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My Pokemon Gym: Fire

Welcome to the ninth iteration of the My Pokemon Gym series. If you’re new to this series, I take a Pokemon type then build out my team of six Pokemon of that type as if I were the gym leader. Here are the rules:

  1. I can’t use legendary/mythical Pokemon
  2. I can’t reuse Pokemon I’ve used in previous gyms in this series.
  3. Forms of the same Pokémon can be reused, provided they have different typing. For example, if I used Rattata in a Normal gym team, I could use Alolan Rattata in a Dark gym team.

Want to read my other My Pokemon Gym posts? Go read the Fighting, Ice, Psychic, Grass, Dragon, Fairy, Electric, and Bug type posts when you’re done here. All images courtesy pokemondb.net unless otherwise stated.

Oricorio (Baile Form)

Okay. I’ll admit that I’m not much of a Fire type user. The Fire type that is my favorite and that I’ve used the most competitively will make an appearance on another team, while two of the three honorable mentions on my favorite Pokemon list are pre-evolved forms that are useless in battle. With that said, there’s a couple of Fire types I love using in VGC-style doubles battles, including Oricorio. I’m fairly sure Oricorio is a horrid singles Pokemon, but that’s not going to stop me here. It’s a scout, as you might be able to tell with U-Turn. That said, Oricorio’s Fire type movepool is shallow. And by shallow, I mean it gets Revelation Dance1Revelation Dance is a unique move in that it changes type based on the user’s primary typing. This means it could be Fire, Psychic, Electric, or Ghost type for Oricorio, depending on which form you’re using., Hidden Power Fire2Which isn’t even the most useful Hidden Power you could give it., and…that’s it. Oricorio makes this team on so many technicalities it’s crazy. That said, pairing it with Mega Gardevoir or Mega Alakazam in doubles is hilarious.

Ability: Dancer
Item: Choice Scarf
Moves: U-Turn, Hurricane, Revelation Dance, Hidden Power Ground

Magmar

*Flash Gordon plays*

Magmar is the very first Pokemon I learned to do trapping shenanigans with all the way back in Gen I. Granted, trapping was broken in Gen I compared to now, but I still felt the need to pay homage to it with this set. The combination of Fire Spin, Toxic, and Confuse Ray will ensure opponents die a slow death, while the combination of Eviolite and Smokescreen will (hopefully) keep me alive long enough to make a dent on my opponent’s team. A realistic hope? Probably not. But I get to be super annoying while I’m still alive.

Ability: Flame Body
Item: Eviolite
Moves: Fire Spin, Confuse Ray, Smokescreen, Toxic

Castform (Sunny Form)

Alright, I get that this is the second Pokemon I’m putting on this team due to a technicality. But if you exclude legendary and mythical Pokemon, the Fire type is devoid of likeable fully-evolved Pokemon (at least ones I’m not using on other teams3Chandelure, Delphox or that aren’t overpowered and broken4Volcorona, Arcanine. Really this was a debate between Castform and Mega Camerupt, but since I’m already bringing a different Mega Evolution on this team, Castform gets the spot. Realistically, Castform is here to set up Sunny Day. It won’t survive to do much else.

Ability: Forecast
Item: Heat Rock
Moves: Sunny Day, Weather Ball, Solar Beam, Ominous Wind

Magcargo

Okay. I know that Passho Berry is wishful thinking unless a lucky Ancient Power boost on a swap happens. That said, the vast majority of this team is built on getting lucky at the right time. Magcargo will hopefully spread some burn around, but let’s be realistic here — it’s gonna die.

Ability: Flame Body
Item: Passho Berry
Moves: Earth Power, Amnesia, Will-o-Wisp, Ancient Power

Mega Blaziken

Finally! A Pokemon that’s going to do some damage to other Pokemon. Clearly the best way to harness this power on a team full of things that die easily is to give Mega Blaziken a set of moves that nearly ensure it’ll also die quickly. It’s a high risk, high reward set, which is exactly what I’d expect from Blaziken. Blaze Kick’s increased critical hit rate is pretty awesome, but since I’m using Mega Blaziken, I can’t boost it further with Scope Lens. This set is walled by physically defensive Water types — but this is a Fire type gym. What did you expect?

