My Pokemon Gym: Grass

I guess this is a thing now. And by that, I mean I’ve already done three Pokemon types in this format — why not do all of them over time? In all seriousness, I love the adventure that is theorycrafting. It’s something I’ve done for a while on other games, but I’ve kept that madness to spreadsheets in my Google Docs, safe from the sight of others. There’s not a ton of people that want to read about theorycrafting for Fire Emblem or Brave Frontier anyway. But oddly enough, Pokemon theorycrafting gets a lot of clicks and interaction. So why not keep trying? As I’ve done on previous Pokemon team/gym style posts, I’ll be sharing the six Pokemon on my team, along with their held items and moves. I’ll also be giving a little additional background into why I’ve chosen each of these Pokemon. I won’t be using legendary Pokemon on my team, as has been the case in previous posts. Additionally, I’m not going to use Pokemon I’ve used in previous team posts on this list. As we get deeper into the type list, this could prove more challenging1I’m going to be saving Normal and Flying for the end for a reason.. That said, I also tried to mirror this team to how I play Grass types in games. Want to read my other My Pokemon Gym posts? Go read the Fighting, Ice, and Psychic type posts when you’re done here. Thanks to Stephanie for suggesting that Grass should be the next type in this series.

Decidueye

Grass is one of the few Pokemon types where I actually have multiple Pokemon I’d use as my lead. I’ve opted to make my other typical choice the anchor to this team (as it’s the closest thing I could think of to being my signature Grass Pokemon2There is a second Grass Pokemon that I’d say fills that role too, but I’m saving it for a later team thanks to its other type.). I quite enjoy that Decidueye gets access to a ton of tempo-changing moves such as Tailwind and U-Turn, making it a surprisingly good lead. The only problem I have with it is the lack of a good item to put on it, so if you have better ideas than Spell Tag for this type of role, I’d love to hear them.

Ability: Long Reach
Item: Spell Tag
Moves: U-Turn, Shadow Sneak, Sucker Punch, Tailwind

Tangrowth

Tangrowth: stalling out teams since 2006. In all seriousness though, I love how Tangrowth is such a verstile bulky Pokemon. There’s a ton you can do with it, ranging from being a wall to a physical attacker, to a special attacker, to a mixed attacker. I’ve tried to reflect that in the moveset below. It’s probably not the best set you could have on Tangrowth, but it is the one that epitomizes what Tangrowth is to me.

Ability: Leaf Guard
Item: Assault Vest
Moves: Ingrain, Knock Off, Ancient Power, Giga Drain

Mega Abomasnow

I really don’t like most mega Grass types. I mean, they’re fine, but they’re not what I prefer to use in battle. Kind of like Grass types in general. That said, there are some objectively good Mega Grass types, of which Abomasnow is one of them. Having Mega Abomasnow on the team allows me to pay homage to my favorite type — Ice — while allowing me to have some coverage against a few worrisome types. The beauty to Mega Abomasnow is that it doesn’t care about Speed. You will always outspeed it. It’s here to hit things hard, no matter how that needs to happen.

Ability: Snow Warning
Item: Abomasite
Moves: Earthquake, Wood Hammer, Ice Beam, Iron Tail

Vileplume

I’m very pro-Oddish and wanted to make sure the Oddish line was represented on my team. While a lot of people like Bellossom, I prefer Gloom’s other end stage as the end evolution of this line. Though this team is surprisingly filled with physical attackers and tanks, Vileplume serves as my coverage special attacker. There’s not a ton of coverage against Fire types on this team, and Vileplume continues that trend. If nothing else, it should be able to take out most anything else that it comes across.

Ability: Effect Spore
Item: Leftovers
Moves: Moonblast, Venoshock, Petal Dance, Toxic

Tsareena

Gen VII has some really good Grass type Pokemon…is a sentence I never thought I’d say about any Pokemon generation. That said, nearly all of my cuts from this team came from Gen VII, including Lurantis, Dhelmise, and Shiinotic. That doesn’t even take into consideration Kartana, which is pseudo-legendary. Tsareena is best known for its signature move, Trop Kick3Not to mention being the most likely candidate in Pokemon for Rule 34 this side of Gardevoir., but it’s also a shockingly bulky Pokemon. The goal here is for Tsareena to serve two purposes — to be the Sunny Day setter for my anchor Pokemon, as well as to hopefully take something down with it.

