That Tiny Website — Short Stories, Video Games, and Freelance Editing

TagMy Pokemon Gym

My Pokemon Gym: Dark

Welcome to the eleventh iteration of the My Pokemon Gym series. If you’re new to this series, I take a Pokemon type then build out my team of six Pokemon of that type as if I were the gym leader. Here are the rules:

  1. I can’t use legendary/mythical Pokemon
  2. I can’t reuse Pokemon I’ve used in previous gyms in this series.
  3. Forms of the same Pokémon can be reused, provided they have different typing. For example, if I used Rattata in a Normal gym team, I could use Alolan Rattata in a Dark gym team.

Want to read my other My Pokemon Gym posts? Go read the Fighting, Ice, Psychic, Grass, Dragon, Fairy, Electric, Bug, Fire, Flying, Normal, and Ghost type posts when you’re done here. All images courtesy pokemondb.net unless otherwise stated.

Liepard

While I’ve made a concerted effort to use the Sword/Shield movepools for Pokemon that are available in those games in my last two posts, I am choosing to ignore that with Liepard. The main reason? Sword/Shield gets rid of Liepard’s most iconic move, Assist. For those unaware, a Pokemon using Assist will use a random move that one of the other Pokemon in your party knows. Considering the moves the rest of the Pokemon on this team know, this could yield hilarious results. Or it could do nothing. That’s the beauty of Assist. It’s Metronome with a pre-selected movepool. My Liepard also runs Fake Out for Normal Gem/Unburden boosting shenanigans, as well as Aerial Ace and Hone Claws because I needed four moves.

Ability: Unburden
Item: Normal Gem
Moves: Fake Out, Assist, Aerial Ace, Hone Claws

Umbreon

Speaking of Pokemon whose movepools Sword/Shield screwed up, why can’t Umbreon learn Toxic anymore? Granted, I worked around it in this case. But it’s the quintessential stalling Pokemon. What’s Umbreon without Toxic? I honestly can’t remember how Last Resort works with the combination of Rest and Sleep Talk, and most of my normal Pokemon sites were no help. In the event this set wouldn’t work in reality, just mentally replace Last Resort with Foul Play.

Ability: Inner Focus
Item: Leftovers
Moves: Last Resort, Confuse Ray, Rest, Sleep Talk

Cacturne

An older cousin of mine introduced me to Pokemon via Red/Blue. That said, it wasn’t until the Gen IV games that I was knowledgeable enough about Pokemon to be able to beat him. The Pokemon I ended up beating him with? Iron Ball Cacturne with Fling. I took out his next to last Pokemon (which wasn’t weak to Dark) with Fling, then won because his Psychic type couldn’t hit me. I recognize I likely got lucky. But you know what? Luck is good enough to make this team. Plus Cacturne’s design is hilarious to me.

Ability: Water Absorb
Item: Iron Ball
Moves: Spiky Shield, Power-Up Punch, Fling, Foul Play

Shiftry

For those unaware, Seedot has one of my favorite shiny sprites in all of the Pokemon series. Because of this, I wanted to make sure I found a way to feature it or its evolution on either this team or the Grass type team. It fit better onto this team, particularly thanks to its synergy with the next Pokemon this list. The goal here is to get Sunny Day up and maybe get a Solar Blade off once I do. That said, I know that Shiftry isn’t the powerhouse of this team. If worse comes to worst, a sneaky Explosion will do some damage to my opponent, but Shiftry is helper Pokemon on this team.

Ability: Chlorophyll
Item: Focus Sash
Moves: Solar Blade, Throat Chop, Sunny Day, Explosion

Incineroar

Another Pokemon whose potential Gen VIII moveset we’re ignoring, though not quite for the same reasons. I love Incineroar’s unique Z-move, Malicious Moonsault. I’m going to ignore the fact that Incineroar is actually doing a 450 splash instead of the moonsault. It’s just an awesome move. I love the pro wrestling vibe Incineroar has, plus it comes from arguably the cutest starter form ever.

Ability: Intimidate
Item: Incinium-Z
Moves: Darkest Lariat, Drain Punch, Blaze Kick, Body Slam

Alolan Muk

I want to give full credit to my brother-in-law for causing me to love Alolan Muk as much as I do. When we would battle doubles, he would use Muk with an Air Balloon and a Power of Alchemy set that had a goal of inheriting the Levitate ability from its partner Rotom when it died. The set worked beautifully and caused several hilarious disconnects when playing online. While Power of Alchemy has no use in singles battles, I paid homage to the rest of his set here, replacing his preferred Poison Jab with extra coverage in the form of Hidden Power Grass.