Ability: Speed Boost
Item: Blazikenite
Moves: High Jump Kick, Brave Bird, Protect, Blaze Kick

Houndoom

Oh. You expected someone to be running Solar Beam that can take advantage of my Castform’s use of Sunny Day. Well. Here you go.

Ability: Unnerve
Item: Life Orb
Moves: Nasty Plot, Flamethrower, Dark Pulse, Solar Beam

My Pokemon Gym: Electric

Welcome to the eighth iteration of the My Pokemon Gym series. If you’re new to this series, I take a Pokemon type then build out my team of six Pokemon of that type as if I were the gym leader. Here are the rules:

  1. I can’t use legendary/mythical Pokemon
  2. I can’t reuse Pokemon I’ve used in previous gyms in this series.
  3. Forms of the same Pokémon can be reused, provided they have different typing. For example, if I used Rattata in a Normal gym team, I could use Alolan Rattata in a Dark gym team.

Want to read my other My Pokemon Gym posts? Go read the Fighting, Ice, Psychic, Grass, Dragon, Bug, and Fairy type posts when you’re done here. All images courtesy pokemondb.net unless otherwise stated.

Zebstrika

Despite Electric being a type full of speedy Pokemon, I chose not to have a dedicated lead on this team1Apologies to Electrode, which was my last cut from this team. I originally had Electrode on this team, only to then realize that I liked it more because of its memeiness in Smash rather than actually liking it in the main series games.. Zebstrika would be the functional lead for this team, meant more for busting holes in weak physical leads than anything else. I’m taking a gamble with the Sap Sipper ability, though it’s because Zebstrika’s other abilities don’t really play into a physical build. I do love Bounce on Zebstrika, particularly when powered up with a Z-crystal. That said, most of the damage here will be dished out via Thrash and Wild Charge.

Ability: Sap Sipper
Item: Muscle Band
Moves: Thrash, Bounce, Flame Charge, Wild Charge

Heliolisk

Heliolisk is a terrible fit synergy wise with the rest of this team, but I swear it has a purpose. Considering the number of Ground Pokemon that benefit from Sandstorm, Heliolisk is meant to bait those Pokemon in and hit them hard with Surf, all while avoiding their hits with the combination of Sand Veil, Double Team, and Bright Powder. Gimmicky? Sure. But considering how much Ground types scare off Electric Pokemon, I feel like I need some way to deal with them.

Ability: Sand Veil
Item: Bright Powder
Moves: Sandstorm, Parabolic Charge, Double Team, Surf

Stunfisk

Stunfisk is ugly. In a type that’s full of way-too-cute Pokemon, I kind of like Stunfisk. It’s got the same stigma that Raichu has2Where the Pokemon is hated more than it should be for no good reason., only with a much better move pool. Givin Stunfisk a set of moves aimed on delivering status effects seems to fit its reputation of being something players want to shy away from, as does its recovery being Pain Split. There’s not a great item to use with this moveset, so I’m giving it Expert Belt. I considered Assault Vest, but then I couldn’t use recovery moves, hence not equipping that item.

Ability: Static
Item: Expert Belt
Moves: Scald, Sludge Bomb, Pain Split, Discharge

Alolan Golem

I don’t know that Alolan Golem is actually that good if I’m objective. Yeah, it can trap Steel types in. And yes, it has Earthquake coverage that much of my team lacks. But I’m always comparing Alolan Golem to its Kantonian counterpart in my mind. When doing that, it just doesn’t stack up. Am I doing this wrong?

Anyway. Z-move coming off Thunder Punch. Brick Break. Protect. Awesome facial hair.

Ability: Magnet Pull
Item: Electrium-Z
Moves: Brick Break, Earthquake, Thunder Punch, Protect

Mega Ampharos

The single most glorious mane in Pokemon is here. I always knew Mega Ampharos hit hard, but it wasn’t until making this post that I realized that it has a thumping 165 base Special Attack. Holy hell. Get a pair of Charge Beams up and everything is dead. Could you imagine Baton Passing Calm Mind or evasion boosts to this thing? Damn. Hidden Power Poison is there for Fairy types, while Dragon Pulse should hit pretty much everything else hard.

