case there were ever a situation where I needed a guaranteed hit.

Ability: Sturdy
Item: Leftovers
Moves: Roost, Rock Slide, Aerial Ace, Iron Head

Scizor

One of the unfortunate things about the Steel typing is that it has two Pokemon that I love using Mega Evolutions for1The more I play Shield, the less I like the Dynamax concept. — Scizor and Metagross. In deciding which of the two to have as a mega on this team, I thought about my history with using each of them. And while I’ve used both in their mega forms on my teams before, only Scizor managed to stay useful to me in its base form. This is thanks in large part to its Technician ability, as well as an array of moves that get a boost from it, such as Bullet Punch, Vacuum Wave, Aerial Ace, Thief, and Bug Bite. This set lacks recovery, but that could easily be fixed by dropping Aerial Ace for Roost.

Ability: Technician
Item: Metronome
Moves: Swords Dance, Bullet Punch, Bug Bite, Aerial Ace

Mega Metagross

On the list of non-legendary Pokemon abilities, Tough Claws has to be near the top of the list in terms of most overpowered, right? It powers up ANY move that makes contact. That includes things like Grass Knot. Yes, Grass Knot is powered up by Tough Claws, despite being a special move. Anyway, Mega Metagross is OP, please nerf.

Ability: Tough Claws (Light Metal before Mega Evolution)
Item: Metagrossite
Moves: Meteor Mash, Zen Headbutt, Ice Punch, Grass Knot

Alolan Sandslash

As much as I love the concept of the Ice/Steel typing, even I’m willing to admit it’s not a particularly practical nor useful type. When you have a 4x weakness to both Fire and Fighting — two of the best offensive typings in the game — you’re gonna have a bad time. That said, I just really like Alolan Sandslash. It’s not going to live long. I know that. But if it’s able to switch in on something it can set up on with Curse, it becomes hilariously hard to stop thanks to Gyro Ball.

Ability: Snow Cloak
Item: Focus Sash
Moves: Curse, Flail, Poison Jab, Gyro Ball

Empoleon

Can we take a moment to talk about how so many of the starter Pokemon have terrible hidden abilities for what they’re used for? Empoleon is an example of this. Instead of getting an ability that benfits its excellent defensive typing, its bulk, or its special attack, it gets…Defiant? Defiant works well on a Pokemon with good attack. But unless you’re dead set on making your Emploeon a mixed attacker, there’s not much point. I decided to use it because why not. But what the hell?

Ability: Defiant
Item: Petaya Berry
Moves: Surf, Power Trip, Steel Wing, Double Team

My Pokemon Gym: Rock

Welcome to the fourteenth iteration of the My Pokemon Gym series. If you’re new to this series, I take a Pokemon type then build out my team of six Pokemon of that type as if I were the gym leader. Here are the rules:

  1. I can’t use legendary/mythical Pokemon
  2. I can’t reuse Pokemon I’ve used in previous gyms in this series.
  3. Forms of the same Pokémon can be reused, provided they have different typing. For example, if I used Rattata in a Normal gym team, I could use Alolan Rattata in a Dark gym team.

Want to read my other My Pokemon Gym posts? Go read the Fighting, Ice, Psychic, Grass, Dragon, Fairy, Electric, Bug, Fire, Flying, Normal, Ghost, and Dark type posts when you’re done here. All images courtesy pokemondb.net unless otherwise stated.

Kabutops

Alright. I’m going to level with you. I really don’t like the Rock type. You want to know how many Rock Pokemon made their way onto other lists in this series? Three. That’d be Magcargo (Fire), Shuckle (Bug), and Alolan Golem (Electric). You might recognize those as two other types I really don’t like, plus Bug. So this list is extremely Gen I heavy, especially compared to other lists. In fact, there were only three Pokemon I had on this entire list initially, two of which came from Gen I.

With that said, Kabutops is one of my favorite Pokemon designs, full stop. It’s the Grim Reaper as a dinosaur. I don’t care that it’s terrible and that Omastar is objectively better. Kabutops is a sure-fire member of this team. Unfortunately, since Rock has a notorious weakness to Water, we won’t be having any Swift Swim shenanigans here. Instead, our goal is to set up Stealth Rock and to force some switches. Kabutops has some speed for it, particularly in comparison to the rest of this team. That said, most of the heavy lifting will be handled by the rest of the team.

Ability: Battle Armor
Item: Focus Sash
Moves: Stealth Rock, Aqua Tail, Night Slash, X-Scissor

Omastar

Speaking of Lord Helix, it was the second of three Pokemon I immediately knew belonged on this team. Though my active love for it didn’t come until after Twitch Plays Pokemon, I still found the fossil choice in Mt. Moon in Gen I to be one of the most annoying choices you had to make in the entire game, save for the one Eeveelution limit1I didn’t have friends to trade with.. It’s always bothered me that what was effectively Omastar’s signature move, Spike Cannon, was both non-STAB as well as used Omastar’s meager Attack stat rather than its Special Attack. Fortunately, Omastar gets a bunch of other moves that make it annoying to deal with via status conditions…plus a move that requires transferring from Gen I that is always hilarious to catch people off guard with.

Ability: Shell Armor
Item: Choice Scarf
Moves: Scald, Horn Drill, Icy Wind, Water Pulse

Aurorus

Aside from the anchor Pokemon on this team, everything from here on out was more of an “I guess” pick than an actual love pick. Aurorus has two of my favorite abilities in the game in Refrigerate and Snow Warning. Considering how these two abilities help set up what I love doing for my typical Ice-focused teams, it’s pretty great. That said, this is my Rock type team. And Aurorus is…let’s go with lacking…in good Rock moves. Hell, it just has a weird movepool in general, getting access to Dream Eater, but nothing with which to put opponents to sleep, as well nearly as many damage-dealing Electric moves than Rock moves2Electric has Discharge, Charge Beam, Thunder, and Thunderbolt. Rock has Rock Throw, Stone Edge, Ancient Power, Rock Tomb, and Rock Slide.. In light of this, we’re going to give Aurorus a moveset that makes just as little sense.

Ability: Snow Warning
Item: Lum Berry
Moves: Swagger, Psych Up, Iron Head, Earthquake

Rhydon

Whoever at Game Freak that did Rhydon dirty by giving it Rhyperior as its evolution clearly had something against Giovanni’s signature Pokemon. Which is a shame, because I really liked it in Gen I. Granted, not as much as I liked using Nidoqueen or Dugtrio. But I liked it. Sure, it’s glacially slow, but it hits like a truck. Plus Eviolite helps it a little. Look, I’m stretching here.

Ability: Rock Head
Item: Eviolite
Moves: Take Down, Fire Punch, Thunder Punch, Megahorn

Solrock

Another one? Fuck. Um. It’s a sun. And. Um. It knows moves. And. It can be released from a Poke Ball before battle?

Ability: Levitate
Item: Normal Gem
Moves: Explosion

Sudowoodo

Oh. Thank god. Finally a Pokemon I like again. Unlike Rhydon, Sudowoodo actually has a moveset that puts Rock Head to good use. But that’s not what I to talk about here. Did you know that Sudowoodo can learn Calm Mind? That’s right. The Pokemon with 30 base Special Attack. THIRTY! It can learn Calm Mind. I get that it’s for the Special Defense more than Special Attack. But why not give it Cosmic Power then? I’m throwing that on the set just because of how absurd it is.

Ability: Rock Head
Item: Apicot Berry
Moves: Calm Mind, Wood Hammer, Head Smash, Rest