Ability: Queenly Majesty
Item: Muscle Band
Moves: Sunny Day, Trop Kick, Low Sweep, Play Rough

Leavanny

Instead of using one of my favorite scout Pokemon as a lead, I’ve decided to use Leavanny as my cleanup ‘mon. Leavanny is here for all the critical hits ever, driven in part by its Chlorophyll ability. Yes, this is a double-edged sword against Fire types. But it’s worth the boosted speed. The lone downside to this is that I’m choosing to carry Sunny Day as a just-in-case move. While I’d love to get Sunny Day from anyone earlier in this list, Grass type are generally not known for their speed. Using Mega Sceptile over Mega Abomasnow just to set up Sunny Day seemed like a waste, so I put it on one of my bulky team members, kept it on Leavanny as a fail safe, and decided to leave Fell Stinger off of Levanny’s moveset.

Ability: Chlorophyll
Item: Normalium-Z
Moves: Sunny Day, Giga Impact, Leaf Blade, Shadow Claw

My Pokemon Gym: Psychic

I came to a startling realization the other day. For the first time in well over a year (if not more), I had no drafts in my blog’s Drafts folder. Everything I had started as a draft was finally complete, had been merged into something else, or is something that I ended up scrapping for parts for my work in progress. Well shit. Now what do I do? Since I’ve done two different My Pokemon Gym posts (Fighting, Ice) to this point, I feel like it’s about time to revisit this concept. This is in no way because I was desperately hoping Fire Emblem: Three Houses would be out by now so that I could review it. I have no idea what you’re talking about.

In preparing for this post, I decided to pick a type that wasn’t one I feel super strongly about one way or another. Instead, I picked my type thanks to the single best written character in the first season of the Pokemon anime, Sabrina. She was a difficult gym leader to fight in the Gen I games4Mostly because of how broken the Psychic typing was in those games., though she could be managed if you had something that could outspeed her. While Psychic typing has fallen off in later games, it’s still one of the better typings in the game, not to mention one I struggled to make a team for without repeating Pokemon I’d used on other teams.

As I’ve done on previous Pokemon team/gym style posts, I’ll be sharing the six Pokemon on my team, along with their held items and moves. I’ll also be giving a little additional background into why I’ve chosen each of these Pokemon. I won’t be using legendary Pokemon on my team, as has been the case in previous posts. My main goal in this post was to not reuse Pokemon from the other teams I’ve done, which means no Jynx and no Gallade5To give you an idea of how little I use the Fighting type in games, I had this post completely finished with this rule in mind, only to go back and notice I had used Gallade in my Fighting type gym post.. That said, I also tried to mirror this team to how I play Psychic types in games. While I love elemental coverage on Fighting types and love troll-y, trapping, instant killing Ice types, you’ll see my Psychic strategy below.

Meowstic

The first of three pure Psychic types to grace this team features a struggle that all Psychic types face — how do you hit Dark types? Female Meowstic struggles with this in particular, as it doesn’t gain access to Miracle Eye like its male counterpart. That said, Meowstic is the scout of my team, as the rest of my team is intent of taking out the ever dangerous Dark type, along with Psychic’s other weaknesses in Bug and Ghost. Meowstic is a lead to see what I have to deal with.

Ability: Infiltrator
Item: Choice Scarf
Moves: Fake Out, Signal Beam, Shadow Ball, Psychic

Hypno

I lacked friends as a kid6Read: I lacked friends who had Pokemon and a Link Cable., meaning I was locked out of the possibility of getting Alakazam, Golem, Machamp, and Gengar. As a result, my Psychic type of choice in the original generation of games was nearly always Hypno. Its tanky nature made it superior to Kadabra’s frailness, plus it has a shockingly good Attack stat for a Psychic type. Barrier does a bit to help its lackluster Defense stat, but the goal is to help Hypno live as long as possible by any means necessary in an attempt to stall out an opposing Special Attack ace.

Ability: Inner Focus
Item: Muscle Band
Moves: Barrier, Drain Punch, Zen Headbutt, Fire Punch

Mega Gardevoir

I originally had Gallade here as my dedicated Dark type killer, only to realize my violation of my own rule after the fact. I really do like the Ralts line in general, so it’s not like this is a disappointment. Gardevoir relies heavily on Psychic and Fairy attacks, and I’m not going to change that here. That said, I will say I do prefer Gallade in single battles and Gardevoir in double battles. Mega Gardevoir paired with Oricorio is hilarious if used correctly.