Ability: Mold Breaker (Static prior to mega evolution)
Item: Ampharosite
Moves: Charge Beam, Dragon Pulse, Cotton Guard, Hidden Power Poison

Jolteon

There are a lot of Pokemon that can claim they got so much better once we got past the first two generations of the game — what with the introduction of abilities, held items, mega evolutions, and expanded move pools. Jolteon is not one of those Pokemon. Its abilites range from underwhelming (Volt Absorb) to terrible (Quick Feet). Its move pool can’t even take advantage of the latter ability because of its weak physical attack. And most of the non-TM moves added to its move pool since Gen I are lackluster. So why have it on my team? It was the only Gen I Electric type I could reliably use when I played those games. Magneton didn’t get good until it became a Steel type and got an evolution. Raichu got overshadowed by its pre-evolution. Electrode is a meme. And Zapdos breaks my no legendaries rule. So Jolteon makes the team despite its shortcomings. We’ll try to use it to fight the power3Row, row anyway.

Ability: Quick Feet
Item: Flame Orb
Moves: Synchronoise, Shadow Ball, Thunderbolt, Hidden Power Ice

My Pokemon Gym: Bug

Welcome to the seventh iteration of the My Pokemon Gym series. If you’re new to this series, I take a Pokemon type then build out my team of six Pokemon of that type as if I were the gym leader. Here are the rules:

  1. I can’t use legendary/mythical Pokemon
  2. I can’t reuse Pokemon I’ve used in previous gyms in this series.
  3. Forms of the same Pokémon can be reused, provided they have different typing. For example, if I used Rattata in a Normal gym team, I could use Alolan Rattata in a Dark gym team.

Want to read my other My Pokemon Gym posts? Go read the Fighting, Ice, Psychic, Grass, Dragon, and Fairy type posts when you’re done here. All images courtesy pokemondb.net unless otherwise stated.

Galvantula

It actively pained me not to put Galvantula on my coming Electric type gym team. That said, what Pokemon is more associated with Sticky Web as a lead than Galvantula? Maybe Shuckle if you’re having it as a pawn that gets taken down to Sturdy, but that’s not the best use of Shuckle (in my opinion). Galvantula has some surprisingly hard hitting attacks, never mind my active decision to swap out the momentum building U-Turn in favor of Lunge. The primary goal is still to get Sticky Web up, however, if I can do some serious damage along the way, all the better.

Ability: Unnerve
Item: Focus Sash
Moves: Sticky Web, Sucker Punch, Lunge, Wild Charge

Butterfree

A while back, I did a playthrough of Pokemon Sun where I beat 3/4 of the Elite Four with an Eviolite Caterpie. Granted, that Caterpie had a metric fuckton of boosts passed to it by Drifblim/Hawlucha/Mega Lopunny/Espeon, but it still did its job. This Butterfree is an homage to that — though with a King’s Rock instead because it can’t get Eviolite boosts. Quiver Dance and Silver Wind give most of the boosts I was passing to Caterpie (save for evasion), while I pair up Air Slash and Hidden Power Water for flinching shenanigans and Rock/Fire type coverage, respectively.

Ability: Compound Eyes
Item: King’s Rock
Moves: Quiver Dance, Silver Wind, Air Slash, Hidden Power Water

Ariados

Ever since I wrote my piece on Pokemon who don’t learn obvious moves, I’ve gained a bit of love for Ariados. It’s a surprisingly hard hitting Pokemon, especially with Sniper and Fell Stinger. In an ideal situation, I could run both Focus Energy and Swords Dance on this set, but I felt that a priority move was more important than Swords Dance considering Ariados’ abysmal speed. If Focus Energy and Fell Stinger boosts are up — and I know that’s a huge if — Ariados becomes surprisingly hard to stop.

Ability: Sniper
Item: Scope Lens
Moves: Focus Energy, Fell Stinger, Shadow Sneak, Cross Poison

Shuckle

Hello. I am here to trap you and stall you out with residual damage and massive defense boosts. Thanks.

Ability: Contrary
Item: Chesto Berry
Moves: Shell Smash, Rest, Sleep Talk, Infestation

Araquanid

This spot came down to Golisopod or Araquanid — two Pokemon whose name I routinely forget how to spell. In the end, I picked the one that I can reliably use all four of its moveslots on more than just the first turn of the battle — not to mention one that doesn’t have a horrid ability. Araquanid gives me two stalling Pokemon on this team, though unlike Shuckle, Araquanid can deal out its fair share of damage too. I decided to drop Aqua Ring in favor of Liquidation because of the combination of the Water Bubble ability and Leech Life, but there’s an argument to be made for even more healing here.

