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9 (More) New Dual Type Pokemon Ideas for Switch

Welcome to the last (for now) final Monday of the month blog post. This post is actually a collaboration post with Lola from Poke Traveller Lola. She and I decided to take a look at the final 18 dual-type Pokemon combinations that don’t exist and create our own Pokemon for them. Her post will be linked here when it goes live later this week.

I know what some of you are thinking. Tim…didn’t you do this before? And the answer is yes. Sort of. I am going to co-opt the format from that post (as I quite like it). That said, there’s a few additional rules I’ll be following this time that Stephanie and I didn’t follow last time.

  1. I must give a name to the end-stage Pokemon I’m designing.
  2. If there’s an evolutionary line, I’ll call that out, including names for the full line and evolution levels/methods.
  3. I must try to create one new ability somewhere in the post (this is my own challenge more than anything).
  4. I can’t reuse any ideas from the previous post.
  5. None of the Pokemon in this post will be regional variants of other Pokemon. That’s a whole other post.

1. Normal/Rock

What is the Pokemon Based on? There’s going to be a ton of part-Normal types on this list. And the thing about Normal type is that they tend to be based on animals we encounter in the real world. Which means we’ve seen them done to death. But you know what we haven’t seen that often? A bird that can’t fly. This Pokemon is based on the kiwi bird, which is both adorable and has the aerodynamics of a rock.

Evolutionary Line and Name(s)? Pumwi -> Granwi (level 24)

Abilities? Considering the massive size of the kiwi’s beak, one of its primary abilities has to be Big Pecks. I also like Early Bird because, you know, bird. For the hidden ability, I decided to go with an ability that belongs to another bird Pokemon, Decidueye, giving it the Long Reach ability for its beak.

Comparable Existing Pokemon? Something along the lines of Spearow and Fearow would make sense here, only with lower HP and Speed, but higher Defense and slightly higher Special Defense.

Learn Set? Peck (Learned at level 1), Baby Doll Eyes (1), Rock Blast (5), Defense Curl (9), Mimic (12), False Swipe (17), Rollout (22), Stealth Rock (27), Pluck (33), Sandstorm (38), Chip Away (43), Skull Bash (47), Rock Slide (55), Bounce (on evolution)

2. Electric/Fighting

What is the Pokemon Based on? Wait. Didn’t we do this already with Luchadora Pikachu? *checks notes* Apparently not. Huh. Well then. I’m picking a Numbat. And it’s a luchador. Because the name amuses me. And a robot Pokemon would be WAY too on the nose.

Evolutionary Line and Name(s)? Kimohmra

Abilities? We’re going to mix some abilities here, giving our new Pokemon Static as an homage to Luchadora Pikachu as one ability, while its second primary ability will be Unburden, which it shares with another wrestling-inspired Pokemon, Hawlucha. For a hidden ability, we’re going to give this Pokemon the dreadful Slow Start ability. This is because our Pokemon is going to be the babyface that gets beaten up throughout the early stages of the match, only to come back and win in the end.

Comparable Existing Pokemon? Interestingly enough, Hawlucha, but with better bulk.

Learn Set? Thundershock (Learned at level 1), Growl (1), Spark (7), Bide (11), Rolling Kick (16), Nuzzle (21), Force Palm (27), Thunder Punch (32), Mega Kick (36), Coil (41), Reversal (47), Taunt (54), Close Combat (61), Volt Tackle (68)

3. Normal/Ghost

What is the Pokemon Based on? I’m pretty sure the primary reason The Pokemon Company hasn’t done a Normal/Ghost type yet is because there’s no such thing as a normal ghost. That said, I knew what animal this would be inspired by immediately upon ending up with this typing. It’s the vampire bat. There really isn’t another logical option. The fun part about this is that you’ll have two forms thanks to your ability.

Evolutionary Line and Name(s)? Stomida -> Fangidae (level 18) -> Vlaidae (level 40+ at night)

Abilities? We’re going to do a new ability here loosely based off of Wishiwashi’s Schooling ability. When our Pokemon has above 25% HP it will be in its Vampire form, which uses its full compliment of stats. When it’s at or below 25% HP, it will be in its Bat form. In this form, its Attack and Special Attack are cut by 80%, but its Speed is doubled.

Comparable Existing Pokemon? Crobat, only it hits like a fucking truck in the Vampire Form.