Ability: Poison Touch
Item: Air Balloon
Moves: Knock Off, Stockpile, Hidden Power Grass, Rock Slide

My Pokemon Gym: Ghost

Welcome to the eleventh iteration of the My Pokemon Gym series. If you’re new to this series, I take a Pokemon type then build out my team of six Pokemon of that type as if I were the gym leader. Here are the rules:

  1. I can’t use legendary/mythical Pokemon
  2. I can’t reuse Pokemon I’ve used in previous gyms in this series.
  3. Forms of the same Pokémon can be reused, provided they have different typing. For example, if I used Rattata in a Normal gym team, I could use Alolan Rattata in a Dark gym team.

Want to read my other My Pokemon Gym posts? Go read the Fighting, Ice, Psychic, Grass, Dragon, Fairy, Electric, Bug, Fire, Flying, and Normal type posts when you’re done here. All images courtesy pokemondb.net unless otherwise stated.

Chandelure

A shoo-in for both my Fire and Ghost teams, I decided to put Chandelure on my Ghost team because this type isn’t one I have a lot of depth in, especially since Decidueye and Froslass ended up on my Grass and Ice teams, respectively. Chandelure’s typing and abilities give it a ton of resistances and immunities, which is awesome for a speedy lead. I’m keeping the non-Gen VIII move Flame Charge on Chandelure, as it’s a great momentum builder, but the rest of the set is intended to force matchups I want later on in the game. It’s not my normal status-inflicting lamp I love to use, but I think it fits in better with this team.

Ability: Flash Fire
Item: Choice Scarf
Moves: Flame Charge, Memento, Pain Split, Trick

Mimikyu

And so we arrive at the first of two Pokemon that I slotted on this team solely to get the team to six Pokemon. Mimikyu is a fine Pokemon, but it’s not one I particularly love. That said, it’s a super useful Pokemon with a great ability. Plus it’s arguably the least annoying of the Pikachu clones. Mimikyu can — and will — hit hard if it get setup. With Chandelure’s Memento possibly forcing a switch, followed by the free hit that Disguise gives, that’s possibly two times to get Swords Dance up. And not many things like getting hit by a +4 Attack Mimikyu with Life Orb. Especially not when it already has some thumping physical moves.

Ability: Disguise
Item: Life Orb
Moves: Swords Dance, Leech Life, Play Rough, Shadow Claw

Cursola

Image courtesy Bulbapedia

This was the last spot on the team I filled, debating between several Pokemon that are either good, but that I don’t care about (Aegislash, Gengar, Alolan Marowak) or Pokemon that I like but are trash (Dhelmise, Golurk, Cursola). In the end, I went with Cursola, partly for some Gen VIII representation, but also because going with Alolan Marowak just felt wrong when Chandelure is already on the team. Cursola is slow and hits hard…and that’s about all it’s got going for it. I know I’m not living long with Cursola. Let’s just try for boosts and hope it works.

Ability: Weak Armor
Item: Bright Powder
Moves: Ancient Power, Protect, Light Screen, Reflect

Mega Banette

I love me some Mega Banette. The Prankster ability is fun to throw around status with, while its design and thumping Attack stat are great to boot. It’s one of my least favorite Pokemon to come up against in a battle, and for that alone it earns a spot on this team. I’ve seen quite a few sets online arguing that you only need one attacking move on Mega Banette. While I don’t totally buy that, there is quite a lot you can do with Knock Off. That said, if you managed to know that your opponent is locked into a move they don’t want to use — say because your Chandelure tricked a Choice Scarf onto them — you’ll want a second move to use while you’re forcing them to Struggle to death.

Ability: Prankster (Cursed Body before Mega Evolution)
Item: Banettite
Moves: Thunder Wave, Disable, Knock Off, Gunk Shot

Mismagius

LOOK AT THAT HAT. LOOK AT IT.

Ability: Levitate
Item: Sitrus Berry
Moves: Calm Mind, Mystical Fire, Thunderbolt, Shadow Ball

Drifblim

Another member of the Caterpie Elite Four Dream Team makes one of these lists. The chain’s primary passer of bulk and survivability was Drifblim, carrying Stockpile, Minimize, and Amnesia1I originally carried Calm Mind instead of Amnesia, but Caterpie’s lack of access to Special Attacking moves in Sun/Moon caused the change. all to be Baton Passed to our buggy little friend. That said, Drifblim isn’t typically a defensive Pokemon, preferring to go on an all-out offensive. I’ve chosen to go the more Special Attacking route here, if only because that’s what this team is lacking outside of Mismagius. That said, try the bulky, evading Drifblim sometime. It hates Shock Wave, but shrugs off most other moves, especially with Bright Powder.