Ability: Water Bubble
Item: Lum Berry
Moves: Toxic, Stockpile, Leech Life, Liquidation

Parasect

This is my first time having a Pokemon gym team that doesn’t have a mega evolution on the team, so I feel like I have to explain myself. I’ve already used Mega Heracross in my Fighting gym, while Mega Beedrill and Mega Scizor will be appearing in other gym types. As for Mega Pinsir…no. So here we are. Parasect saved me in my first runthrough of Pokemon Blue as a kid, taking out Sabrina when nothing else on my team could handle her. It’s not the best Bug Pokemon, but it makes the team as a nostalgia pick.

Ability: Damp
Item: Buginium-Z
Moves: Leech Life, Spore, Knock Off, Aerial Ace

My Pokemon Gym: Fairy

Welcome to the sixth iteration of the My Pokemon Gym series. If you’re new to this series, I take a Pokemon type then build out my team of six Pokemon of that type as if I were the gym leader. Here are the rules:

  1. I can’t use legendary/mythical Pokemon
  2. I can’t reuse Pokemon I’ve used in previous gyms in this series.
  3. Forms of the same Pokémon can be reused, provided they have different typing. For example, if I used Rattata in a Normal gym team, I could use Alolan Rattata in a Dark gym team.

Want to read my other My Pokemon Gym posts? Go read the Fighting, Ice, Psychic, Grass, and Dragon type posts when you’re done here. All images courtesy pokemondb.net unless otherwise stated.

Wigglytuff

One of the big things I’ve noticed battling online for Sun/Moon is that people love their Intimidate leads. While Fairy type doesn’t have a ton of physical attackers to truly be negatively effected by this, why not take advantage of it? Wigglytuff hits shockingly hard thanks to Competitive, potentially allowing me to take out an early threat unexpectedly. If I don’t get my Competitive boost, the giant balloon will pack Stealth Rock to help set up the rest of my team for success.

Ability: Competitive
Item: Life Orb
Moves: Stealth Rock, Shadow Ball, Flamethrower, Psychic

Ribombee

I do enjoy tricking a Choice item onto an unsuspecting player. Ribombee is intended to be my cleric, carrying Aromatherapy to help heal my team. That said, I’d like to be able to trap someone in while handling this. While I’ve typically used Ribombee as a Quiver Dance sweeper in the past, the cleric role suits this tiny bee nicely, particularly if I’m able to get a healing berry out of the Trick.

Ability: Sweet Veil
Item: Choice Specs
Moves: Trick, Aromatherapy, Infestation, Toxic

Primarina

While the third slot on my teams is typically reserved for my mega evolution entry on the team, that won’t be the case here, as Fairy is a type littered with Special Attackers. Primarina gets a nice priority move in Aqua Jet, along with some thumping Special Attacking power with Moonblast, Energy Ball, and Hyper Voice. Petaya Berry helps this along, as I chose to reserve my Z-Crystal for the next member of my team.

Ability: Liquid Voice
Item: Petaya Berry
Moves: Hyper Voice, Moonblast, Aqua Jet, Energy Ball

Sylveon

I’m going with back to back Pokemon whose ability changes the type of Normal type moves. Though Sylveon is a Special Attacker, Last Resort hits hard enough that it’ll dent pretty much anything, especially if used as Breakneck Blitz. My Fairy team doesn’t have many Ground moves at its disposal, so putting Hidden Power Ground on something makes sense. Sylveon gets it by default as I felt it’d be a straight upgrade over Dig.

Ability: Pixilate
Item: Normalium-Z
Moves: Last Resort, Hyper Beam, Shadow Ball, Hidden Power Ground

Whimsicott

The lone entry on my team to not use a Fairy type move is here to toy with other Pokemon. Worry Seed is a woefully underrated move, potentially taking away great abilities to replace them with the decidedly average Insomnia. Using Whimsicott as a Defogger is nothing new, but I like the idea of running it in tandem with Worry Seed to deal with Toxic Spike setters.

Ability: Prankster
Item: Kebia Berry
Moves: Toxic, Hurricane, Worry Seed, Defog

Mega Mawile

Oh hey. Fairy type does have a physical attacker. By the time Mega Mawile comes in, its purpose is to clean up whatever the Special Attackers can’t take out. Stockpile helps Mega Mawile’s survivability if it’s in a pinch, but the hope is that it doesn’t need to use it. Ideally, it comes in on a Steel type, hits a Power Up Punch or two then starts sweeping with Iron Head and Play Rough.