Learn Set? Tackle (Learned at level 1), Astonish (1), Leer (5), Quick Attack (9), Disable (12), Shadow Punch (17), Night Shade (23), Hyper Fang (28), Moonlight (32), Drain Punch (36), Shadow Claw (41), Detect (46), Recycle (50), Oblivion Wing (59)

4. Fighting/Fairy

What is the Pokemon Based on? I hate that I made my self-imposed rule that I’m not allowed to reuse ideas, as I love my Jorgen von Strangle homage. So for this one, we’re going to have a really buff dandelion. People think they’re weeds. While they’re technically correct, they’re also wrong. I love dandelions. They’re fighters. That don’t attack. Unless you’re complaining about your lawn being attacked by them. In which case, you’re wrong. The base Pokemon will be based on the yellow dandelion, while the evolution will be based on the puffball dandelion.

Evolutionary Line and Name(s)? Danden -> Dandette (level 32)

Abilities? Do you know how hard it is to kill a dandelion? I thought so. Its first ability is Sturdy on principle. We’re also going to give a secondary ability that is the inverse of Speed Boost, meaning our Pokemon will get slower each turn. This isn’t necessarily a bad thing. Finally, we’re going to give it a hidden ability of Storm Drain, as the first moment it rains marks the return of dandelions across the Midwestern US.

Comparable Existing Pokemon? Shuckle. Yes, I know there’s so many more weaknesses here. But it really does amuse me to make an unkillable plant unkillable.

Learn Set? Absorb (Learned at level 1), Charm (1), Rock Smash (5), Fairy Wind (9), Bulk Up (15), Leech Seed (19), Curse (25), Recover (30), Growth (36), Revenge (41), Floral Healing (48), Rest (53), Final Gambit (59), Geomancy (67), Pollen Puff (on evolution)

5. Normal/Bug

What is the Pokemon Based on? To misquote my wife, there are no normal bugs and they all must die. But what is the most normal bug? I’m leaning a housefly.

Evolutionary Line and Name(s)? Buzzn -> Gnatign (level 20)

Abilities? Remember that whole kill it with fire thing? We’re cranking that up to 11, giving this fly the Fluffy ability straightaway. It’ll also get the Compound Eyes ability because it’s a fly and flies have those. As a hidden ability, I think most of us have probably been trapped in a house with a fly before and feel like we’re stuck. So I’m thinking the right answer here is Arena Trap.

Comparable Existing Pokemon? Houseflies are harmless so…shitty Dustox?

Learn Set? Pound (Learned at level 1), Minimize (1), Growl (5), Quick Attack (9), Bug Bite (14), Round (18), Powder (22), Facade (27), Wing Attack (31), Metal Sound (35), Swords Dance (40), Quiver Dance (45), Lunge (50), Uproar (54)

6. Ground/Fairy

What is the Pokemon Based on? What exactly would a Ground/Fairy type look like? In my mind, the first thought is a wood nymph of some sort. But based on that, you’d immediately think Grass, not Ground. So is it a possessed avocado or something? Clearly not. Avocados are evil and would, therefore, be a Dark/Ground type. Maybe a sentient compost heap? Fine, let’s go with that.

Evolutionary Line and Name(s)? Bogger -> Methene (level 34)

Abilities? Anyone who has ever been near a compost pile knows that the worst part of composting is keeping random farmers trying to grow organic vegetables away from your backyard. You’ve got to do something, but I don’t think our primary ability, Stench, is going to be enough. Nor can you just use this Pokemon’s secondary ability, Run Away, as they’re just going to find you. No. You have to go nuclear. You must use the Power of Alchemy (also this Pokemon’s hidden ability) to get away from them.

Comparable Existing Pokemon? Swalot, but with less HP and lower Speed.

Learn Set? Growl (Learned at level 1), Acid (1), Scratch (5), Mud-Slap (9), Poison Gas (14), Crafty Shield (19), Stockpile (23), Spit Up (23), Swallow (23), Magnitude (28), Amnesia (32), Grassy Terrain (38), Seed Bomb (42), Belch (45), Play Rough (49), Earth Power (55), Earthquake (59)

7. Normal/Steel

What is the Pokemon Based on? Prior to the release of Gen VIII, I would have made a Normal/Steel type a robin, a crow, or some other common bird. But then we got Corviknight and…it’s pretty much just that. That said, everything here is based on animals. So let’s go with a Pokemon based on a pair of scissors. And I literally mean a pair. It starts as one and evolves into two. Think Duoblade, but with arts and crafts.

Evolutionary Line and Name(s)? Scix -> Crafix (level 10) -> Shearix (level 25)

Abilities? I’d like to think the appearance of this Pokemon is slightly dictated by its ability. One with Light Metal will appear like arts and crafts scissors, while one with Heavy Metal will look more like pruning shears. There’s not any particularly good ability to throw on this Pokemon as a hidden ability, so since I likened it to Duoblade earlier, let’s say No Guard for the hidden ability.

Comparable Existing Pokemon? The resistances say Scizor, but the stats say Excadrill.