Ability: Pixilate (Trace prior to Mega Evolving)
Item: Gardevoirite
Moves: Hyper Voice, Calm Mind, Thunder Wave, Psychic

Delphox

I didn’t have a ton of cares for the Fennekin line until I spent the better part of three weeks breeding one as a present for a friend for her birthday. Delphox is super fun to use in game, particularly because of how thoroughly it scares away Bug types. Laugh all you want, but Bug types are much better now than they used to be7This is thanks in massive part to the buff to Leech Life.. Delphox is here to trap you and slowly chip away at your health, and it will keep living thanks to heavy investment in Defense and Special Defense. Also, I made a massive oversight neglecting to have Delphox on my mega evolutions we need to see list.

Ability: Blaze
Item: Leftovers
Moves: Fire Spin, Rest, Sleep Talk, Toxic

Starmie

The hardest debate I had was for the fifth spot on the team, as I was stuck going back and forth between Starmie, Alolan Raichu, and Exeggutor. In the end, I picked Misty’s signature Pokemon because I’m a bit more attached to it than I am the other two. I can’t begin to tell you how much I wish Starmie got access to Curse, as it’s too fast to use Analytic effectively. I have a plan to deal with it, but I don’t like it.

Ability: Analytic
Item: Iron Ball
Moves: Scald, Cosmic Power, Thunderbolt, Psywave

Espeon

 

The Mountain Dew fox is back! And, like Mountain Dew, things just magically bounce around in its presence — in this case status conditions. I love how stupid this set is. I don’t care if there’s zero way for it to his a Sableye. It’s fun. And that’s the whole point of Pokemon.

Ability: Magic Bounce
Item: Psychium-Z
Moves: Morning Sun, Calm Mind, Last Resort, Stored Power

My Pokemon Gym: Equipment

I’ve spent a few posts talking about what my Pokemon gym would look like if I used different types of Pokemon as my specialty. It’s a theme I enjoy so much that I’ll be giving you yet another installment in the series tomorrow. That said, as I was writing tomorrow’s post, I came to a startling realization. I’ve written three8Well, two at that point. Three now. posts about what Pokemon I’d use in each of my single-type Pokemon gyms, yet I haven’t mentioned once what kind of equipment I’d have in my gym. It is a gym after all. And what’s a gym without the ability to get swole?

As is the case with the rest of the Pokemon gym series posts, I’ll have a six deep team, full with items, abilities, and moves. Images are from Pexels unless otherwise noted.

Door

Steve Johnson

No gym — or building for that matter — team is worth trotting out without a gatekeeper to lead off your team. And for that, I have a door. Doors keep the heat or cold in depending on the time of year. You can lock them to keep intruders out. You can prop them to ensure steady flow of customers. Doors are a fantastic way to introduce your team.

Ability: Literally being a door (prevents opponent from using priority moves if Close or Slam was used last by door)
Item: Squeaky Hinge (sound based moves have a 10% chance of flinching the opponent)
Moves: Open, Close, Clopen9A mix between closed and open., Slam

Treadmill

William Choquette

Like running but hate nature? Have you ever wanted to feel like a hamster but get vertigo at the idea of using a wheel or ball to run? Try treadmills. They’re all the fun of running without the unnecessary distraction of scenery.

Ability: Maintenance Mode (treadmill will randomly stop working for 1-15 turns when you need it the most)
Item: Pulse Monitor (item stops functioning as soon as you equip it)
Moves: Extreme Speed, Extreme Slow, Extreme Incline, Team Xtreme

Water Fountain

Artem Bali

Once you get tired from all that running, you might want to cool down with a refreshing beverage. And while some fancy gym leaders might use a vending machine, I’m all about the water fountain life. Water fountains are a bit of a mystery (which is part of their appeal). What color is the water that comes out going to be? It’s a surprise! The pressure of the water will also catch you off guard, as the water will either barely trickle out of the fountain or it’ll hit someone in the next zip code. It’s like a spontaneous blind date, only with the added risk of cholera.