Ability: Huge Power (Intimidate prior to mega evolution)
Item: Mawilite
Moves: Power Up Punch, Iron Head, Play Rough, Stockpile

My Pokemon Gym: Dragon

Welcome to the sixth iteration of the My Pokemon Gym series. If you’re new to this series, I take a Pokemon type then build out my team of six Pokemon of that type as if I were the gym leader. Here are the rules:

  1. I can’t use legendary/mythical Pokemon
  2. I can’t reuse Pokemon I’ve used in previous gyms in this series.
  3. Forms of the same Pokémon can be reused, provided they have different typing. For example, if I used Rattata in a Normal gym team, I could use Alolan Rattata in a Dark gym team.

Want to read my other My Pokemon Gym posts? Go read the Fighting, Ice, Psychic, and Grass type posts when you’re done here. All images courtesy pokemondb.net unless otherwise stated.

Kingdra

People love running Swift Swim shenanigans with Kindgra, and if it were on my Water type team, I totally would. With that said, Rain Dance doesn’t have a strong place on my Dragon type team, leading me to have a Sniper Kingdra bent on critical hitting everything in sight. Octozooka is a particular favorite move of mine, meant to hold off any Pokemon that a Sniper-boosted Dragon Pulse or Ice Beam can’t handle. With any luck, Kingdra will take a out a couple of my opponent’s faster threats, which serves the rest of my team well.

Ability: Sniper
Item: Scope Lens
Moves: Laser Focus, Octozooka, Dragon Pulse, Ice Beam

Alolan Exeggutor

I love that Alolan Exeggutor can still learn Explosion. It makes absolutely no sense. Why would something that big and stupid looking explode? It’s amazing. Alolan Exeggutor gets on my team just by that — though I do love running a Curse/Outrage set on it, even if it is completely walled by Mimikyu.

Ability: Harvest
Item: Sitrus Berry
Moves: Curse, Recycle, Outrage, Explosion

Goodra

Okay, fine. I guess I could have done some Swift Swim shenanigans had I used a Hydration Goodra. That said, for as cool of an ability as Hydration is, it’s probably my least favorite of Goodra’s potential options. I’m going with Gooey over Sap Sipper because most people wouldn’t bring Grass types against Dragons anyway, but make no mistake — Goodra is here to stall you out. The Quick Claw is more a precaution than anything else, though I’m only attacking with Flamethrower anyway. If I could get away with running four non-attacking moves, I’d drop Flamethrower for Acid Armor, but then I’m just Taunt/setup bait.

Ability: Gooey
Item: Quick Claw
Moves: Toxic, Protect, Rest, Flamethrower

Kommo-o

One of the final additions to my team gets the spot because of how much I like its weird moveset. Did you know Kommo-o gets Stealth Rock, Bide, and Belly Drum? What in the world is that combination? As a Gen VII representative on my team, I feel like giving Kommo-o a Z-crystal is fitting, even if it is coming off of Dragon Claw rather than Outrage.

Ability: Soundproof
Item: Dragonium-Z
Moves: Belly Drum, Dragon Claw, Poison Jab, Earthquake

Dragonite

I always found it weird that Lance’s Dragonites in the original game focused so much on using Hyper Beam. Yeah, it was the most powerful move in the game, and yes, Dragon moves got the short end of the stick in Gen I. But considering the physical punch Dragonite can pack, it’s weird to me. I’ve chosen to make good on this by making my Dragonite a beastly physical attacker, but also to pay homage to the ridiculous damage Hyper Beam deal out by putting some massive variation in my attack types.

Ability: Multiscale
Item: Kebia Berry
Moves: Superpower, Rock Slide, Iron Tail, Aqua Jet

Mega Altaria

Mega Altaria is typically a stupid-fun mixed attacker, but I quite like running the physical variant that boosts its own stats a lot. Considering I’ve got plenty of Pokemon on the team to deal with my team’s inherent Dragon weakness, I figured Mega Altaria could be a late game cleaner, particularly one that aims to take out anything that isn’t a physical wall.

Ability: Pixiliate (Cloud Nine prior to mega evolution)
Item: Altarianite
Moves: Dragon Dance, Earthquake, Return, Cotton Guard

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