Learn Set? Scratch (Learned at level 1), Harden (1), Copycat (6), Sharpen (11), Cut (14), Metal Claw (19), Spikes (24), Slash (29), Smart Strike (33), Last Resort (37), Razor Wind (42), Swords Dance (46), Leaf Blade (51), Guillotine (56)

8. Ice/Poison

What is the Pokemon Based on? This is the only Pokemon on this list that I had an ability in mind before knowing what I wanted to make for the Pokemon itself. I ended up landing on a platypus, which is just a venomous duck, more or less. Except that its ability makes it unique on so many levels.

Evolutionary Line and Name(s)? Toxice -> Venichill (level 22) -> Neurikelv (with low friendship at level 35+)

Abilities? This Pokemon would get a brand new ability, Antifreeze. The premise of it is simple — if a damage-dealing move has a chance to inflict a status effect, be that burn, paralysis, sleep, or poison, a Pokemon with the Antifreeze ability will replace those move’s effects with an equal chance to freeze. Note that Pokemon with this ability CANNOT learn moves that have a status effect chance of above 30% (so not Toxic/Thunder Wave/Nuzzle/etc). Other effects like confusion and infatuation work the same as normal. Moves like Toxic Spikes and Fling that indirectly inflict a status aliment work as normal.

Comparable Existing Pokemon? A more offensive Toxapex, but with worse typing.

Learn Set? Poison Sting (Learned at level 1), Withdraw (1), Scratch (5), Water Gun (9), Nasty Plot (13), Acid Armor (18), Body Slam (23), Aqua Tail (27), Scald (32), Fling (36), Calm Mind (40), Ice Beam (44), Sludge Wave (49), Blizzard (56)

9. Normal/Ice – Blitzer

What is the Pokemon Based on? I mean. This is clearly where the direwolves from Game of Thrones belong, yes? Three stages. Starts as a pup. Then becomes a dog. Then it’s a majestic fucking wolf. Blitzer is a wolf Pokemon.

Evolutionary Line and Name(s)? Snuppy -> Blizzy (level 18) -> Blitzer (level up while knowing Foresight)

Abilities? What abilities can I give a Normal/Ice Pokemon? Normal. Ice. Normal Ice. Normalice. Yep. Refrigerate. Well, and Normalize. As for a hidden ability, let’s create the Fighting and Steel type version of Thick Fat. Let’s call it The Situation Room. Because if a Lucario so much as sneezes near Blitzer, it’s dying without it.

Comparable Existing Pokemon? Luxray? That feels like a good stat spread for Blitzer.

Learn Set? Tackle (Learned at level 1), Tail Whip (1), Growl (5), Scratch (9), Frost Breath (14), Howl (18), Ice Fang (22), Block (27), Bite (31), Shadow Claw (35), Foresight (38), Icicle Crash (42), Psychic Fangs (47), Haze (52), Thrash (58)

5 Things I Want to See in the Next Pokemon Game

It’s been a few weeks now, but we finally got confirmation that a new main series Pokemon game — effectively generation 8 of the series — will be coming to the Nintendo Switch in 2019. Even though the entry-level games Pokemon Let’s Go! Pikachu and Let’s Go! Eevee will be coming later this year, I would argue that most long-time players of the series are much more excited about the next generation game than they are a game that is essentially a remake of Pokemon Yellow with a lot more bells and whistles1I feel like I’m an exception to this rule, as I think that there’s a lot of potential with the Let’s Go! games. That said, I recognize that my opinion is largely biased by the fact that I play Pokemon Go regularly..

There is, of course, potentially a lot to be excited for with a new main series Pokemon game. In the past two generations, we’ve seen The Pokemon Company introduce mega evolutions, Z-crystals/Z-moves, replace the gym system with the trial system, ride Pokemon, plus the addition of a new typing to create additional game balance. Some of these changes are for the better, some are for the worse, but the one thing that’s for sure is that the games will continue to experience change.

With that in mind, I thought I’d present five changes I’d like to see in the next generation of Pokemon games. Since we don’t know a ton about what’s coming in a true next generation Pokemon game2As most of the focus is on the two Let’s Go! games at this point., all of the items on my list will be what I truly would like to see added to those games, rather than any thoughts based off of speculation or rumors about the games found online. If the changes you’d like to see in a coming game aren’t in this list, tell me what you’d like to see in the comments.

1. Reintroduce Competitive, Non-Friendly Rivals

There’s a lot that Pokemon Sun and Moon did really well while trying to rethink how a core series Pokemon game should be played. One of the biggest areas where it fell short was Hau being your primary rival for the series. I get that he’s supposed to be this happy-go-lucky character whose story intertwines with yours as you’re going through the game. That’s great. Lillie is kind of like that too and she’s a great character. But you don’t battle Lillie. And she’s not the main person you have to battle over and over again while being presented with little to no challenge. If Hau was even a little competitive, it’d be fine. That said, Sun and Moon make beating Hau feel like you’re curbstomping your likeable little brother. No one wants that.