Ability: Variable Height (water fountain will always be at a height that will require you to bend over awkwardly to use it)
Item: Queue (item always forces the user to wait on everyone else before attacking)
Moves: Bubble, Cloudy Water, Weak Stream, Loose Handle

Overenthusiastic Gym Patron

Anush Gorak

AHHHHHHHHH! HOOOOOOOOOOOOO! OH YEAH! DO YOU SEE THAT? DO YOU SEE IT BRO? LOOK AT THAT VEIN! IT’S SICK, BRO. THAT’S MY THIRD VEIN POPPED THIS WEEK! YOU WANT A PROTEIN SHAKE? I’VE GOT CHOCOLATE COOKIE AND CARAMEL DREAM. NO? SUIT YOURSELF, BRO. AHHHHHHHHHH! HOOOOOO! GO BUCKS!

Ability: Big Voice (sound moves are six times louder than they need to be and may cause flinching)
Item: College T-Shirt (allows user to be nostalgic about an institution they’ve never attended)
Moves: Growl, Grunt, Sick Gains, AHHHHHHHHHHHHHHH

Elliptical

Pixabay

This notoriously low impact machine has gained a reputation for only being used in classes led by overly enthusiastic college grads and people going through mid-life crises, but it’s more fun than you’d expect. Much like the treadmill is meant to replace running, the elliptical is meant to replace cartoon running. Could you imagine how good Daffy Duck would be as a personal trainer running a spin class?

Ability: Personal Trainer (Elliptical will become 1 stage faster per each opposing Elliptical in horde battles)
Item: Neverending Spiral (holding this item will cause you to feel like you’re going somewhere, even though you’re not moving)
Moves: Fire Spin, Leg Spin, Spinny Spin, Ohgodwhenwillthisend?

Barbells and Dumbbells

Victor Freitas

Hehehehehhehehe. Dumbbells.

Ability: Set Weight (barbells and dumbbells are immune to moves that impact their weight)
Item: Try Hard (equipping this item will cause the user to always look like they’re trying hard)
Moves: Clank, Clang, Clanggityclang, Rollout

Happy April Fools Day, all. Real content will be posted tomorrow.

My Pokemon Gym: Ice

A couple of months ago, I wrote a blog post where I shared what my Pokemon gym would be if I were the gym leader of a Fighting type gym. As I mentioned in that post, Fighting isn’t a type that’s particularly high on my list of types I like, though I did want to write the post at the request of one of my blog followers. With my birthday coming up later this month, I wanted to take the opportunity to revisit this gym concept, only this time looking at my favorite Pokemon type. That type would be Ice type Pokemon.

Ice type Pokemon are a much maligned type in the Pokemon universe. While it’s a great attacking type, dealing super effective damage to some of the most frightening offensive types, Ice types are defensive liabilities. Defensively, Ice types are weak to Fire, Fighting, Rock, and Steel Pokemon, nearly all of which feature on most common Pokemon teams in some capacity. This is what makes trainers like Lorelei, Wulfric, and Candice much easier to battle than other gym leaders or Elite Four members. Even with that in mind, my goal is to do my best to represent my favorite Pokemon typing well as a gym leader for it.

As I’ve done on previous Pokemon team/gym style posts, I’ll be sharing the six Pokemon on my team, along with their held items and moves. I’ll also be giving a little additional background into why I’ve chosen each of these Pokemon. I won’t be using legendary Pokemon on my team, despite the fact that the very first Ice type I loved is the original Ice type legendary, Articuno. I’ve tried to limit the number of Pokemon I’ve taken from any single generation, however, since Ice types have a fairly limited pool to pull from — and many of those Pokemon get evolutions in later generations randomly — I have a team that’s largely comprised of Gen I and Gen IV Pokemon.

Alolan Ninetales

Alolan Ninetales courtesy Bulbapedia

One of the critical components of getting any Ice type team to work is setting up Hail for sake of Aurora Veil and residual damage. Enter Alolan Ninetales, which combines both of these into one easy package. I chose to make Alolan Ninetales my lead Pokemon rather than my ace for this reason, as its primary purpose is to protect the rest of my team the best it can. I really wish I had five move slots on this set, as I’d love to run the Toxic/Hex combo that amuses me so much. But alas, that’s not Alolan Ninetales’ job with this set.