Ability: Flare Boost
Item: Flame Orb
Moves: Shadow Ball, Psychic, Minimize, Mud-Slap2Seriously. Yes, I know it’s a legacy Gen IV move. But it’s hilarious to watch people disconnect when they can’t hit your Drifblim because they’ve been hit with a Mud-Slap after a Minimize.

My Pokemon Gym: Normal

Welcome to the eleventh iteration of the My Pokemon Gym series. If you’re new to this series, I take a Pokemon type then build out my team of six Pokemon of that type as if I were the gym leader. Here are the rules:

  1. I can’t use legendary/mythical Pokemon
  2. I can’t reuse Pokemon I’ve used in previous gyms in this series.
  3. Forms of the same Pokémon can be reused, provided they have different typing. For example, if I used Rattata in a Normal gym team, I could use Alolan Rattata in a Dark gym team.

Want to read my other My Pokemon Gym posts? Go read the Fighting, Ice, Psychic, Grass, Dragon, Fairy, Electric, Bug, Fire, and Flying type posts when you’re done here. All images courtesy pokemondb.net unless otherwise stated.

Note: This is the first post that I considered Sword and Shield Pokemon for the team. That said, since Sword and Shield really didn’t introduce any Normal types worth considering for this list aside from Dubwool, I didn’t have to make any changes.

Girafarig

Even though I’m not posting it last in the series, Normal was the last of the type teams I came up with the team for. What that meant was having five normal types I loved on this team, but the sixth spot being wide open because I’d used so many part Normal types on other teams. In the end, I picked the screen-breaking, flinch-inducing Girafarig for the team thanks to the fact that it can learn one of my favorite moves, Beat Up. Add in Stomp and Zen Headbutt and this is a super annoying lead to deal with — especially when it can’t be flinched itself.

Ability: Inner Focus
Item: King’s Rock
Moves: Stomp, Zen Headbutt, Beat Up, Psychic Fangs

Porygon-Z

Have you ever used a Pokemon move, only to realize that you completely misunderstood what that move did? That’s Conversion and Conversion 2 for me. My mind always wants one of them to change your Pokemon’s type to the type of the last move it used. Neither one does that though. Porygon-Z’s Download ability is fun to play with on a mixed-attacking set like this one. But I can’t use either version of Conversion on this set. Why? Because it doesn’t do what I think it does. Ever.

Ability: Download
Item: Normalium-Z
Moves: Thunderbolt, Ice Beam, Last Resort, Foul Play

Persian

I’m not afraid to admit I cheesed Gen I as a kid with Persian’s high critical hit rate. Sadly, crits don’t work like they did in Gen I anymore. While that wasn’t going to stop me from putting it on this team, it did mean that I had to come up with a new strategy for it. Did you know that Kantonian Persian’s Special Attack stat is only 5 points lower than its regular Attack stat? Time to use a bulky set built around Snore. Why? Because it’s funny.

Ability: Technician
Item: Iapapa Berry
Moves: Rest, Snore, Nasty Plot, Hidden Power Psychic

Mega Lopunny

In my efforts to have a Caterpie sweep the Alolan Elite Four, one of the Pokemon I brought was a Lopunny that used Baton Pass to pass the stats from Agility and Z-Splash to Caterpie. Yes, it was dumb. But the level of effort I had to put towards making that Lopunny tanky enough for the entire premise to work made me really like it. So I’m bringing in the mega form. I had to make some changes to the set since Mega Lopunny can’t also hold a Z-crystal. That said, it gives me an excuse to throw Ice Punch on something, which is always amusing.

Ability: Scrappy (Limber before Mega Evolution)
Item: Lopunnite
Moves: Power-Up Punch, Ice Punch, Dizzy Punch, High Jump Kick

Dodrio

Did you know Dodrio hits like a truck with Thrash? It’s really fun. But it’s even more fun to have Bright Powder on any Pokemon that has an evasion boosting ability. Sure, there are better Pokemon to stick Bright Powder on, but none of them are part of this team. The goal here is to evade, hit hard, and hopefully get confused by whatever berries I manage to steal off of other Pokemon.

Ability: Tangled Feet
Item: Bright Powder
Moves: Swords Dance, Thrash, Pluck, Double Team

Delcatty

Of all of the Pokemon on this list, this is the only one I’ve actually won battles online with. Yes. A Delcatty. I tend to alternate between carrying Wide Lens for boosted Sing accuracy and Psychium-Z to get extra boosts off of Cosmic Power. It’s amusing to me how many random players online don’t understand how to deal with the Sing/Dream Eater combo…particularly because Sing has horrid accuracy. Yet it wins more often than I’d like to admit. Praise be to the neck pillow cat.