We need the jerk rival to return. We need a rival on the level of Gary Motherfuckin Oak. The rivals have been getting progressively easier while also getting nicer. But…why? Make the next rival the schoolyard bully. Or an adult who hates kids because he resents not being able to go on his own Pokemon journey. Just stop giving me this as a rival I’m supposed to take seriously.

2. Revive the Gym System, But Not Fully

While there was a bit of an uproar about the fact that Sun and Moon replaced the traditional 8 gym system with the trial system, I will say that I didn’t mind it. The trials were (mostly) better at difficulty scaling than gym leaders were at their place in the game, so it was a bit more of a challenge3Particularly if you went into the trials blind as I did for most of my run through Moon.. The only problem was that the reason the trials were as difficult as they were was because of the SOS mechanic, which forced you to fight the trial’s totem Pokemon two-on-one rather than one-on-one.

From a nostalgic standpoint, I love the gym leader system. My favorite characters in the first three games — Sabrina, Whitney, and Flannery — are all gym leaders whose battles I enjoyed taking on. That said, if the gym system could be re-instituted where you have a gym leader you take on after completing a trial-style battle, that would be the ideal situation. It would certainly make for a more climatic encounter than the Captain-less trial in Sun and Moon.

3. Make Ice Types Matter

I recognize that this is 100% personal bias. I love Ice types. They’ve been my favorite type since Generation I. But good lord are they garbage defensively.

There was clearly an effort to try to remedy this with the introduction of Aurora Veil in Generation VII, but one of the major threats to Ice types — fighting type moves — has a direct counter to Aurora Veil in the form of Brick Break. It’s not a soft counter either, it’s the hardest of hard counters, as Brick Break not only removes Aurora Veil, but it also deals super effective damage.

So…how do we address it? Perhaps having Ice types resist something other than their own move type4Water and Bug come to mind here.. Maybe give a bulky Ice type an ability like Thick Fat which reduces damage from certain types. There’s also the option of removing the weakness to Rock or Fighting or pairing the Ice typing up with Fire as we’ve discussed before on this blog. Just give me an Ice type that doesn’t have to set up screens or get baton passed stats to death in order to survive.

4. Give Expansive Move Tutoring Options Before Part Two of the Generation

If you’ve only bought the original games in each of the generations of Pokemon5Or if you’ve only played Gen I., you’re likely only lightly familiar with what a move tutor is. The move tutor characters in the main games teach moves to certain Pokemon, either for free or at a cost. The massive problem with this mechanic is that you’re almost forced to wait until the second part of a generation of games comes out in order to take advantage of this feature. Sun and Moon were the main series releases that had the most move tutor moves to date, with 11 possible moves to teach certain Pokemon. Their follow ups, Ultra Sun and Ultra Moon, had move tutors for those same 11 moves, plus an additional 67 moves. SIXTY-SEVEN. Why. Why not have this in the original games?

While we’re at it, can we bring back the move tutor mechanics from Black and White 2 where you could purchase move tutor moves with shards rather than needing to rely on doing the battle tree? The battle tree is my least favorite part of Sun and Moon’s post game, as if I want to do competitive battling, I’ll just play online. I get that some people like the feature. That’s great. Don’t tie move tutoring to it. That’s all I’m asking.

5. Region Lock the Pokedex Until the Post Game

I can hear the rage coming from the internet now about this item’s inclusion on the list. As much as I liked Sun and Moon, the fact that I could catch so many Pokemon from previous games in the series made me care much less about using Pokemon from Alola, save for my starter, on my first playthrough. That’s not necessarily a bad thing, as knowing the intricacies of my team allowed me to beat the game (Moon) a bit more smoothly. When I did a playthrough of Sun, however, I made an effort to take only Alolan Pokemon as my primary team.

The major reason to this change of strategy was that I played Pokemon Black in the middle of these two playthroughs. Generation V forces you to use its regional Pokedex until you beat the main game, only then allowing you access to Pokemon that aren’t native to Unova. I truly think that this forced me to think more about my game experience, which made my run of Pokemon Black much more enjoyable. I’d love to see this brought back in Generation VIII, even if that means Pokemon I love aren’t unlockable until I beat the game’s Elite Four. While we’re at it, if we could have every Pokemon ever in Generation VIII without needing special events to get mythical Pokemon, that would also be nice (though likely very unrealistic).

 

What features would you like to see in a new generation of Pokemon games? Hate or love my ideas? Let me know in the comments.

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