Ability: Snow Warning
Item: Icy Rock
Moves: Aurora Veil, Mist, Blizzard, Toxic

Lapras

Lapras courtesy Bulbapedia

Because Ice types have so many weaknesses, part of my strategy as a leader is that I need to have specific counters to those weaknesses. This means that as much as I wanted to bring Cloyster on the team, Lapras is the much smarter choice as my anti-Fire counter. Lapras can be a shockingly good mixed attacker with the right moveset, though I’ve chosen to boost its survivability over attacking power, as it is one of the bulkier creatures on my team.

Ability: Shell Armor
Item: Assault Vest
Moves: Whirlpool, Perish Song, Curse, Protect

Froslass

Froslass courtesy Bulbapedia

Can you tell I like troll-y Ice type Pokemon? Between a screen setting Ninetales, a trapping Perish Song Lapras, and now the queen of Destiny Bond in Froslass, my first three Pokemon on this list are meant to take out major threats to the three Pokemon that end this list. I’ve used Froslass as a lead when I’ve battled online, however her purpose on this team is to cripple the other team’s hard hitters, as well as to take them out with self-sacrifice if needed.

Ability: Cursed Body
Item: Focus Sash
Moves: Destiny Bond, Confuse Ray, Will-O-Wisp, Ominous Wind

Weavile

Weavile courtesy Bulbapedia

And thus begins the hard hitters of my team. Weavile hopes that any Fighting Pokemon are dealt with before it comes in, however it’s set up to start wrecking the other team if that’s the case. As much as I want to justify using Pickpocket on Weavile, there’s no good reason to do so when Pressure exists. Not that anything will live long enough for Pressure to truly matter if all goes well.

Ability: Pressure
Item: Darkium-Z
Moves: Snatch, Icicle Crash, Bite, Dark Pulse

Mamoswine

Mamoswine courtesy Bulbapedia

While Weavile is meant to take advantage of its speed and flinching capabilities, Mamoswine is my glacier. Sure, it doesn’t move as fast as my other Pokemon10Though Mamoswine has shockingly good speed., but it’s going to hit like a truck when it does. I considered putting Mega Glalie in this spot to give me a mega Pokemon, but then I remembered how much I detest Glalie. So no.

Ability: Thick Fat
Item: Muscle Band
Moves: Thrash, Earthquake, Superpower, Avalanche

Jynx

Jynx courtesy Bulbapedia

My ace for this team is a much-maligned Pokemon that I’ve found I’m one of the few people who loves. Jynx is one of my favorite Pokemon to use, both in the mainline games and in Pokemon Go. Yes, it has horribly frail defenses, but the hope is that most of its threats are taken out early by the first few Pokemon on my team — or by Weavile and Mamoswine if not. While I was tempted to do a full kiss moves team with Jynx11As it can learn Draining Kiss, Lovely Kiss, and Sweet Kiss., only one of those made my final moveset. Jynx is oblivious to your team’s wiles, and is the anchor of my Ice type gym because of it.

Ability: Oblivious
Item: Wide Lens
Moves: Lovely Kiss, Blizzard, Dream Eater, Hyper Voice

My Pokemon Gym: Fighting

A few weeks ago, one of my blog followers — and frequent referrer of people to this blog — Todd posed a question on Twitter. If you ran your own Pokemon gym that was monotype, what would your six Pokemon be? Part of this exercise was that Todd got to pick the type of Pokemon that your gym would be represented by. In my case, this means that he selected the Fighting type for me.

I’m not a huge fan of the Fighting type. It’s not my least favorite by any means. I’ve been a big supporter of it in Pokemon Go, despite the fact that it might be the most overpowered typing in that game at this point. But as someone who adores Ice types, I find it difficult to support Fighting types. They wreck my favorite typing without proving a ton of coverage to help protect my beloved snowy Pokemon. That said, I’m going to do my best to give this exercise my best shot, as there are some Fighting types I do like.

As I’ve done on previous Pokemon team/gym style posts, I’ll be sharing the six Pokemon on my team, along with their held items and moves. I’ll also be giving a little additional background into why I’ve chosen each of these Pokemon. Considering there’s only been one Fighting type on all of the teams I’ve done (and I’m not even using that Pokemon on this team), I’m forced to think about which six Pokemon I’d use when leading a Fighting gym. I’m not allowed to use legendaries per Todd’s rules, but even with that in mind, I think I have the six Pokemon I’d use pretty well set.