Ability: Cute Charm
Item: Wide Lens
Moves: Cosmic Power, Sing, Charge Beam, Dream Eater

My Pokemon Gym: Flying

Welcome to the tenth iteration of the My Pokemon Gym series. If you’re new to this series, I take a Pokemon type then build out my team of six Pokemon of that type as if I were the gym leader. Here are the rules:

  1. I can’t use legendary/mythical Pokemon
  2. I can’t reuse Pokemon I’ve used in previous gyms in this series.
  3. Forms of the same Pokémon can be reused, provided they have different typing. For example, if I used Rattata in a Normal gym team, I could use Alolan Rattata in a Dark gym team.

Want to read my other My Pokemon Gym posts? Go read the Fighting, Ice, Psychic, Grass, Dragon, Fairy, Electric, Bug, and Fire type posts when you’re done here. All images courtesy pokemondb.net unless otherwise stated.

Swellow

Swellow is one of the few Pokemon that Pokemon Go caused me to like significantly more than I liked it from the original games. Maybe it’s because of Emily Dickinson, but the Taillow/Swellow line was become arguably my favorite first route bird at this stage…with the possible exception of the next Pokemon on this team. Popping a Toxic Orb/Flame Orb on Swellow with the Guts ability makes it a great scout, particularly with the combination of Protect to setup the status condition and U-Turn to change momentum. Brave Bird and Return fill out the last two slots for STAB1Same Type Attack Bonus, but that’s not the primary purpose for Swellow anyway.

Ability: Guts
Item: Toxic Orb
Moves: Protect, U-Turn, Brave Bird, Return

Fearow

Fearow was my original Gen I Fly bot, so it makes this team for nostalgia purposes. I didn’t realize Fearow got Throat Chop until making this team, so I’m throwing that on Fearow because it’s hilarious. My current favorite use of Fearow is Z-Mirror Move shenanigans, so it’ll be the only special move this otherwise physical type attacker will pack.

Ability: Sniper
Item: Flyinium-Z
Moves: Mirror Move, Steel Wing, Drill Run, Throat Chop

Delibird

Delibird is trash. But it’s my trash. And it’s adorable. I’d love to tell you it’s here to do some damage, but frankly it’s only around to have a high speed stat, live on a Focus Sash hit, then take someone down with Destiny Bond.

Ability: Vital Spirit
Item: Focus Sash
Moves: Freeze-Dry, Water Pulse, Destiny Bond, Hidden Power Psychic

Sigilyph

Sigilyph carried much of my first run of Pokemon Black because it’s a shockingly competent Pokemon. My hope is to have it come in on something that likes throwing around status and stalling — think Blissey types — then Psycho Shift the ailment off. Cosmic Power helps with survivability, while Air Slash and Shadow Ball are here for flinches and coverage, respectively.

Ability: Magic Guard
Item: Sitrus Berry
Moves: Psycho Shift, Cosmic Power, Air Slash, Shadow Ball

Crobat

Cave Herpes grew up and got…good? Crobat has always been a Pokemon that interested me, but never one I regularly used. The Inflitrator ability allows Pokemon with the ability to pass through Substitute, which is very situational, but very useful. That said, the primary purpose to this set is using up the Normal Gem with a Quick Attack to start off Crobat’s time in battle. This will allow a double base power Acrobatics, which can hit like a truck coming from Crobat. If only it had the Unburden ability like another Pokemon that just missed the cut for this list2But only because it’s going to be on a different list.

Ability: Infiltrator
Item: Normal Gem
Moves: Leech Life, Acrobatics, Cross Poison, Quick Attack

Honchkrow

WHY CAN’T I FIND A SHINY MURKROW IN POKEMON GO? WHY? IT’S BEEN NEARLY 1500 MURKROW NOW3When I wrote this post in September, I was in the high 1400s of Murkrow seen without a shiny. It is now December 2. I’m at 1675 without a shiny.!

Honchkrow is here to deal out critical hits. All night, all day, crits all the way. Combine the critical rate boosting Scope Lens with a critical rate boosting Super Luck, then add the increased critical rate of Night Slash and fun happens.