Breloom

Breloom courtesy Bulbapedia

Breloom might be one of the weirdest looking Pokemon in all of the different generations that have been released. It’s basically a kangaroo with a penis for a head. And yet, it’s one of the more amusing and useful Fighting types. Because of its Grass/Fighting typing, as well as Breloom’s Poison Heal ability, this Pokemon would likely be the bulky wall of my team. Yes, it may struggle against Flying types, but it has coverage for that.

Ability: Poison Heal
Item: Toxic Orb
Moves: Rock Tomb, Leech Seed, Drain Punch, Force Palm

Hawlucha

Hawlucha courtesy Bulbapedia

In my playthrough of Pokemon Sun, I decided that I wanted to make a team built around having Caterpie take out as many members of the Elite Four as I possibly could. Part of this strategy hinged around Hawlucha’s access to Baton Pass, Hone Claws, and Bulk Up, which allowed me to pass Caterpie boosted attack, defense, and accuracy12I got my speed boosts from Mega Lopunny and my defense/special defense/evasiveness boosts from Drifblim.. Were it not for this luchador owl, my strategy would never have worked. On this team, Hawlucha would serve as my scout Pokemon, though it’s got a trick or two up its sleeve if it needs to fight.

Ability: Limber
Item: Focus Sash
Moves: U-Turn, Flying Press, Endeavor, Acrobatics

Poliwrath

Poliwrath courtesy Bulbapedia

Instead of using an Ice type on this team13As the lone Ice/Fighting type is painfully bad., I decided to give one the most underappreciated Fighting types a spot on this team. Poliwrath is overlooked in its own evolution line thanks to Politoad’s usefulness in competitive play. It gets overlooked as a Generation I Fighting type thanks to the Hitmons at the dojo and Machamp’s excellence. With the existence of Keldeo, it’s not even the best Pokemon of its own typing anymore. Oddly enough, Poliwrath serves the role as my team’s special attacker, as it trails only Hawlucha in terms of special attack. There’s some nods to my roots, both as a Gen I fan and as an Ice type lover in this set too.

Ability: Water Absorb
Item: Fightium-Z
Moves: Body Slam, Water Pulse, Ice Beam, Focus Blast

Gallade

Gallade courtesy Bulbapedia

Even in a world where Gardevoir exists, I rather like Gallade as the end stage evolution for Ralts. Gallade is a surprisingly tough Pokemon to take out, especially once it gets rolling. And yeah, it’s not the Dragon killer that its Rule 34-overloaded counterpart is. But at the same time, it does alright for itself when fighting a litany of different Pokemon. I considered making Gallade my mega Pokemon, however as you’ll see in a coming entry, there’s a very good reason why I didn’t14And it’s not just because Gallade’s move pool for Fighting type moves is kind of lackluster..

Ability: Justified
Item: Bright Powder
Moves: Double Team, Leaf Blade, Low Kick, Poison Jab

Heracross

Mega Heracross courtesy Bulbapedia

All hail the great and powerful Bug Pokemon. Heracross and Scizor made Bug Pokemon useful when Generation II came out, with Heracross being the offensive juggernaut to Scizor’s tankiness. As Heracross got a mega evolution in Generation VI, it brought to the table a terrifying 185 base attack to go along with not terrible defense or special defenses. It might not be the best mega Pokemon, but it — along with Scizor — is one of my favorites to use. Skill Link’s guarantee of max hits with multi-hit moves is frightening to come up against in a battle, so I felt like it had a natural place on this team.

Ability: Skill Link (Moxie prior to mega evolving)
Item: Heracronite
Moves: Rock Blast, Pin Missile, Bullet Seed, Close Combat

Hitmonchan

Hitmonchan courtesy Bulbapedia

My favorite Fighting type Pokemon is the anchor to this team. Though it doesn’t get a mega stone like Heracross, nor is it my Z-move Pokemon like Poliwrath, Hitmonchan’s versatility would make it the most fun for me to use. In my very first playthrough of Pokemon Blue15Circa age 12., I carried a team of Blastoise, Fearow, Hypno, Sandslash, Dugtrio, and Hitmonchan. I loved saving Hitmonchan for the end of battles because I could take out pretty much anything with its elemental punches. The same premise applies with this version of the team, albeit without an overreliance on Pokemon who just critical hit everything.

Ability: Iron Fist
Item: Expert Belt
Moves: Thunder Punch, Ice Punch, Fire Punch, Mega Punch