Ability: Super Luck
Item: Scope Lens
Moves: Night Slash, Superpower, Torment, Drill Peck

My Pokemon Gym: Fire

Welcome to the ninth iteration of the My Pokemon Gym series. If you’re new to this series, I take a Pokemon type then build out my team of six Pokemon of that type as if I were the gym leader. Here are the rules:

  1. I can’t use legendary/mythical Pokemon
  2. I can’t reuse Pokemon I’ve used in previous gyms in this series.
  3. Forms of the same Pokémon can be reused, provided they have different typing. For example, if I used Rattata in a Normal gym team, I could use Alolan Rattata in a Dark gym team.

Want to read my other My Pokemon Gym posts? Go read the Fighting, Ice, Psychic, Grass, Dragon, Fairy, Electric, and Bug type posts when you’re done here. All images courtesy pokemondb.net unless otherwise stated.

Oricorio (Baile Form)

Okay. I’ll admit that I’m not much of a Fire type user. The Fire type that is my favorite and that I’ve used the most competitively will make an appearance on another team, while two of the three honorable mentions on my favorite Pokemon list are pre-evolved forms that are useless in battle. With that said, there’s a couple of Fire types I love using in VGC-style doubles battles, including Oricorio. I’m fairly sure Oricorio is a horrid singles Pokemon, but that’s not going to stop me here. It’s a scout, as you might be able to tell with U-Turn. That said, Oricorio’s Fire type movepool is shallow. And by shallow, I mean it gets Revelation Dance1Revelation Dance is a unique move in that it changes type based on the user’s primary typing. This means it could be Fire, Psychic, Electric, or Ghost type for Oricorio, depending on which form you’re using., Hidden Power Fire2Which isn’t even the most useful Hidden Power you could give it., and…that’s it. Oricorio makes this team on so many technicalities it’s crazy. That said, pairing it with Mega Gardevoir or Mega Alakazam in doubles is hilarious.

Ability: Dancer
Item: Choice Scarf
Moves: U-Turn, Hurricane, Revelation Dance, Hidden Power Ground

Magmar

*Flash Gordon plays*

Magmar is the very first Pokemon I learned to do trapping shenanigans with all the way back in Gen I. Granted, trapping was broken in Gen I compared to now, but I still felt the need to pay homage to it with this set. The combination of Fire Spin, Toxic, and Confuse Ray will ensure opponents die a slow death, while the combination of Eviolite and Smokescreen will (hopefully) keep me alive long enough to make a dent on my opponent’s team. A realistic hope? Probably not. But I get to be super annoying while I’m still alive.

Ability: Flame Body
Item: Eviolite
Moves: Fire Spin, Confuse Ray, Smokescreen, Toxic

Castform (Sunny Form)

Alright, I get that this is the second Pokemon I’m putting on this team due to a technicality. But if you exclude legendary and mythical Pokemon, the Fire type is devoid of likeable fully-evolved Pokemon (at least ones I’m not using on other teams3Chandelure, Delphox or that aren’t overpowered and broken4Volcorona, Arcanine. Really this was a debate between Castform and Mega Camerupt, but since I’m already bringing a different Mega Evolution on this team, Castform gets the spot. Realistically, Castform is here to set up Sunny Day. It won’t survive to do much else.

Ability: Forecast
Item: Heat Rock
Moves: Sunny Day, Weather Ball, Solar Beam, Ominous Wind

Magcargo

Okay. I know that Passho Berry is wishful thinking unless a lucky Ancient Power boost on a swap happens. That said, the vast majority of this team is built on getting lucky at the right time. Magcargo will hopefully spread some burn around, but let’s be realistic here — it’s gonna die.

Ability: Flame Body
Item: Passho Berry
Moves: Earth Power, Amnesia, Will-o-Wisp, Ancient Power

Mega Blaziken

Finally! A Pokemon that’s going to do some damage to other Pokemon. Clearly the best way to harness this power on a team full of things that die easily is to give Mega Blaziken a set of moves that nearly ensure it’ll also die quickly. It’s a high risk, high reward set, which is exactly what I’d expect from Blaziken. Blaze Kick’s increased critical hit rate is pretty awesome, but since I’m using Mega Blaziken, I can’t boost it further with Scope Lens. This set is walled by physically defensive Water types — but this is a Fire type gym. What did you expect?

Ability: Speed Boost
Item: Blazikenite
Moves: High Jump Kick, Brave Bird, Protect, Blaze Kick

Houndoom

Oh. You expected someone to be running Solar Beam that can take advantage of my Castform’s use of Sunny Day. Well. Here you go.

Ability: Unnerve
Item: Life Orb
Moves: Nasty Plot, Flamethrower, Dark Pulse, Solar Beam

Follow

Get the latest posts delivered to your mailbox: